Character encoding (Generation I): Difference between revisions
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{{incomplete|needs=Pokémon Stadium encoding. Similar level of detail to English for non-English encodings.}} | {{incomplete|needs=Pokémon Stadium encoding. Similar level of detail to English for non-English encodings.}} | ||
In the [[Generation I]] [[core series]] games, a proprietary '''character encoding''' is used to store text data. Different languages use different encodings, although Western language games have very similar encodings to each other. | In the [[Generation I]] [[core series]] games, a proprietary '''[[character encoding]]''' is used to store text data. Different languages use different encodings, although Western language games have very similar encodings to each other. | ||
The Generation I encoding is largely similar to the [[Generation II]] [[Character encoding (Generation II)|encoding]]. | The Generation I encoding is largely similar to the [[Generation II]] [[Character encoding (Generation II)|encoding]]. |