Damage: Difference between revisions

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'''Damage''' is the name for the affliction caused when a [[Pokémon]] uses an offensive move against the foe. It cuts down the foe's [[HP|Hit Points]].
'''Damage''' is the name for the affliction caused when a [[Pokémon]] uses an offensive [[move]] against the foe. It cuts down the foe's [[HP|Hit Points]].


The amount of damage depends on the category of the move and the stats of the Pokémon. Some moves, such as {{m|Grass Knot}} or {{m|Night Shade}}, depend on other factors. There are also [[One-hit knockout move|one-hit KO moves]] like {{m|Sheer Cold}} that will do the maximum amount of damage and knock the opponent out in one hit.
The amount of damage depends on the category of the move and the stats of the Pokémon. Some moves, such as {{m|Grass Knot}} or {{m|Night Shade}}, depend on other factors. There are also [[One-hit knockout move|one-hit KO moves]] like {{m|Sheer Cold}} that will do the maximum amount of damage and knock the opponent out in one hit.
==Damage modification==
''See [[Damage modification]].''
The damage a [[move]] will do varies upon the attacker's Attack or Special Attack [[stats]] and the target's Defense or Special Defense. Inflicted damage can be adjusted with in-battle stat enhancers, such as [[Battle item#X Attack|X Attack]] and [[Battle item#X Defense|X Defense]], or moves, such as {{m|Swords Dance}} or {{m|Rock Polish}}.
Damage can also vary according to the user or target's [[Elemental types|type]], with moves either scoring super effective or not very effective hits. Some moves may not do damage at all. For example, when a {{type2|Grass}} move is used on a {{type2|Ground}} Pokémon, it will do 2x damage, while the reverse ({{type2|Ground}} move used on a {{type2|Grass}} Pokémon) will do 1/2x damage. Sometimes, if a move is super effective or not very effective on both types of a dual-typed Pokémon, it will do either 4x damage or 1/4x damage.
Some moves have an increased probability of landing critical hits, which multiplies the damage inflicted by 2x.
Many [[held item]]s and [[berries]] can increase or decrease damage inflicted.
==Damage formula==
==Damage formula==
The damage formula and mechanics on how to use it can be found here. [http://www.smogon.com/dp/articles/damage_formula]
The damage formula and mechanics on how to use it can be found here. [http://www.smogon.com/dp/articles/damage_formula]

Revision as of 00:15, 18 January 2009

Damage is the name for the affliction caused when a Pokémon uses an offensive move against the foe. It cuts down the foe's Hit Points.

The amount of damage depends on the category of the move and the stats of the Pokémon. Some moves, such as Grass Knot or Night Shade, depend on other factors. There are also one-hit KO moves like Sheer Cold that will do the maximum amount of damage and knock the opponent out in one hit.

Damage modification

See Damage modification.

The damage a move will do varies upon the attacker's Attack or Special Attack stats and the target's Defense or Special Defense. Inflicted damage can be adjusted with in-battle stat enhancers, such as X Attack and X Defense, or moves, such as Swords Dance or Rock Polish.

Damage can also vary according to the user or target's type, with moves either scoring super effective or not very effective hits. Some moves may not do damage at all. For example, when a Template:Type2 move is used on a Template:Type2 Pokémon, it will do 2x damage, while the reverse (Template:Type2 move used on a Template:Type2 Pokémon) will do 1/2x damage. Sometimes, if a move is super effective or not very effective on both types of a dual-typed Pokémon, it will do either 4x damage or 1/4x damage.

Some moves have an increased probability of landing critical hits, which multiplies the damage inflicted by 2x.

Many held items and berries can increase or decrease damage inflicted.

Damage formula

The damage formula and mechanics on how to use it can be found here. [1]

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