Blue (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
[[File:Sync Grid Default Masters.png|thumb|right|150px|Blue's sync grid]]
[[File:Sync Grid Default Masters.png|thumb|right|150px|Blue's sync grid]]
The [[sync grid]] for Blue and Pidgeot is a basic grid which has not yet been expanded. The location of each tile is indicated by a two-number coordinate, with the first number denoting its column number from left to right, and the second number denoting its position down each column (gaps are not counted). This will give the central starting node as (2, 2).
The [[sync grid]] for Blue and Pidgeot is a basic grid which has not yet been expanded.
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
|- style="background: #{{flying color light}}"
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! Sync orb required
! Sync orb required
! Move level required
! Move level required
! Coordinates
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| HP +10
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| 5
| 5
| 1
| 1
| (3, 1)
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
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| 5
| 5
| 1
| 1
| (2, 3)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
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| 5
| 5
| 1
| 1
| (1, 2)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
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| 5
| 5
| 1
| 1
| (3, 2)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
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| 5
| 5
| 1
| 1
| (1, 1)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 5
| 5
| 1
| 1
| (2, 1)
|}
|}


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===Sync Grid===
===Sync Grid===
The [[sync grid]] for Sygna Suit Blue and Blastoise is an expanded grid which was made available when the sync pair was released. The location of each tile is indicated by a two-number coordinate, with the first number denoting its column number from left to right, and the second number denoting its position down each column (gaps are not counted). This will give the central starting node as (4, 3).
The [[sync grid]] for Sygna Suit Blue and Blastoise is an expanded grid which was made available when the sync pair was released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
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! Sync orb required
! Sync orb required
! Move level required
! Move level required
! Coordinates
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| HP +10
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| 5
| 5
| 1
| 1
| (5, 5)
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| HP +10
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| 24
| 24
| 1
| 1
| (5, 4)
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| HP +10
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| 24
| 24
| 1
| 1
| (3, 3)
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
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| 5
| 5
| 1
| 1
| (4, 4)
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 355: Line 343:
| 24
| 24
| 1
| 1
| (3, 6)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
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| 5
| 5
| 1
| 1
| (5, 6)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
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| 5
| 5
| 1
| 1
| (3, 5)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
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| 24
| 24
| 1
| 1
| (5, 8)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
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| 48
| 48
| 2
| 2
| (1, 5)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
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| 5
| 5
| 1
| 1
| (3, 4)
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
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| 48
| 48
| 2
| 2
| (1, 2)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 5
| 5
| 1
| 1
| (4, 2)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 24
| 24
| 1
| 1
| (2, 4)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 24
| 24
| 1
| 1
| (1, 4)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 24
| 24
| 1
| 1
| (5, 3)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 24
| 24
| 1
| 1
| (1, 7)
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 24
| 24
| 2
| 2
| (3, 2)
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
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| 2
| 2
| 24
| 24
| 1
| 2
| (7, 1)
|-style="background:#fff"
|-style="background:#fff"
| Water Pulse: Power +5
| Water Pulse: Power +5
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| 36
| 36
| 1
| 1
| (6, 4)
|-style="background:#fff"
|-style="background:#fff"
| Water Pulse: Power +5
| Water Pulse: Power +5
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| 36
| 36
| 1
| 1
| (7, 2)
|-style="background:#fff"
|-style="background:#fff"
| Water Pulse: Power +5
| Water Pulse: Power +5
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| 36
| 36
| 1
| 1
| (7, 3)
|-style="background:#fff"
|-style="background:#fff"
| Water Pulse: Power +5
| Water Pulse: Power +5
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| 36
| 36
| 2
| 2
| (5, 2)
|-style="background:#fff"
|-style="background:#fff"
| Water Pulse: Power +5
| Water Pulse: Power +5
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| 36
| 36
| 2
| 2
| (6, 2)
|-style="background:#fff"
|-style="background:#fff"
| Water Pulse: Move Gauge Refresh 3
| Water Pulse: Move Gauge Refresh 3
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| 72
| 72
| 1
| 1
| (6, 3)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Power +3
| Hydro Cannon: Power +3
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| 48
| 48
| 1
| 1
| (6, 5)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Power +3
| Hydro Cannon: Power +3
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| 48
| 48
| 1
| 1
| (7, 4)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Power +3
| Hydro Cannon: Power +3
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| 48
| 48
| 1
| 1
| (7, 5)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Power +3
| Hydro Cannon: Power +3
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| 48
| 48
| 2
| 2
| (5, 9)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Power +3
| Hydro Cannon: Power +3
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| 48
| 48
| 2
| 2
| (6, 7)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Accuracy +10
| Hydro Cannon: Accuracy +10
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| 84
| 84
| 1
| 1
| (6, 6)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Move Gauge Refresh 4
| Hydro Cannon: Move Gauge Refresh 4
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| 72
| 72
| 2
| 2
| (7, 6)
|-style="background:#fff"
|-style="background:#fff"
| Hydro Cannon: Propulsion 2
| Hydro Cannon: Propulsion 2
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| 180
| 180
| 3
| 3
| (6, 8)
|-style="background:#fff"
|-style="background:#fff"
| To the Top!: MP Refresh 3
| To the Top!: MP Refresh 3
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| 84
| 84
| 1
| 1
| (3, 7)
|-style="background:#fff"
|-style="background:#fff"
| To the Top!: Move Gauge Refresh 9
| To the Top!: Move Gauge Refresh 9
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| 84
| 84
| 3
| 3
| (1, 6)
|-style="background:#fff"
|-style="background:#fff"
| X Defense All: MP Refresh 3
| X Defense All: MP Refresh 3
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| 84
| 84
| 1
| 1
| (1, 3)
|-style="background:#fff"
|-style="background:#fff"
| Natural Remedy
| Natural Remedy
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| 60
| 60
| 1
| 1
| (2, 5)
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Quick Cure
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| 60
| 60
| 1
| 1
| (2, 2)
|-style="background:#fff"
|-style="background:#fff"
| Smart Cookie
| Smart Cookie
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| 84
| 84
| 2
| 2
| (2, 1)
|-style="background:#fff"
|-style="background:#fff"
| Wise Entry 2  
| Wise Entry 2  
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| 120
| 120
| 3
| 3
| (3, 1)
|-style="background:#fff"
|-style="background:#fff"
| Impervious
| Impervious
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| 120
| 120
| 3
| 3
| (1, 1)
|-style="background:#fff"
|-style="background:#fff"
| Racing Rain 2
| Racing Rain 2
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| 96
| 96
| 2
| 2
| (2, 6)
|-style="background:#fff"
|-style="background:#fff"
| Raging Rain 3
| Raging Rain 3
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| 96
| 96
| 3
| 3
| (3, 8)
|-style="background:#fff"
|-style="background:#fff"
| Refreshing Rain 1
| Refreshing Rain 1
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| 96
| 96
| 3
| 3
| (5, 10)
|-style="background:#fff"
|-style="background:#fff"
| Party Crashers  
| Party Crashers  
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| 180
| 180
| 3
| 3
| (5, 1)
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
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| 120
| 120
| 3
| 3
| (6, 1)
|-style="background:#fff"
|-style="background:#fff"
| Triumphant Hydro Cannon: Power +25
| Triumphant Hydro Cannon: Power +25
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| 60
| 60
| 3
| 3
| (4, 1)
|-style="background:#fff"
|-style="background:#fff"
| Triumphant Hydro Cannon: Power +25
| Triumphant Hydro Cannon: Power +25
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| 60
| 60
| 3
| 3
| (4, 5)
|}
|}



Revision as of 10:56, 31 August 2020

User:MisterE13/MastersInfobox

Blue is a Pokémon Trainer in Pokémon Masters, based on the character of the same name in the core series. He forms a sync pair with Pidgeot, which can Mega Evolve. The sync pair can be obtained through the sync pair scout since September 3, 2019.

Blue is also available in his sygna suit, alongside his sync pair Blastoise which can also Mega Evolve. The sync pair can be obtained through a limited sync pair scout, and was first available August 28, 2020.

Pidgeot

User:Wowy/Masters

Moves

Blue's Pidgeot uses Air Slash and Air Cutter, as its two damage-dealing moves. Upon Mega Evolution, Pidgeot replaces Air Slash for Hurricane.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Air Slash Flying
FlyingIC Masters.png
Special 2 45 54 95% An opponent Has a moderate chance if making the target flinch.
(Only before Mega Evolving)
X Sp. Atk None Status 0 (2 uses) User Sharply raises the user's Sp. Atk.
Air Cutter Flying
FlyingIC Masters.png
Special 2 43 51 95% All opponents Critical hits land more easily.
Smell Ya Later! None Status 0 (2 uses) User Raises the user's accuracy, evasiveness and critical-hit rate.
Hurricane Flying
FlyingIC Masters.png
Special 3 126 151 70% An opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
(Only after Mega Evolving)
Sync moves
World-Swallowing Hurricane Flying
FlyingIC Masters.png
Special 160 192 An opponent Become Mega Pidgeot until the end of the battle.

Skills

Name Description
Passive Skills
Acuity Accuracy cannot be lowered.
Haste Speed cannot be lowered.
Type Skills
Flying Strike Raises allies' Attack and Sp. Atk by 30 when using Flying-type attacks.

Sync Grid

The sync grid for Blue and Pidgeot is a basic grid which has not yet been expanded.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
Defense +5 Defense +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +5 Speed +5 0 5 1

Blastoise

User:MisterE13/MastersInfobox Sygna suit Blue pairs up with Blastoise, and is capable of reaching 6★ EX. Raising the sync pair to 6★ EX allows Blue to switch to his EX style which also comes with an alternative Trainer pose. User:Wowy/Masters

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Water Pulse Water
WaterIC Masters.png
Special 2 47 56 100% An opponent Has a small chance of leaving the target confused.
X Defense All None Status 0 (2 uses) All allies Sharply raises the Defense of all allied sync pairs.
Hydro Cannon Water
WaterIC Masters.png
Special 3 178 213 90% An opponent No additional effect.
To the Top! None Status 0 (2 uses) Makes move gauges accelerated on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Sync moves
Triumphant Hydro Cannon Water
WaterIC Masters.png
Special 160 192 An opponent Become Mega Blastoise until the end of the battle. The more the user's Defense has been raised, the greater the power of this move.
6★EX effect: The stat increase after a sync move is doubled once per battle.

Skills

Name Description
Passive Skills
Force Field 4 Has a good chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move.
Team Shout 9 Raises the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move.
Safety Net Makes all allied sync pairs able to endure the next hit they take when a sync move is used for the first time.
Type Skills
Water Support Raises the maximum HP of all allied sync pairs by 60.

Sync Grid

The sync grid for Sygna Suit Blue and Blastoise is an expanded grid which was made available when the sync pair was released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 2
Speed +5 Speed +5 2 24 2
Water Pulse: Power +5 Water Pulse: Power ↑ +5 3 36 1
Water Pulse: Power +5 Water Pulse: Power ↑ +5 3 36 1
Water Pulse: Power +5 Water Pulse: Power ↑ +5 3 36 1
Water Pulse: Power +5 Water Pulse: Power ↑ +5 3 36 2
Water Pulse: Power +5 Water Pulse: Power ↑ +5 3 36 2
Water Pulse: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Hydro Cannon: Power +3 Hydro Cannon: Power ↑ +3 4 48 1
Hydro Cannon: Power +3 Hydro Cannon: Power ↑ +3 4 48 1
Hydro Cannon: Power +3 Hydro Cannon: Power ↑ +3 4 48 1
Hydro Cannon: Power +3 Hydro Cannon: Power ↑ +3 4 48 2
Hydro Cannon: Power +3 Hydro Cannon: Power ↑ +3 4 48 2
Hydro Cannon: Accuracy +10 Hydro Cannon: Accuracy ↑ +10 7 84 1
Hydro Cannon: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Hydro Cannon: Propulsion 2 Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. 15 180 3
To the Top!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
To the Top!: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 7 84 3
X Defense All: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Natural Remedy Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. 5 60 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 5 60 1
Smart Cookie The more the user's Sp. Def has been raised, the more it powers up moves. 7 84 2
Wise Entry 2 Sharply raises the user's Sp. Def when the Pokémon enters a battle. 10 120 3
Impervious Stats cannot be lowered. 10 120 3
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
Raging Rain 3 Powers up moves when the weather is rainy. 8 96 3
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 8 96 3
Party Crashers Ensures the next attack of all allied sync pairs will be a critical hit when the Pokémon enters the battle for the first time. 15 180 3
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 10 120 3
Triumphant Hydro Cannon: Power +25 Power ↑ +25 5 60 3
Triumphant Hydro Cannon: Power +25 Power ↑ +25 5 60 3

Availability

Blue and Pidgeot can be battled against in:

  • Story event: Reach for the Top (September 3 to 30, 2019)
  • Solo event: Flying Types Incoming! (April 14 to 28, 2020)
  • Champion Stadium: Kanto Challenge

Sync Pair Stories

Blue and Pidgeot:

  • A Day with Blue

Blue and Blastoise:

  • A Day with Sygna Suit Blue

Quotes

Main article: Blue (game)/Quotes

Gallery

Blue

VSBlue Masters.png Blue Mindscape.png Blue Masters Emote 1.png Blue Masters Emote 2.png Blue Masters Emote 3.png Blue Masters Emote 4.png
VS model Blue and Pidgeot's
sync move mindscape
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!

Sygna suit Blue

Spr Masters Blue Sygna 2.png Spr Masters Blue Sygna EX.png VSBlue Sygna Masters.png VSBlue Sygna EX Masters.png Blue Mindscape 2.png
Alternate Trainer pose EX style VS model VS model EX Blue and Blastoise's
sync move mindscape
Blue Sygna Masters Emote 1.png Blue Sygna Masters Emote 2.png Blue Sygna Masters Emote 3.png Blue Sygna Masters Emote 4.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!