Talk:Spirit Shackle (move)
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The trailer showed this move against a Ghost Oricorio, I had assumed that hinted this move could trap Ghost types as well? Diamond Lanturn CodeName: 05308 20:34, 5 December 2016 (UTC)
Variations of this Move
A Move that attacks and prevents Pokemon from Fleeing or Switching out. Both Spirit Shackle and Anchor Shot does the same thing. Wolfgerlion64 (talk) 00:54, 12 December 2016 (UTC)
- Anchor Shot has 10 PP more than Spirit Shackle, and as such they don't technically qualify as variations according to Bulbapedia's standards. —AndyPKMN (talk) 02:18, 12 December 2016 (UTC)
- And yet, Ice Beam is counted as a Flamethrower variant despite having 5 less uses. Dazzling Gleam is also counted as a Strength variant despite having 10 less uses as well. We can add a "10 or 20 PP" notice and it should work. - unsigned comment from EthanLac (talk • contribs)
- The rules on move variations are clear: a difference of 5 PP is close enough, but no larger difference in PP is OK. Dazzling Gleam has 10 PP and Strength has 15, so that's alright. Pumpkinking0192 (talk) 19:38, 26 December 2016 (UTC)
- And yet, Ice Beam is counted as a Flamethrower variant despite having 5 less uses. Dazzling Gleam is also counted as a Strength variant despite having 10 less uses as well. We can add a "10 or 20 PP" notice and it should work. - unsigned comment from EthanLac (talk • contribs)