Effort level: Difference between revisions
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==Gaining effort levels== | ==Gaining effort levels== | ||
The Pokémon's | The Pokémon's initial effort level for each stat is based on its {{IV}} for that stat. | ||
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Revision as of 08:34, 26 June 2023
Effort levels (Japanese: がんばレベル Tenacious Level), referred to internally as Ganbaru values, are a mechanic introduced in Pokémon Legends: Arceus. Effort levels take the place of effort values from previous games.
Gaining effort levels
The Pokémon's initial effort level for each stat is based on its IV for that stat.
IV value | Initial Effort Level |
---|---|
31 | 3 |
26 to 30 | 2 |
20 to 25 | 1 |
Less than 20 | 0 |
Effort levels can then be raised further by using Grit items. The item needed depends on the current effort level of the stat to be raised:
Item name | Min level | Max level |
---|---|---|
Grit Dust | 0 | 3 |
Grit Gravel | 3 | 5 |
Grit Pebble | 6 | 8 |
Grit Rock | 9 | 10 |
These items are found by releasing Pokémon, dropped by certain Pokémon after defeating them (such as Alpha Pokémon), or by exchanging lower tier versions of them at the Training Area in Jubilife Village.
Calculation
The Pokémon's stats are calculated using the following formulae. The final values are rounded to the nearest integer.
where:
- is the Pokémon species' base stat for that stat
- is the Pokémon's level
- is 0.9 if the Pokémon's has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
- is the effort level bonus, directly added to the Pokémon's stat.
- is the effort level multiplier, which is determined from the effort level as follows:
Effort Level Multiplier 0 0 1 2 2 3 3 4 4 7 5 8 6 9 7 14 8 15 9 16 10 25
In other languages
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Pokémon individuality | ||
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This mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |