List of locations by index number (Generation I): Difference between revisions
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Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order. | Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order. | ||
{| | {| align="center" style="background: #{{blue color dark}}; {{roundy|10px}}; border: 5px solid #{{green color}}" | ||
|- style="background: #{{red color light}}; | |- | ||
! style="background:#{{red color light}}; {{roundytl|5px}};" | {{color|{{red color dark}}|#}} | |||
! {{roundytr|5px}} | Location | ! style="background:#{{red color light}}; {{roundytr|5px}};" | {{color|{{red color dark}}|Location}} | ||
|- style="background: #fff | |- style="background:#fff" | ||
| 000 || [[Pallet Town]] | | 000 || [[Pallet Town]] | ||
|- style="background: #fff;" | |- style="background: #fff;" |
Revision as of 21:44, 6 October 2011
Each location in the Generation I games has its own identification number used internally by the game. They are enumerated here, in order.
Trivia
- Extra data in Pokémon Yellow is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a starter Pokémon, all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [1]
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This article is part of both Project Locations and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Games, respectively. |