Refresh (move): Difference between revisions
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==In other games== | ==In other games== | ||
===Pokémon Mystery Dungeon series=== | ===Pokémon Mystery Dungeon series=== | ||
Refresh cures all allies in the same room as the user of all [[Status condition (Mystery Dungeon)|bad status conditions]] and removes move seals (though these are not considered a status condition). | |||
{{Template:MDMoveheader|type=normal}} | |||
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=Entire room|target=Party|cuts=Yes}} | |||
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=Entire room|target=Party|cuts=Yes}} | |||
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=Entire room|target=Party|cuts=Yes}} | |||
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=Entire room|target=Party|cuts=Yes}} | |||
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=Entire room|target=Party|cuts=Yes}} | |||
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | ===Description=== |