Catch Combo: Difference between revisions

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{{incomplete|2=Need image of game showing Catch Combo}}
[[File:Catch Combo PE.png|thumb|300px|A {{shiny}} {{p|Diglett}} caught using a Catch Combo chain]]
 
A '''Catch Combo''' (Japanese: '''れんぞくゲット''' ''Consecutive Catch'') is a chaining mechanic in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] that awards {{player}}s for consecutively capturing the same [[Pokémon (species)|Pokémon species]]. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a [[wild Pokémon]] encounter and after a successful capture. A Catch Combo is broken if one of the following occurs:
A '''Catch Combo''' is a chaining mechanic in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] that awards {{player}}s for consecutively capturing the same [[Pokémon (species)|Pokémon species]]. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a [[wild Pokémon]] encounter and after a successful capture. A Catch Combo is broken if one of the following occurs:


* A wild Pokémon [[Escape|flees]]
* A wild Pokémon [[Escape|flees]]
Line 7: Line 6:
* Exiting the game
* Exiting the game


Catch Combo chains are not broken by going to a new [[route]] or city, and the Catch Combo effects can still be seen in a new location. However, if a Pokémon of a different species is captured, the effects are not carried over.  
Catch Combo chains are not broken if the player [[escape|runs away]] from a wild Pokémon, by going to a new [[route]] or city, and the Catch Combo effects can still be seen in a new location. However, if a Pokémon of a different species is captured, the effects are not carried over. Captures made in the [[GO Park]] complex contribute to the chain, but do not affect the Pokémon contained within, as their stats are mostly pre-determined upon being transferred from [[Pokémon GO]].
 
{{-}}
==Effects==
==Effects==
Having a high Catch Combo yields a variety of rewards for the player. These include:
Having a high Catch Combo yields a variety of rewards for the player. These include:
* Greater [[experience]] gained after capture
* Greater [[experience]] gained after capture
* Better capture rewards (e.g. higher [[candy]] yields)
* Better capture rewards (e.g. higher [[candy]] yields)
* Guaranteed perfect {{IV}}s  
* Guaranteed perfect {{IV}}s <ref>https://twitter.com/Sibuna_Switch/status/1538721153342066689</ref>
* Increased chance of rare spawns
* An additive boost to the spawn rate of the currently chained species by having the chance to replace an existing spawn (ex. a species with a 1% spawn rate at a Catch Combo of 31+ would have a 50.5% spawn chance) <ref>https://twitter.com/Sibuna_Switch/status/1538721015269826561</ref>
* Increased chance of [[Shiny Pokémon]], which can be furthered using [[Lure]]s and [[Shiny Charm]]
* Increased chance of rare spawns<ref>https://twitter.com/Sibuna_Switch/status/1538721018717560832</ref>
* Increased chance of Huge/Tiny Pokémon, which can be furthered using [[Lure]]s, adding an additional +1 roll for extreme size<ref>https://twitter.com/Sibuna_Switch/status/1538721156932444161</ref>
* Increased chance of [[Shiny Pokémon]]<ref>https://twitter.com/Sibuna_Switch/status/1492970750264979456</ref>, which can be furthered using [[Lure]]s and a [[Shiny Charm]]


{| class="roundy" style="margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color dark}}"
! rowspan=2 style="background:#{{attack color light}}; {{roundytl|5px}}" | Chain length
! rowspan=2 style="background:#{{Let's Go Pikachu color light}}; {{roundytl|5px}}" | Chain length
! rowspan=2 style="background:#{{attack color light}}" | Exp. Bonus
! rowspan=2 style="background:#{{Let's Go Pikachu color light}}" | Exp. Bonus
! rowspan=2 style="background:#{{attack color light}}" | Perfect IVs
! rowspan=2 style="background:#{{Let's Go Pikachu color light}}" | Perfect IVs
! rowspan=2 style="background:#{{attack color light}}" | Rare spawn<br>chance
! rowspan=2 style="background:#{{Let's Go Pikachu color light}}" | Chained Species<br>spawn boost
! colspan=4 style="background:#{{attack color light}}; {{roundytr|5px}}" | Shiny chance
! rowspan=2 style="background:#{{Let's Go Pikachu color light}}" | Rare spawn<br>chance
|- style="background:#{{attack color light}}  
! rowspan=2 style="background:#{{Let's Go Pikachu color light}}" | Extreme Size<br>chance
! colspan=4 style="background:#{{Let's Go Pikachu color light}}; {{roundytr|5px}}" | Shiny chance
|- style="background:#{{Let's Go Pikachu color light}}  
! <small>Standard</small>
! <small>Standard</small>
! [[File:Bag Lure Sprite.png|link=Lure]]
! [[File:Bag Lure Sprite.png|link=Lure]]
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| ×1
| ×1
| rowspan=3 | 0
| rowspan=3 | 0
| 0%
| rowspan=2 | 0.5%
| ×1
| ×1
| rowspan=3 | 1/4096
| rowspan=4 | <sup>1</sup>/<sub>4096</sub>
| rowspan=3 | 2/4096
| rowspan=4 | <sup>2</sup>/<sub>4096
| rowspan=3 | 3/4096
| rowspan=4 | <sup>3</sup>/<sub>4096
| rowspan=3 | 4/4096
| rowspan=4 | <sup>4</sup>/<sub>4096
|- style="background: #fff"
| '''1'''
| rowspan=3 | ×1.1
| rowspan=2 | 5%
| rowspan=2 | ×2
|- style="background: #fff"
|- style="background: #fff"
| '''1-5'''
| '''2-5'''
| rowspan=2 | ×1.1
| 0.75%
| ×2
 
|- style="background: #fff"
|- style="background: #fff"
| '''6-10'''
| '''6-10'''
| 1
| 15%
| 1%
| ×3
| ×3
|- style="background: #fff"
|- style="background: #fff"
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| ×1.5
| ×1.5
| 2
| 2
| 30%
| rowspan=4 | 50%
| ×4
| ×4
| 4/4096
| <sup>4</sup>/<sub>4096</sub>
| 5/4096
| <sup>5</sup>/<sub>4096</sub>
| 6/4096
| <sup>6</sup>/<sub>4096</sub>
| 7/4096
| <sup>7</sup>/<sub>4096</sub>
|- style="background: #fff"
|- style="background: #fff"
| '''21-30'''
| '''21-30'''
| ×2
| ×2
| 3
| 3
| 40%
| ×5
| ×5
| 8/4096
| <sup>8</sup>/<sub>4096</sub>
| 9/4096
| <sup>9</sup>/<sub>4096</sub>
| 10/4096
| <sup>10</sup>/<sub>4096</sub>
| 11/4096
| <sup>11</sup>/<sub>4096</sub>
|- style="background: #fff"
|- style="background: #fff"
| '''31-40'''
| '''31-40'''
| ×2.5
| ×2.5
| rowspan=2 | 3
| rowspan=2 | 4
| rowspan=2 | 50%
| rowspan=2 | ×6
| rowspan=2 | ×6
| rowspan=2 | 12/4096
| rowspan=2 | <sup>12</sup>/<sub>4096</sub>
| rowspan=2 | 13/4096
| rowspan=2 | <sup>13</sup>/<sub>4096</sub>
| rowspan=2 | 14/4096
| rowspan=2 | <sup>14</sup>/<sub>4096</sub>
| rowspan=2 | 15/4096
| rowspan=2 | <sup>15</sup>/<sub>4096</sub>
|- style="background: #fff"
|- style="background: #fff"
| '''41+'''
| '''41+'''
| ×3
| ×3
|}
|}
Notably, the increased shiny chance from a Catch Combo only applies to the next member of the chained species to spawn<ref>https://twitter.com/Sibuna_Switch/status/1495426743343194117</ref>, meaning if a player were to cease catching the chained species after arriving at a chain of 31, and idle in the overworld, they would experience shiny rates equivalent to a chain length of 0 (except for the first member of the chained species to spawn immediately after the 31st catch). For optimal shiny rates, the player would have to continue their catch combo even after reaching a catch combo of 31.
==References==
{{reflist}}


==In other languages==
==In other languages==
{{incomplete|section}}
{{incomplete|section|translation of Cantonese term}}
{{langtable|color={{Let's Go Pikachu color light}}|bordercolor={{Let's Go Eevee color dark}}
|zh_yue=連續捕獲
|zh_cmn=連續捕獲 / 连续捕获 ''{{tt|Liánxù Bǔhuò|Catch Combo}}''
|fr=Combo Capture
|de=Fangserie
|it=Combo cattura
|ko=연속 잡기 ''Yeonsog Catch''
|es=Racha de capturas
}}


{{-}}
{{-}}
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[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[de:Fangserie]]
[[es:Racha de capturas]]
[[fr:Combo Capture]]
[[it:Combo cattura]]
[[ja:れんぞくゲット]]
[[zh:连续捕获]]

Latest revision as of 07:08, 2 June 2023

A Shiny Diglett caught using a Catch Combo chain

A Catch Combo (Japanese: れんぞくゲット Consecutive Catch) is a chaining mechanic in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! that awards players for consecutively capturing the same Pokémon species. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a wild Pokémon encounter and after a successful capture. A Catch Combo is broken if one of the following occurs:

  • A wild Pokémon flees
  • Pokémon of a different species is caught (including one of the same evolutionary family)
  • Exiting the game

Catch Combo chains are not broken if the player runs away from a wild Pokémon, by going to a new route or city, and the Catch Combo effects can still be seen in a new location. However, if a Pokémon of a different species is captured, the effects are not carried over. Captures made in the GO Park complex contribute to the chain, but do not affect the Pokémon contained within, as their stats are mostly pre-determined upon being transferred from Pokémon GO.

Effects

Having a high Catch Combo yields a variety of rewards for the player. These include:

  • Greater experience gained after capture
  • Better capture rewards (e.g. higher candy yields)
  • Guaranteed perfect IVs [1]
  • An additive boost to the spawn rate of the currently chained species by having the chance to replace an existing spawn (ex. a species with a 1% spawn rate at a Catch Combo of 31+ would have a 50.5% spawn chance) [2]
  • Increased chance of rare spawns[3]
  • Increased chance of Huge/Tiny Pokémon, which can be furthered using Lures, adding an additional +1 roll for extreme size[4]
  • Increased chance of Shiny Pokémon[5], which can be furthered using Lures and a Shiny Charm
Chain length Exp. Bonus Perfect IVs Chained Species
spawn boost
Rare spawn
chance
Extreme Size
chance
Shiny chance
Standard Bag Lure Sprite.png Bag Shiny Charm Sprite.png Bag Lure Sprite.png+Bag Shiny Charm Sprite.png
0 ×1 0 0% 0.5% ×1 1/4096 2/4096 3/4096 4/4096
1 ×1.1 5% ×2
2-5 0.75%
6-10 1 15% 1% ×3
11-20 ×1.5 2 30% 50% ×4 4/4096 5/4096 6/4096 7/4096
21-30 ×2 3 40% ×5 8/4096 9/4096 10/4096 11/4096
31-40 ×2.5 4 50% ×6 12/4096 13/4096 14/4096 15/4096
41+ ×3

Notably, the increased shiny chance from a Catch Combo only applies to the next member of the chained species to spawn[6], meaning if a player were to cease catching the chained species after arriving at a chain of 31, and idle in the overworld, they would experience shiny rates equivalent to a chain length of 0 (except for the first member of the chained species to spawn immediately after the 31st catch). For optimal shiny rates, the player would have to continue their catch combo even after reaching a catch combo of 31.

References

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: translation of Cantonese term
Language Title
Chinese Cantonese 連續捕獲
Mandarin 連續捕獲 / 连续捕获 Liánxù Bǔhuò
France Flag.png French Combo Capture
Germany Flag.png German Fangserie
Italy Flag.png Italian Combo cattura
South Korea Flag.png Korean 연속 잡기 Yeonsog Catch
Spain Flag.png Spanish Racha de capturas


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