Special Conditions (TCG): Difference between revisions

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A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.
A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.
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[[Category:TCG]]
[[Category:TCG]]

Revision as of 22:46, 28 August 2007

A special condition is a result that some attacks have in the Pokémon Trading Card Game. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the status ailments in the games. Some special conditions are Burned, Paralyzed, Poisoned, Asleep, and Confused. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well. Template:TCGstub