List of glitches (Generation VIII): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Worth mentioning)
Line 65: Line 65:
{{YouTubeEmbed|BGhfc3tFd0M|ChickasaurusGL|items}}
{{YouTubeEmbed|BGhfc3tFd0M|ChickasaurusGL|items}}


===Move Relearner glitches===
===Move Reminder glitches===
These glitches occur when attempting to use a Move Relearner when there are at least 67 available moves (e.g. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM.
These glitches occur when attempting to use a Move Reminder when there are at least 67 available moves (e.g. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM.


{{YouTubeEmbed|e6iig5Z9YqE|ChickasaurusGL|sword|shield}}
{{YouTubeEmbed|e6iig5Z9YqE|ChickasaurusGL|sword|shield}}
===Night Daze oversight===
===Night Daze oversight===
When used, {{m|Night Daze}} damage will not be accounted for on the target's HP bar for the rest of the turn, unless the move has caused the target to faint or something else changes its HP.
When used, {{m|Night Daze}} damage will not be accounted for on the target's HP bar for the rest of the turn, unless the move has caused the target to faint or something else changes its HP.