Shadow move: Difference between revisions
mNo edit summary |
m (r2.7.6) (Robot: Adding zh:暗影招式) |
||
(27 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
'''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are special [[move]]s known only by [[Shadow Pokémon]] in | '''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are special [[move]]s known only by [[Shadow Pokémon]] in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]. They have no [[type]] and are noted in the games with ------ in the type bar. | ||
Many of the Shadow moves are dark, corrupted counterparts of a [[move]] that the Shadow Pokémon would normally learn, such as [[Shadow Lugia]]'s {{m|Shadow Blast}}, which, like the move {{m|Aeroblast}}, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower [[power]] than their non-Shadow counterparts, but still inflict more damage due to being super effective. Their usefulness is also increased by their lack of {{PP}}, as they can be used as often as needed within a single battle. | |||
==Mechanics== | |||
Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. This distinction appears to be based on the types of the moves they are most similar to; for example, {{m|Shadow Blast}} is a physical move because {{m|Aeroblast|its counterpart}} is a {{type|Flying}} move, which are all physical in Generation III. Other moves would not be categorized separately from type until [[Generation IV]]. | |||
In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are {{DL|Damage|super effective}} against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Since Shadow Pokémon cannot be [[trade]]d, these moves are all exclusive to the two [[Nintendo GameCube|GameCube]] games, with all but {{m|Shadow Rush}} exclusive to Pokémon XD. This also excludes them from use in {{pkmn|Contest}}s as there are no contests in [[Orre]]. | |||
Shadow moves cannot be {{m|sketch}}ed. | |||
==Moves== | ==Moves== | ||
{{movelist/shadow-head}} | {{movelist/shadow-head}} | ||
{{movelist/shadow|XD|Shadow Blast| | {{movelist/shadow|XD|Shadow Blast|Physical|80|100|any|A wicked blade of air is formed using a shadowy aura.}} | ||
{{movelist/shadow|XD|Shadow Blitz|Physical|40|100| | {{movelist/shadow|XD|Shadow Blitz|Physical|40|100|any|A Pokémon throws this tackle while casting a shadowy aura.}} | ||
{{movelist/shadow|XD|Shadow Bolt|Special|75|100| | {{movelist/shadow|XD|Shadow Bolt|Special|75|100|any|A shadowy thunder attack that may paralyze.}} | ||
{{movelist/shadow|XD|Shadow Break|Physical|75|100| | {{movelist/shadow|XD|Shadow Break|Physical|75|100|any|A shattering ram attack with a shadowy aura.}} | ||
{{movelist/shadow|XD|Shadow Chill|Special|75|100| | {{movelist/shadow|XD|Shadow Chill|Special|75|100|any|A shadowy ice attack that may freeze.}} | ||
{{movelist/shadow|XD|Shadow Down|Status|—|100|foes|A shadowy aura sharply cuts the foe's Defense.}} | {{movelist/shadow|XD|Shadow Down|Status|—|100|foes|A shadowy aura sharply cuts the foe's Defense.}} | ||
{{movelist/shadow|XD|Shadow End|Physical|120| | {{movelist/shadow|XD|Shadow End|Physical|120|60|any|A shadowy aura ram attack that also rebounds on the user.}} | ||
{{movelist/shadow|XD|Shadow Fire|Special|75|100| | {{movelist/shadow|XD|Shadow Fire|Special|75|100|any|A shadowy fireball attack that may inflict a burn.}} | ||
{{movelist/shadow|XD|Shadow Half|Status|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}} | {{movelist/shadow|XD|Shadow Half|Status|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}} | ||
{{movelist/shadow|XD|Shadow Hold|Status|—| | {{movelist/shadow|XD|Shadow Hold|Status|—|80|foes|The opponent Pokémon cannot escape.}} | ||
{{movelist/shadow|XD|Shadow Mist|Status|—|100|foes|A shadowy aura sharply cuts the foe's evasiveness.}} | {{movelist/shadow|XD|Shadow Mist|Status|—|100|foes|A shadowy aura sharply cuts the foe's evasiveness.}} | ||
{{movelist/shadow|XD|Shadow Panic|Status|—| | {{movelist/shadow|XD|Shadow Panic|Status|—|60|foes|A shadowy aura emanates to cause a confuse condition.}} | ||
{{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}} | {{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}} | ||
{{movelist/shadow|Colosseum|Shadow Rush|Physical|55|100| | {{movelist/shadow|Colosseum|Shadow Rush|Physical|90|100|any|An attack that is so harsh, it also hurts the attacker.}} | ||
{{movelist/shadow|XD|Shadow Rush|Physical|55|100|any|A Pokémon executes a tackle while exuding a shadowy aura.}} | |||
{{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}} | {{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}} | ||
{{movelist/shadow|XD|Shadow Sky|Status|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }} | {{movelist/shadow|XD|Shadow Sky|Status|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }} | ||
Line 34: | Line 38: | ||
[[Category:Shadow moves|*]] | [[Category:Shadow moves|*]] | ||
[[Category:Moves|*]] | [[Category:Moves|*]] | ||
[[de:Crypto (Typ)]] | [[de:Crypto (Typ)]] | ||
[[fr:Obscur (type)]] | [[fr:Obscur (type)]] | ||
[[it:Mosse | [[it:Ombra (tipo)#Mosse]] | ||
[[ja:ダークわざ]] | [[ja:ダークわざ]] | ||
[[zh:暗影招式]] |
Revision as of 08:05, 30 August 2016
Shadow moves (Japanese: ダークわざ Dark moves) are special moves known only by Shadow Pokémon in Pokémon Colosseum and Pokémon XD: Gale of Darkness. They have no type and are noted in the games with ------ in the type bar.
Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn, such as Shadow Lugia's Shadow Blast, which, like the move Aeroblast, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower power than their non-Shadow counterparts, but still inflict more damage due to being super effective. Their usefulness is also increased by their lack of PP, as they can be used as often as needed within a single battle.
Mechanics
Damage-dealing Shadow moves can be either physical or special, despite damage categories being otherwise solely dependent on type at the time. This distinction appears to be based on the types of the moves they are most similar to; for example, Shadow Blast is a physical move because its counterpart is a Flying-type move, which are all physical in Generation III. Other moves would not be categorized separately from type until Generation IV.
In Pokémon Colosseum, there is only one Shadow move, Shadow Rush, which has regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Since Shadow Pokémon cannot be traded, these moves are all exclusive to the two GameCube games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in Contests as there are no contests in Orre.
Shadow moves cannot be sketched.
Moves
Game | Move | Category | Power | Accuracy | Target | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
XD | Shadow Blast | Physical | 80 | 100% |
|
A wicked blade of air is formed using a shadowy aura. | |||||||
XD | Shadow Blitz | Physical | 40 | 100% |
|
A Pokémon throws this tackle while casting a shadowy aura. | |||||||
XD | Shadow Bolt | Special | 75 | 100% |
|
A shadowy thunder attack that may paralyze. | |||||||
XD | Shadow Break | Physical | 75 | 100% |
|
A shattering ram attack with a shadowy aura. | |||||||
XD | Shadow Chill | Special | 75 | 100% |
|
A shadowy ice attack that may freeze. | |||||||
XD | Shadow Down | Status | — | 100% |
|
A shadowy aura sharply cuts the foe's Defense. | |||||||
XD | Shadow End | Physical | 120 | 60% |
|
A shadowy aura ram attack that also rebounds on the user. | |||||||
XD | Shadow Fire | Special | 75 | 100% |
|
A shadowy fireball attack that may inflict a burn. | |||||||
XD | Shadow Half | Status | — | 100% |
|
A shadowy aura's energy cuts everyone's HP by half. | |||||||
XD | Shadow Hold | Status | — | 80% |
|
The opponent Pokémon cannot escape. | |||||||
XD | Shadow Mist | Status | — | 100% |
|
A shadowy aura sharply cuts the foe's evasiveness. | |||||||
XD | Shadow Panic | Status | — | 60% |
|
A shadowy aura emanates to cause a confuse condition. | |||||||
XD | Shadow Rave | Special | 70 | 100% |
|
A shadowy aura in the ground is used to launch spikes. | |||||||
C | Shadow Rush | Physical | 90 | 100% |
|
An attack that is so harsh, it also hurts the attacker. | |||||||
XD | Shadow Rush | Physical | 55 | 100% |
|
A Pokémon executes a tackle while exuding a shadowy aura. | |||||||
XD | Shadow Shed | Status | — | 100% |
|
A shadowy aura eliminates Reflect and similar moves. | |||||||
XD | Shadow Sky | Status | — | 100% |
|
Darkness hurts all but Shadow Pokémon for 5 turns. | |||||||
XD | Shadow Storm | Special | 95 | 100% |
|
A shadowy aura is used to whip up a vicious tornado. | |||||||
XD | Shadow Wave | Special | 50 | 100% |
|
Shadowy aura waves are loosed to inflict damage. | |||||||
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left. |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |