Dizzy Punch (move): Difference between revisions

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====From the Odd Egg in [[Pokémon Crystal Version|Crystal]]====
====From the Odd Egg in [[Pokémon Crystal Version|Crystal]]====
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Revision as of 03:26, 3 September 2008

Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.

Effect

Dizzy Punch does damage, and has a 20% chance of confusing the target.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0115 Kangaskhan Kangaskhan
Normal 46
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0115 Kangaskhan Kangaskhan
Normal 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

From the Odd Egg in Crystal

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Uppercut
  • German: Irrschlag
  • Spanish: Puño-Mareo

Template:Project MoveDex notice