Special Conditions (TCG)

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Revision as of 22:59, 20 December 2007 by Yoshi1001 (talk | contribs) (→‎Burned)
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A special condition is a result that some attacks have in the Pokémon Trading Card Game. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the status ailments in the games. Some special conditions are Burned, Paralyzed, Poisoned, Asleep, and Confused. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.

Poisoned

When a pokémon is affected by poison, it takes one damage counter between turns. However, some attacks give it two damage counters instead of just one.

Earlier versions of poison

In earlier versions of the game, poison did damage instead of placing damage counters.

Confused

When a pokémon is affected by confusion, it needs to flip a coin when it is going to attack. If tails, it will get 3 damage counters.

Earlier versions of confusion

In earlier versions of the game, the Pokémon would do 20 damage to itself (applying weakness and resistance, if applicable). Additionally, previous versions of confusion required the player to flip before retreating (after discarding energy) and limited the Pokémon to one retreat attempt during the turn.

Paralyzed

When a pokémon is paralyzed, it can't attack or retreat in the next turn. After the owner of the paralyzed Pokémon's next turn, the affected Pokémon becomes unparalyzed.

Asleep

When a pokémon is asleep, the player whose pokémon is asleep must flip a coin between turns. If heads, the pokémon wakes up. If tails, the pokémon is still asleep.

Burned

When a Pokémon is burned, the owner flips a coin between each set if turns. If the player flips tails, two damage counters are placed on the Pokémon.

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