Game Link Cable: Difference between revisions

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==Uses in the Pokémon games==
==Uses in the Pokémon games==
[[File:Gym link battles.jpg|thumb|right|200px|Players battling with link cables at the [[Pokémon 2000 Stadium Tour]]]]
===Generations I and II===
===Generations I and II===
In the [[Generation I|first generation]] of Pokémon games, the link cable's two main functions were established: inter-player {{pkmn|battle}}s and the [[trade|trading]] of Pokémon. These exchanges took place in the [[Cable Club]], which is included in every [[Pokémon Center]].
In the [[Generation I|first generation]] of Pokémon games, the link cable's two main functions were established: inter-player {{pkmn|battle}}s and the [[trade|trading]] of Pokémon. These exchanges took place in the [[Cable Club]], which is included in every [[Pokémon Center]].

Revision as of 09:45, 10 July 2010

A link cable is a cable used to transfer data between two Nintendo consoles, such as the Game Boy, Game Boy Color and Game Boy Advance. They can also connect Game Boy consoles with other devices including the Game Boy Camera and Game Boy Printer.

The link cable was part of Satoshi Tajiri's original concept for the Pokémon games. He said early on that he imagined his creatures crawling through the cable from one game to another. With technological developments, including wireless technology, link cables have become obsolete on newer consoles.

Models

There are several types of link cables, depending upon the model of Game Boy used. For instance, the original Game Boy link cable had much larger ends than that of the Game Boy Pocket/Game Boy Color link cable. Also, a Game Boy Color cable is not compatible with a Game Boy Advance cable.

The Game Boy micro uses another sized cable, so there is some incompatibility among the different models over the years. Ideally, each player should have the same Game Boy model to prevent this. The Game Boy Advance and Game Boy Advance SP use the same link cable. A Game Boy Color link cable may be used with a Game Boy Advance, but it can only link GBC games, as GBA games require more bandwidth.

Uses in the Pokémon games

Players battling with link cables at the Pokémon 2000 Stadium Tour

Generations I and II

In the first generation of Pokémon games, the link cable's two main functions were established: inter-player battles and the trading of Pokémon. These exchanges took place in the Cable Club, which is included in every Pokémon Center.

Up to two players can link together.

Generations III, IV, and V

Although more link opportunities were incorporated into the games of the later generations, link cables had limited use. The cable remained the sole means of communication for Pokémon Ruby and Sapphire, but the advent of Pokémon FireRed and LeafGreen introduced wireless technology. The Game Boy Advance Wireless Adapter that was shipped with copies of these games plugs into the same socket as the link cable, but allows for less cumbersome interactions.

Up to four players can link together with the Game Boy Advance model link cable.

The console for Generation IV, the Nintendo DS, has built-in wireless technology; link cables are not required. The upcoming games for Generation V are known to be compatible with the DS. As such, link cables are expected to remain redundant.

Side games

The trading and battling component of side games is not as prevalent as it is in the main series. In the Pokémon Mystery Dungeon series, there is an item with this name that is used to evolve Pokémon that would normally require a trade to evolve.

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.