Attack (TCG): Difference between revisions

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===Damage===
===Damage===
Most attacks deal damage. The amount of damage an attack deals is written to the right of the attack name as a large black or white number, conventionally divisible by 10. (This number will not appear if an attack does not deal damage to the opponent's {{DL|Appendix:Glossary (TCG)|Active Pokémon}} ((the {{DL|Appendix:Glossary (TCG)|Defending Pokémon}})), or deals damage to a selected Pokémon that may or many not include the opponent's Active Pokémon. If a Pokémon uses an attack that deals damage, put a damage counter on any affected Pokémon for each 10 damage the attack does.
Most attacks deal damage. The amount of damage an attack deals to the opponent's {{DL|Appendix:Glossary (TCG)|Active Pokémon}} (the {{DL|Appendix:Glossary (TCG)|Defending Pokémon}}) is written to the right of the attack name as a large black or white number, conventionally divisible by 10.
 
Some attacks do not inflict damage, or deal damage to one or more Benched Pokémon. A select few attacks choose which Pokémon take damage as they are resolved, which may or may not include the opponent's Active Pokémon. In these cases, a damage number is not listed to the right of the attack name.
 
If a Pokémon uses an attack that deals damage, put a damage counter on any affected Pokémon for each 10 damage the attack does.


Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.
Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.

Revision as of 01:15, 24 December 2023

Gengar has two attacks: Shadow Room and Poltergeist. Fainting Spell is a Poké-Power, which is not an attack.

Attacks (Japanese: ワザ Move) are skills that a Pokémon card can use in the Pokémon Trading Card Game, which are similar to moves in the video games. Nearly every Pokémon card has at least one attack. During a player's turn, they may use an attack printed on their Active Pokémon. When a player uses an attack, that player's turn ends.

Starting with the X & Y series, the player who goes first cannot use an attack on the first turn.

Pokémon Powers, Poké-Powers, Poké-Bodies, and Abilities are often confused for attacks. However, they are not attacks and, for the most part, do not cause the turn to end.

Game effects

Cost

Most attacks have an attack cost, which is printed as energy symbols to the left of the attack name. A Pokémon card can only use an attack if it has enough Energy attached to it to pay for that attack's cost. Energy only needs to be attached to the Pokémon; unless explicitly stated otherwise, all Energy cards remain attached to a Pokémon after it attacks. The attack cost is printed using energy symbols. For each symbol, the Pokémon must have a corresponding Energy attached to it. Colorless Energy requirements may be fulfilled by any kind of Energy, while all other Energy requirements must be fulfilled by that particular Energy. For example, in order to use an attack with a cost of one Fire Energy and one Colorless Energy, at least one Fire Energy and one of any other Energy must be attached to the attacking Pokémon.

Some attacks have an attack cost of zero, which is indicated by a special symbol. These attacks can be used even if the Pokémon has no Energy attached as a result. These attacks first appeared in Diamond and Pearl and have made reappearances since. In cards from Diamond and Pearl to Call of Legends, the symbol resembles an indentation in the card. Cards from Sun & Moon onward use a symbol resembling an empty bubble. Attacks with costs of zero are strongly associated with Baby Pokémon, Alolan Pokémon, and Hisuian Pokémon.

Name

Mandibuzz has its attacks, damage, and effects printed in white as it's the Darkness type.

Every attack has a name, which is printed in large black text (except for the Darkness type, which is printed in white) to the right of the attack cost. Many effects care about the name of an attack that a Pokémon has, or the name of the attack that was used on a prior turn. Attacks with the same name can have different effects, but are treated identically by effects that care about the attack's name.

Damage

Most attacks deal damage. The amount of damage an attack deals to the opponent's Active Pokémon (the Defending Pokémon) is written to the right of the attack name as a large black or white number, conventionally divisible by 10.

Some attacks do not inflict damage, or deal damage to one or more Benched Pokémon. A select few attacks choose which Pokémon take damage as they are resolved, which may or may not include the opponent's Active Pokémon. In these cases, a damage number is not listed to the right of the attack name.

If a Pokémon uses an attack that deals damage, put a damage counter on any affected Pokémon for each 10 damage the attack does.

Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.

Symbol Meaning
+ Indicates an increase in damage, under certain conditions
- Indicates a decrease in damage, under certain conditions
× Indicates the value will be multiplied, under certain conditions
? The amount of damage depends entirely on conditions (e.g. opponent's HP)
(this symbol has not been used since Scizor from the Neo Discovery set)

There are effects that increase or decrease the damage that an attack deals. These effects are resolved in the order of:

  • Effects on the player's Active Pokémon
  • Weakness
  • Resistance
  • Effects on the opponent's Pokémon

If no number is present, then the attack does not deal damage; it most likely has another effect, listed in its attack text. Attacks that do not deal damage cannot have their damage increased through other effects.

Text

Attacks often have additional text beyond their name and damage. This text is printed in small black or white font underneath the cost, name, and damage. The text details additional effects and/or requirements of the attack. The text may alter the amount of damage dealt by the attack. Unless otherwise specified, its effect is mandatory when using the attack. Many attacks have text where the result of a coin flip is used to determine if an effect will occur. Many attacks can inflict Special Conditions onto Pokémon, which is listed as part of the text.

Weakness and Resistance

Each Pokémon can have a Weakness or Resistance. If a Pokémon is damaged by an attack that is coming from a Pokémon whose Type is that Pokémon's Weakness or Resistance, then the damage is modified accordingly. On the majority of cards, a Weakness causes the attack's damage to be multiplied by 2, and Resistance causes the attack to deal 30 less damage.

During the Diamond & Pearl Series and the Platinum Series, each card had a mathematical operation next to its weakness type. Most cards had a Weakness ranging between +10 and +40, only a select few had a Weakness of +50. All Pokémon SP had a ×2 Weakness. For those cards, the listed mathematical operation is performed when Weakness is applied to an attack's damage. Starting in the HeartGold & SoulSilver Series, cards returned to having ×2 Weakness, but the mathematical operation is still being listed.

From the Diamond and Pearl Series until the Sun & Moon Series, Resistance reduced damage by 20 instead of 30.

Some Pokémon have multiple Weaknesses and/or Resistances. For those Pokémon, an attack only needs to be coming from one such type in order to apply Weakness or Resistance. Some Pokémon also have multiple Types. In those cases, each type will trigger Weakness and Resistance separately.

When Benched Pokémon take damage, Weakness and Resistance are usually not applied. A rare few attacks allow for Weakness and Resistance to affect damage dealt to Benched Pokémon, and some Pokémon Tools grant this effect as well.

Attack names

Spelling variants

Some attacks have spelling variants based on their counterparts from the core series games:

Language comparison

This is a comparison of TCG attacks between languages.

  • Some attacks have the same name in English but different names in Japanese:
    • Charge (Japanese: じゅうでん Charge) and Charge (Japanese: たいでん Electrification)
    • Hurricane (Japanese: ハリケーン Hurricane) and Hurricane (Japanese: ぼうふう Windstorm)
    • Lightning Wing (Japanese: でんげきのつばさ Electrifying Wing) and Lightning Wing (Japanese: いかずちのつばさ Thunder Wing)
    • Lure (Japanese: かどわかす Kidnap) and Lure (Japanese: さそうかおり Invite Aroma)
    • Strange Wave (Japanese: みちのはどう Unknown Wave) and Strange Wave (Japanese: ストレンジウェーブ Strange Wave)
  • Some attacks have the same name in Japanese but different names in English:
    • Call for Friends and Call for Friend (Japanese: たすけをよぶ Call Help)
    • Make It Rain and Gold Rush (Japanese: ゴールドラッシュ Gold Rush)
    • Psychic and Psyche (Japanese: サイコキネシス Psychokinesis), the latter English name used by Ancient Mew
  • Some attacks have an overlap of shared names in English and Japanese:


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