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[[File:Atsushi Nagashima.jpg|200px|thumb|Atsushi Nagashima]]
[[File:Atsushi Nagashima.jpg|200px|thumb|Atsushi Nagashima]]
'''Atsushi Nagashima''' (Japanese: '''長島敦''') is an executive director at [[Creatures, Inc.]] and the current game director of the {{Trading Card Game}}. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,<ref>[https://www.gamesradar.com/how-the-pokemon-trading-card-game-stays-the-best-there-ever-was/ How the Pokemon Trading Card Game stays the very best (the best there ever was), GamesRadar+]</ref> succeeding [[Takumi Akabane]] in that role.
'''Atsushi Nagashima''' (Japanese: '''長島敦''') is an executive director at [[Creatures, Inc.]] and the current game director of the {{Trading Card Game}}. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,<ref>[https://www.gamesradar.com/how-the-pokemon-trading-card-game-stays-the-best-there-ever-was/ How the Pokemon Trading Card Game stays the very best (the best there ever was) | GamesRadar+]</ref> succeeding [[Takumi Akabane]] in that role.


==TCG director==
==TCG director==
As game director, Nagashima oversees the design of the game's environment and systems.<ref>[https://www.ptcgic-cr.com/2024/en/column/article-4/ Pokémon Trading Card Game: Enjoyed Around the World - Column - Pokémon Trading Card Game Illustration Contest 2024 - PTCGIC2024]</ref> For each expansion, this process entails interpreting the systems and world of the video games, creating the theme of the set, selecting Pokémon, then designing data and illustrations for each card.<ref>[https://www.ign.com/articles/2018/08/24/how-pokemon-cards-are-made-in-8-steps/ How Pokemon Cards Are Made in 8 Steps, IGN]</ref><ref>[https://comicbook.com/gaming/news/pokemon-tcg-interview-creatures-atsushi-nagashima/ Pokemon TCG Game Director Reveals How the Popular Card Game Gets Made, ComicBook.com]</ref><ref>[https://en.as.com/meristation/news/visiting-creatures-whats-behind-the-pokemon-trading-card-game-r/ Visiting Creatures: What’s behind the Pokemon Trading Card Game?, MeriStation]</ref> Mechanics and balance are refined after extensive play-testing, with the set's premier cards and {{tcg|Trainer card}}s taking particularly long to calibrate.<ref name = telegraph20>[https://www.telegraph.co.uk/gaming/features/pokemon-cards-have-continued-evolve-video-games-despite-going/ How Pokémon cards have continued to evolve with the video-games, despite going underground, The Telegraph]</ref><ref>[https://www.standard.co.uk/tech/gaming/pokemon-trading-card-game-atsushi-nagashima-b79365.html Game director Atsushi Nagashima on why Pokémon Trading Card Game is still so popular, Evening Standard]</ref> Work on a new expansion begins about one year before it releases.<ref>[https://www.eurogamer.net/inside-creatures-inc Inside Pokémon's house of cards, Eurogamer]</ref> The designers typically anticipate which cards will be strong and design the metagame around them, though they are pleasantly surprised when players discover unexpected synergies.<ref>[https://www.ign.com/articles/i-found-pokmon-tcg-heaven-and-its-at-creatures-hq-in-japan/ I Found Pokémon TCG Heaven and It's at Creatures HQ in Japan, IGN]</ref><ref>[https://www.pokemon.com/us/pokemon-news/an-interview-with-atsushi-nagashima-about-pokemon-tcg-sword-shield-darkness-ablaze/ An Interview with Atsushi Nagashima About Pokémon TCG: ''Sword & Shield—Darkness Ablaze'', The Pokémon Company International]</ref>
As game director, Nagashima oversees the design of the game's environment and systems.<ref>[https://www.ptcgic-cr.com/2024/en/column/article-4/ Pokémon Trading Card Game: Enjoyed Around the World - Column - Pokémon Trading Card Game Illustration Contest 2024 - PTCGIC2024]</ref> For each expansion, this process entails interpreting the systems and world of the video games, creating the theme of the set, selecting Pokémon, then designing data and illustrations for each card.<ref>[https://www.ign.com/articles/2018/08/24/how-pokemon-cards-are-made-in-8-steps/ How Pokemon Cards Are Made in 8 Steps | IGN]</ref><ref>[https://comicbook.com/gaming/news/pokemon-tcg-interview-creatures-atsushi-nagashima/ Pokemon TCG Game Director Reveals How the Popular Card Game Gets Made | ComicBook.com]</ref><ref>[https://en.as.com/meristation/news/visiting-creatures-whats-behind-the-pokemon-trading-card-game-r/ Visiting Creatures: What’s behind the Pokemon Trading Card Game? | MeriStation]</ref> Mechanics and balance are refined after extensive play-testing, with the set's premier cards and {{tcg|Trainer card}}s taking particularly long to calibrate.<ref name = telegraph20>[https://www.telegraph.co.uk/gaming/features/pokemon-cards-have-continued-evolve-video-games-despite-going/ How Pokémon cards have continued to evolve with the video-games, despite going underground | The Telegraph]</ref><ref>[https://www.standard.co.uk/tech/gaming/pokemon-trading-card-game-atsushi-nagashima-b79365.html Game director Atsushi Nagashima on why Pokémon Trading Card Game is still so popular | Evening Standard]</ref> Work on a new expansion begins about one year before it releases.<ref>[https://www.eurogamer.net/inside-creatures-inc Inside Pokémon's house of cards | Eurogamer]</ref> The designers typically anticipate which cards will be strong and design the metagame around them, though they are pleasantly surprised when players discover unexpected synergies.<ref>[https://www.ign.com/articles/i-found-pokmon-tcg-heaven-and-its-at-creatures-hq-in-japan/ I Found Pokémon TCG Heaven and It's at Creatures HQ in Japan | IGN]</ref><ref>[https://www.pokemon.com/us/pokemon-news/an-interview-with-atsushi-nagashima-about-pokemon-tcg-sword-shield-darkness-ablaze/ An Interview with Atsushi Nagashima About Pokémon TCG: ''Sword & Shield—Darkness Ablaze'' | The Pokémon Company International]</ref>


Nagashima has claimed that, as card games age, newly introduced cards must either be more complex or more powerful than previous cards, and acknowledges that the TCG has made cards more powerful over time.<ref name = informer18>[https://www.gameinformer.com/2018/09/09/trade-secrets-the-making-of-a-pokemon-card/ Trade Secrets: The Making Of A Pokémon Card, GameInformer]</ref> This is because the TCG prioritizes simplicity and accessibility to ensure that both children and their parents can enjoy the game.<ref>[https://www.siliconera.com/pokemon-card-managers-on-origins-of-the-card-game-and-the-varied-illustrations/ Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations, Siliconera]</ref>
Nagashima has claimed that, as card games age, newly introduced cards must either be more complex or more powerful than previous cards, and acknowledges that the TCG has made cards more powerful over time. Additionally, since the {{dl|List of Pokémon Trading Card Game expansions|Black & White Series}}, [[Creatures, Inc.]] has attempted to design cards in such a way that newer players feel less disadvantaged against more experienced players.<ref name = informer18>[https://www.gameinformer.com/2018/09/09/trade-secrets-the-making-of-a-pokemon-card/ Trade Secrets: The Making Of A Pokémon Card | GameInformer]</ref> This is because the TCG prioritizes simplicity and accessibility to ensure that both children and their parents can enjoy the game.<ref>[https://www.siliconera.com/pokemon-card-managers-on-origins-of-the-card-game-and-the-varied-illustrations/ Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations | Siliconera]</ref>


==Trivia==
==Trivia==
* Some of Nagashima's favorite cards as stated in interviews include {{TCG|Skyridge}} {{TCG ID|Skyridge|Machop|74}},<ref name = telegraph20/>, {{TCG|Neo Destiny}} {{TCG ID|Neo Destiny|Dark Gengar|6}},<ref>[https://www.bbc.co.uk/newsround/66888663 Pokémon: What goes into designing and making the cards?, BBC]</ref> and {{TCG|Phantom Forces}} {{TCG ID|Phantom Forces|Joltik|26}}.<ref>[https://arstechnica.com/gaming/2016/03/pokemon-giant-pikachu-mosaic-paris-20-anniversary/ Behold the 30ft tall Pikachu made out of almost 13,000 Pokémon cards, Ars Technica]</ref>
* Some of Nagashima's favorite cards as stated in interviews include {{TCG|Skyridge}} {{TCG ID|Skyridge|Machop|74}},<ref name = telegraph20/>, {{TCG|Neo Destiny}} {{TCG ID|Neo Destiny|Dark Gengar|6}},<ref>[https://www.bbc.co.uk/newsround/66888663 Pokémon: What goes into designing and making the cards? | BBC]</ref> and {{TCG|Phantom Forces}} {{TCG ID|Phantom Forces|Joltik|26}}.<ref>[https://arstechnica.com/gaming/2016/03/pokemon-giant-pikachu-mosaic-paris-20-anniversary/ Behold the 30ft tall Pikachu made out of almost 13,000 Pokémon cards | Ars Technica]</ref>
* Nagashima has stated that {{p|Darkrai}} is one of his favorite Pokémon, and believes there are a lot of strong {{tcg|Darkrai|Darkrai cards}} in the TCG because of his influence.<ref name = informer18/>
* Nagashima has stated that {{p|Darkrai}} is one of his favorite Pokémon, and believes there are a lot of strong {{tcg|Darkrai|Darkrai cards}} in the TCG because of his influence.<ref name = informer18/>



Latest revision as of 14:52, 25 March 2024

Atsushi Nagashima

Atsushi Nagashima (Japanese: 長島敦) is an executive director at Creatures, Inc. and the current game director of the TCG. Nagashima joined Creatures in 2001 and became game director of the TCG in 2007,[1] succeeding Takumi Akabane in that role.

TCG director

As game director, Nagashima oversees the design of the game's environment and systems.[2] For each expansion, this process entails interpreting the systems and world of the video games, creating the theme of the set, selecting Pokémon, then designing data and illustrations for each card.[3][4][5] Mechanics and balance are refined after extensive play-testing, with the set's premier cards and Trainer cards taking particularly long to calibrate.[6][7] Work on a new expansion begins about one year before it releases.[8] The designers typically anticipate which cards will be strong and design the metagame around them, though they are pleasantly surprised when players discover unexpected synergies.[9][10]

Nagashima has claimed that, as card games age, newly introduced cards must either be more complex or more powerful than previous cards, and acknowledges that the TCG has made cards more powerful over time. Additionally, since the Black & White Series, Creatures, Inc. has attempted to design cards in such a way that newer players feel less disadvantaged against more experienced players.[11] This is because the TCG prioritizes simplicity and accessibility to ensure that both children and their parents can enjoy the game.[12]

Trivia

References


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.