Talk:Tall grass: Difference between revisions
Nescientist (talk | contribs) |
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==Explain further how | ==Explain further how Pokémon are spawned== | ||
I think that how the pokémons are spawned needs a little bit more explanation. When walking in tall grass (or any other area where a pokémon can spawn), what decides when a pokémon and which pokémon will spawn? I doubt that the formula provided on the page does it all. -- [[User:Stoo|Stoo]] 04:06, 23 September 2009 (UTC) | I think that how the pokémons are spawned needs a little bit more explanation. When walking in tall grass (or any other area where a pokémon can spawn), what decides when a pokémon and which pokémon will spawn? I doubt that the formula provided on the page does it all. -- [[User:Stoo|Stoo]] 04:06, 23 September 2009 (UTC) | ||
:I know the previous post was a LONG time ago, but no one responded so I wanted to add to it. I don't buy it lol. Having a formula makes it look all professional and convincing but it is obviously wrong. In Pokemon FireRed you get an encounter about 1/15 of the time you step on a tall grass tile and in Black and White it is like 1/3 or 1/5 on the high end. Obviously they don't all use the same formula. Additionally, if you run away from a fight then you will get another encounter sooner. I know some people say this is a self fulfilling prophecy and not reality but it is, test it. It also SEEMS LIKE you get encounters sooner when riding a bike. Basically I am just saying that simple formula doesn't encompass accurate encounter rates given the different ways it can be effected. [[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 20:20, 6 July 2013 (UTC) | :I know the previous post was a LONG time ago, but no one responded so I wanted to add to it. I don't buy it lol. Having a formula makes it look all professional and convincing but it is obviously wrong. In Pokemon FireRed you get an encounter about 1/15 of the time you step on a tall grass tile and in Black and White it is like 1/3 or 1/5 on the high end. Obviously they don't all use the same formula. Additionally, if you run away from a fight then you will get another encounter sooner. I know some people say this is a self fulfilling prophecy and not reality but it is, test it. It also SEEMS LIKE you get encounters sooner when riding a bike. Basically I am just saying that simple formula doesn't encompass accurate encounter rates given the different ways it can be effected. [[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 20:20, 6 July 2013 (UTC) | ||
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Anyone have a source for the rate of encounter and the table that is on here? In all games I've checked so far, the encounter rate does not at all depend on the actual species that may appear (as in: it's incorrect). Also, the numbers look way to human than to actually be used anywhere by ''any'' game (it's not nearly at a power of two, it actually seems to be in fractions of 2250 or something). The user who added that table appears to be inactive, so I'm leaning towards removing it (unless anyone objects). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:19, 24 August 2017 (UTC) | Anyone have a source for the rate of encounter and the table that is on here? In all games I've checked so far, the encounter rate does not at all depend on the actual species that may appear (as in: it's incorrect). Also, the numbers look way to human than to actually be used anywhere by ''any'' game (it's not nearly at a power of two, it actually seems to be in fractions of 2250 or something). The user who added that table appears to be inactive, so I'm leaning towards removing it (unless anyone objects). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:19, 24 August 2017 (UTC) | ||
:After doing some research, I was able to verify that that table is not used in any game that was already released when the table was added (using disassemblies and [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-encounters.html these] [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-encounters.html two] UPC articles). This also affects [[cave tile]], [[sand tile]] and [[water tile]], where that very same table (!) was simply copied. The most influential factor for the encounter rate is the area, not the species. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:33, 26 August 2017 (UTC) | :After doing some research, I was able to verify that that table is not used in any game that was already released when the table was added (using disassemblies and [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-encounters.html these] [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-encounters.html two] UPC articles). This also affects [[cave tile]], [[sand tile]] and [[water tile]], where that very same table (!) was simply copied. The most influential factor for the encounter rate is the area, not the species. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:33, 26 August 2017 (UTC) | ||
== Wrong French translations == | |||
I seriously doubt the French translations, especially given the fact that ''Herbes bougent'' makes no sense at all. I don't know where to find the official names so I believe what is written on [https://www.pokepedia.fr/Hautes_herbes Poképedia] (the French Bulbapedia) and my game experience: | |||
- Long grass: ''Longues herbes'' | |||
- Dark tall grass: ''Herbes sombres'' | |||
- Rustling grass: officially ''Hautes herbes remuantes'' | |||
[[User:Y2110|Y2110]] ([[User talk:Y2110|talk]]) 07:47, 19 September 2018 (UTC) |
Latest revision as of 07:47, 19 September 2018
Explain further how Pokémon are spawned
I think that how the pokémons are spawned needs a little bit more explanation. When walking in tall grass (or any other area where a pokémon can spawn), what decides when a pokémon and which pokémon will spawn? I doubt that the formula provided on the page does it all. -- Stoo 04:06, 23 September 2009 (UTC)
- I know the previous post was a LONG time ago, but no one responded so I wanted to add to it. I don't buy it lol. Having a formula makes it look all professional and convincing but it is obviously wrong. In Pokemon FireRed you get an encounter about 1/15 of the time you step on a tall grass tile and in Black and White it is like 1/3 or 1/5 on the high end. Obviously they don't all use the same formula. Additionally, if you run away from a fight then you will get another encounter sooner. I know some people say this is a self fulfilling prophecy and not reality but it is, test it. It also SEEMS LIKE you get encounters sooner when riding a bike. Basically I am just saying that simple formula doesn't encompass accurate encounter rates given the different ways it can be effected. Degrelecence (talk) 20:20, 6 July 2013 (UTC)
- CORRECTION: I tested the bike thing and riding your bike through tall grass DEFINITELY makes you get more encounters (not time wise, number of 'steps' wise). Degrelecence (talk) 17:22, 7 July 2013 (UTC)
- I would also like to know this information. Digging around on the web has turned up nothing. No one seems to have any idea of how this works. Is there any source that adequately explains rates of encounter? --Ketsuban00 (talk) 05:25, 11 August 2014 (UTC)
U guys havn't deleted my pic yet
Quelle Surprise--Darknesslover5000 16:11, 27 September 2009 (UTC)
Long Grass
Shouldn't be mentioned that there is Long Grass at the National Park in Pkmn HG/SS? Alexjuuhh 13:42, 4 May 2010 (UTC)
Snow
Would it be a good idea to make a page for snow tiles too? Hayarotle 19,38, 18 May 2010 (UTC)
Double Battles in Gen V
There's currently no mention of the longer grass in Black and White where you can encounter wild Pokémon in double battles, similar to the way in which Pokémon are encountered when travelling with someone in Generation IV. An example of this grass is Unova Route 3. ----Valkyria (Talk) 02:19, 22 December 2010 (UTC)
- Can you list all the routes that it appears on? You can probably add a section to the article about it anyway, but there should be a list. --SnorlaxMonster 03:19, 22 December 2010 (UTC)
Shaky patches
How exaclty do they appear? Grhaal 13:07, 16 February 2011 (UTC)
- What triggers these shaking spots? do you have to be in the grass and then eventualy it will shake? do you have to be walking? walking in the grass? I'd love to know —Mada-sama (Talk to me!)— 14:01, 4 March 2011 (UTC)
Double battles in long grass
"In Generation V, there is a chance of encountering two wild Pokémon at a time, who will be engaged in a double battle." Wtf? In long grass there is NO chance of a double battle, which can only occur in dark grass. Some time ago I deleted this thing from the page, but here it is again... why do you keep adding it? Shepeedy 19:41, 20 June 2011 (UTC)
- Ok, I'll remove it again; maybe getting into an edit war is the only way to bring it to the surface. Shepeedy 16:47, 25 June 2011 (UTC)
- I have encountered wild double battles in tall grass before. However, now I'm starting to think that there is actually dark tall grass, which is where you can have these double battles. From recent experience, I have had double battles in the dark grass to the southeast. --SnorlaxMonster 15:29, 25 July 2011 (UTC)
- You're right, there are two types of long grass (normal and dark):
I edited the article accordingly, go and check my grammar. Shepeedy 17:56, 1 September 2011 (UTC)
- You're right, there are two types of long grass (normal and dark):
- I have encountered wild double battles in tall grass before. However, now I'm starting to think that there is actually dark tall grass, which is where you can have these double battles. From recent experience, I have had double battles in the dark grass to the southeast. --SnorlaxMonster 15:29, 25 July 2011 (UTC)
How grass tiles in Generation I and II are erased
Game maps are organized into larger map tiles each composed of 2x2 walkable/wall tiles; the game clears these map tiles rather than the individual walkable tiles when Cut is used on them. Here's a video showing this behavior: http://www.youtube.com/watch?v=I89JYpsnHIk
In Generation III, the tiles maps are organized into are the same size as the walkable tiles, so the game is able to clear grass tiles more selectively. Just wanted to make that clear. Mugendai 06:58, 27 May 2012 (UTC)
B2W2 Tall Grass
I've noticed that the tall grass in Black 2 and White 2 is different from Black and White. This maybe also true for the dark tall grass, long grass, dark long grass, and rustling grass. Please add them to the article. →AwesomeDJPokémon 11:41, 31 May 2013 (UTC)
EDIT: As seen from the two images of the entrance to the Giant Chasm, the tall grass from B2W2 differs from BW. This is also true for the dark grass and maybe for the long grass. ----AwesomeDJPokémon 17:24, 20 December 2016 (UTC)
Summer and spring long grass
Are they really identical? Both normal and dark variant? Marked +-+-+ (talk) 15:18, 11 July 2013 (UTC)
- Don't think so. Long grass takes on a darker shade of green in summer,similar to that of dark grass(but not the same shade).Auraguardian197 16:09, 11 July 2013 (UTC)
Sinnoh Myth
A Sinnoh myth, aptly named "Sinnoh Myth" which reads;
"Long ago, when Sinnoh had just been made, Pokémon and humans led separate lives. That is not to say they did not help each other. No, indeed they did. They supplied each other with goods, and supported each other. A Pokémon proposed to the others to always be ready to help humans. It asked that Pokémon be ready to appear before humans always. Thus, to this day, Pokémon appear to us if we venture into tall grass."
seems to explain why Pokémon appear in tall grass. Should this not be added to the page?--ShinyPatch (talk) 15:17, 23 August 2013 (UTC)
What?????????????????
When browsing the page, I saw this:
"In Generation I and Generation II, using Cut causes a map tile composed of four walkable tiles of tall grass to be cut down directly in front of the player. In Generation III, this instead erases a 3×3 area around the player. In Generation II, long grass, such as that in the National Park, would be cut down gradually, while in Generation III, it is instantaneous. From Generation IV onwards, Cut has no effect on tall grass."
What does that mean? --HoennLove200 (talk) 14:49, 31 December 2014 (UTC)
- It means Cut (move)#Tall grass. Tiddlywinks (talk) 18:38, 31 December 2014 (UTC)
Grass sprites for Gen VI games
There is one grass sprite for X and Y, but the grass sprites from ORAS are not on here yet. Can someone put those online, or is there difficulty with screenshots/sprite pixelart? --C. Wallace TALK 02:14, 23 February 2015 (UTC)
- People who have the ability to do screencaps of a 3DS are in high demand but low supply. Someone who can do it will probably get to it eventually. --Abcboy (talk) 02:16, 23 February 2015 (UTC)
- I've been having trouble uploading content, it says that one must contact an admin on the archives before uploading Gen VI material, but I'm not sure how I can upload content at all. --C. Wallace TALK 02:31, 23 February 2015 (UTC)
Rarity
Is it possible to find out which pokémon are classified as very common, common, semi-rare, rare and very rare? I'm talking table:
Encounter rarity x Very common 10 Common 8.5 Semi-rare 6.75 Rare 3.33 Very rare 1.25
I'm planning to do a school project on this and I need to know if and where I can find out which pokémon fall under which category for pokémon xy.
Rafelia (talk) 15:07, 5 August 2015 (UTC)
Rate of encounter
Anyone have a source for the rate of encounter and the table that is on here? In all games I've checked so far, the encounter rate does not at all depend on the actual species that may appear (as in: it's incorrect). Also, the numbers look way to human than to actually be used anywhere by any game (it's not nearly at a power of two, it actually seems to be in fractions of 2250 or something). The user who added that table appears to be inactive, so I'm leaning towards removing it (unless anyone objects). Nescientist (talk) 17:19, 24 August 2017 (UTC)
- After doing some research, I was able to verify that that table is not used in any game that was already released when the table was added (using disassemblies and these two UPC articles). This also affects cave tile, sand tile and water tile, where that very same table (!) was simply copied. The most influential factor for the encounter rate is the area, not the species. Nescientist (talk) 13:33, 26 August 2017 (UTC)
Wrong French translations
I seriously doubt the French translations, especially given the fact that Herbes bougent makes no sense at all. I don't know where to find the official names so I believe what is written on Poképedia (the French Bulbapedia) and my game experience:
- Long grass: Longues herbes
- Dark tall grass: Herbes sombres
- Rustling grass: officially Hautes herbes remuantes