Chaos Gym (Gym Challenge 102): Difference between revisions

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{{TrainercardInfobox |
{{TCGTrainerCardInfobox |
cardname=Chaos Gym |
cardname=Chaos Gym |
jname=錯乱ジム |
jname=錯乱ジム |
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image=ChaosGymGymChallenge102.jpg |
image=ChaosGymGymChallenge102.jpg |
caption=Illus. [[Keiji Kinebuchi]] |
caption=Illus. [[Keiji Kinebuchi]] |
class=Trainer |
class=Old Trainer |
subclass=Stadium |
subclass=Stadium |
}}
}}
{{TrainercardInfobox/Expansion|class=Trainer|expansion={{TCG|Gym Challenge}}|rarity={{rar|Rare}}|cardno=102/132|jpexpansion={{TCG|Leaders' Stadium}}|jprarity={{rar|Rare}}}}
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Gym Challenge}}|rarity={{rar|Rare}}|cardno=102/132|jpexpansion={{TCG|Leaders' Stadium}}|jprarity={{rar|Rare}}}}
{{TrainercardInfobox/Footer}}
{{TCGTrainerCardInfobox/Footer|class=Trainer}}


'''Chaos Gym''' (Japanese: '''錯乱ジム''' ''Confusion Gym'') is a {{TCG|Stadium card}}. It is part of the {{TCG|Gym Challenge}} expansion.
'''Chaos Gym''' (Japanese: '''錯乱ジム''' ''Confusion Gym'') is a {{TCG|Stadium card}}. It is part of the {{TCG|Gym Challenge}} expansion.


==Card text==
==Card text==
{{Trainer Text
{{TCGTrainerText |
| ruling = This card stays in play when you play it. Discard this card if another Stadium card comes into play.
class=Trainer |
| effect = Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card ''(like discarding cards)''. Either way, the card goes to its owner's discard pile.
rule=Old Stadium |
|}}
effect=Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card ''(like discarding cards)''. Either way, the card goes to its owner's discard pile. |
}}


==Trivia==
==Trivia==
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{{Project TCG notice}}
{{Project TCG notice}}


[[Category:Trainers - Stadium]]
[[Category:Gym Challenge cards]]
[[Category:Gym Challenge cards]]
[[Category:Leaders' Stadium cards]]
[[Category:Leaders' Stadium cards]]

Revision as of 20:04, 13 September 2011

Trainer Stadium
Chaos Gym
錯乱ジム Confusion Gym
ChaosGymGymChallenge102.jpg
Illus. Keiji Kinebuchi
English expansion Gym Challenge
Rarity Rare
English card no. 102/132
Japanese expansion Leaders' Stadium
Japanese Rarity Rare

Chaos Gym (Japanese: 錯乱ジム Confusion Gym) is a Stadium card. It is part of the Gym Challenge expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
VSTAR Power
Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

Origin


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.