Effort level: Difference between revisions

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'''Ganbaru Values''', abbreviated '''GVs''', are a mechanic introduced in [[Pokémon Legends: Arceus]]. Similar to how [[ Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] used [[Awakening values]], GVs replace the use of EVs, and are increased using [[Grit]] items.
'''Effort levels''' (Japanese: '''がんばレベル''' ''Tenacious Level''), referred to internally as '''Ganbaru values''', are a mechanic introduced in {{g|Legends: Arceus}}. Effort levels take the place of [[effort value]]s from previous games.


Formula:
==Gaining effort levels==
Each stat is made of two equations, the Ganbaru Value and the Base Value
The Pokémon's initial effort level for each [[stat]] is based on its {{IV}} for that stat.


<math> HP = \big(\frac{LV}{100} + 1\big)  * Base) + LV +GV </math>
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
 
! style="background:#{{hisui color light}}" | {{color2|000|Individual values|IV}} value
<math>Other stat = \frac{(\frac{Lv}{50}+1)* Base}{1.5}*Nature +GV </math>
! style="background:#{{hisui color light}}" | Initial effort level
 
The GV follows as such
<math> \frac{ \sqrt{Base} * Multiplier + Lv}{2.5} </math>
 
The multiplier is created from the Pokemon's Effort Level. The starting effort level of a pokemon is based on the IV of each stat.
 
{| class="wikitable"
|+
|-
! IV value !!  Starting Effort Level
|-
|-
| 31 || 3
| 31 || 3
Line 24: Line 14:
| 20 to 25 || 1
| 20 to 25 || 1
|-
|-
| Less then 20 || 0
| Less than 20 || 0
|}
|}


Based on the Effort Level, the following multipliers are created
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised:
{| class="wikitable"
 
|+
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
! style="background:#{{hisui color light}}" | Item name
! style="background:#{{hisui color light}}" | Min. level
! style="background:#{{hisui color light}}" | Max. level
|-
| [[Grit Dust]] || 0 || 3
|-
| [[Grit Gravel]] || 3 || 5
|-
|-
! Effort Level !! Multiplier
| [[Grit Pebble]] || 6 || 8
|-
| [[Grit Rock]] || 9 || 10
|}
 
These items are found by [[Released Pokémon|releasing]] Pokémon from the [[pastures]], defeating [[wild Pokémon]] in battle (especially [[alpha Pokémon]]), or by exchanging lower tier versions of them with [[Zisu]] at the [[training grounds]] in [[Jubilife Village]].
 
==Calculation==
The Pokémon's [[stat]]s are calculated using the following formulae. The final values are rounded to the nearest integer.
 
<math>
\begin{align}
HP &= \left\lfloor \left({Level \over 100} + 1\right) \times Base + Level \right\rfloor + ELB\\
OtherStat &= \left\lfloor \left\lfloor \frac{\left(\frac{Level}{50}+1\right) \times Base}{1.5} \right\rfloor \times Nature \right\rfloor + ELB
\\\\
ELB &= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5}
\end{align}
</math>
 
where:
* <math>Base</math> is the Pokémon species' base stat for that stat
* <math>Level</math> is the Pokémon's [[level]]
* <math>Nature</math> is 0.9 if the Pokémon's has a hindering [[Nature]], 1.1 if it has a helpful Nature, and 1 otherwise.
* <math>ELB</math> is the effort level bonus, directly added to the Pokémon's stat.
** <math>Multiplier</math> is the effort level multiplier, which is determined from the effort level as follows:
{| class="roundtable" style="background:#{{hisui color}}; border:3px solid #{{hisui color dark}}; text-align:center"
! style="background:#{{hisui color light}}" | Effort Level
! style="background:#{{hisui color light}}" | Multiplier
|-
|-
| 0 || 0
| 0 || 0
Line 55: Line 79:
| 10 || 25
| 10 || 25
|}
|}
==In other languages==
{{Langtable|color={{hisui color}}|bordercolor={{hisui color dark}}
|zh_yue=奮鬥等級
|zh_cmn=奋斗等级
|fr=Niveau d’effort
|de=Leistungslevel
|it=Livello di impegno
|ko=노력 레벨을
|es=Nivel de esfuerzo
}}
{{Pokémon individuality|hisui}}
{{-}}
{{Project Games notice|mechanic}}
[[Category:Game mechanics]]
[[de:Leistungslevel]]
[[fr:Niveau d'effort]]
[[it:Impegno]]
[[ja:がんばレベル]]
[[zh:奋斗等级]]

Latest revision as of 12:34, 22 March 2024

Effort levels (Japanese: がんばレベル Tenacious Level), referred to internally as Ganbaru values, are a mechanic introduced in Pokémon Legends: Arceus. Effort levels take the place of effort values from previous games.

Gaining effort levels

The Pokémon's initial effort level for each stat is based on its IV for that stat.

IV value Initial effort level
31 3
26 to 30 2
20 to 25 1
Less than 20 0

Effort levels can then be raised further by using Grit items. The item needed depends on the current effort level of the stat to be raised:

Item name Min. level Max. level
Grit Dust 0 3
Grit Gravel 3 5
Grit Pebble 6 8
Grit Rock 9 10

These items are found by releasing Pokémon from the pastures, defeating wild Pokémon in battle (especially alpha Pokémon), or by exchanging lower tier versions of them with Zisu at the training grounds in Jubilife Village.

Calculation

The Pokémon's stats are calculated using the following formulae. The final values are rounded to the nearest integer.

where:

  • is the Pokémon species' base stat for that stat
  • is the Pokémon's level
  • is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
  • is the effort level bonus, directly added to the Pokémon's stat.
    • is the effort level multiplier, which is determined from the effort level as follows:
Effort Level Multiplier
0 0
1 2
2 3
3 4
4 7
5 8
6 9
7 14
8 15
9 16
10 25

In other languages

Language Title
Chinese Cantonese 奮鬥等級
Mandarin 奋斗等级
France Flag.png French Niveau d’effort
Germany Flag.png German Leistungslevel
Italy Flag.png Italian Livello di impegno
South Korea Flag.png Korean 노력 레벨을
Spain Flag.png Spanish Nivel de esfuerzo


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.