Pokémon data structure (Generation I): Difference between revisions

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m (first draft)
 
m (lists)
Line 3: Line 3:
! colspan="2" style="text-align: center; background: #ccf;" | '''Pokémon'''
! colspan="2" style="text-align: center; background: #ccf;" | '''Pokémon'''
|-
|-
| Species || byte
| [[List of Pokémon by index number (GB)|Species]] || byte
|-
|-
| Remaining HP || word
| Remaining HP || word
Line 13: Line 13:
| ? || 3 bytes
| ? || 3 bytes
|-
|-
| Attack 1 || byte
| [[List of moves|Attack]] 1 || byte
|-
|-
| Attack 2 || byte
| Attack 2 || byte

Revision as of 16:03, 25 March 2005

Pokémon
Species byte
Remaining HP word
? byte
Status byte
? 3 bytes
Attack 1 byte
Attack 2 byte
Attack 3 byte
Attack 4 byte
OT ID word
Experience 3 bytes
Effort data 10 bytes
DVs word
PP1 byte
PP2 byte
PP3 byte
PP4 byte
level byte
HP word
Attack word
Defense word
Speed word
Special word

Pokémon in Generation I games are all stored in the same 44-byte structure.