Refresh (move): Difference between revisions

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==In other games==
==In other games==
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Refresh is a move with 17PP that ignores accuracy and evasion checks. It cures all allies in the same room as user of all [[Status condition (Mystery Dungeon)|status conditions]] that are considered negative, such as Slowed Down, Nightmare or Constriction, as well as removing move seals (even though they aren't considered a status condition by the game). In hallways, this move targets Pokémon up two tiles away (or one in one-tile darkness). This move is affected by {{m|Taunt}} and {{m|Snatch}}.
Refresh cures all allies in the same room as the user of all [[Status condition (Mystery Dungeon)|bad status conditions]] and removes move seals (though these are not considered a status condition).  
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===