Game Boy Tower: Difference between revisions

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[[File:Pokemon Stadium Mode Select.png|thumb|250px|Game Boy Tower in Pokémon Stadium]]
[[File:Pokemon Stadium Mode Select.png|thumb|250px|Game Boy Tower in Pokémon Stadium]]
[[File:White City.png|thumb|250px|Game Boy Tower in Pokémon Stadium 2]]
[[File:White City.png|thumb|250px|Game Boy Tower in Pokémon Stadium 2]]
A '''Game Boy Tower''' (Japanese: '''GBビル''' ''GB Building'') is a location in the [[Pokémon Stadium series]] where players may play [[Game Boy]] Pokémon games in {{OBP|color|Generation I}} using the [[Transfer Pak]]. The Tower places a border around the game screen, using the same borders as the [[Super Game Boy]] accessory, with the exception of {{game|Crystal}}, which uses a generic border designed after a Game Boy; this same border is seen for a few moments in all games while it loads the boot ROM before rendering the Super Game Boy border and then booting the games in either Super Game Boy mode (for the Generation I games other than international {{game|Yellow}}) or [[Game Boy Color]] mode (for the Generation II games and international Pokémon Yellow).
A '''Game Boy Tower''' (Japanese: '''GBビル''' ''GB Building'') is a location in the [[Pokémon Stadium series]] where players may play [[Game Boy]] Pokémon games in [[Color palette (Generations I–II)|color]] using the [[Transfer Pak]]. The Tower places a border around the game screen, using the same borders as the [[Super Game Boy]] accessory, with the exception of {{game|Crystal}}, which uses a generic border designed after a Game Boy; this same border is seen for a few moments in all games while it loads the boot ROM before rendering the Super Game Boy border and then booting the games in either Super Game Boy mode (for the Generation I games other than international {{game|Yellow}}) or [[Game Boy Color]] mode (for the Generation II games and international Pokémon Yellow).


When the Japanese {{game2|Red|Green|Blue|or}} are played on the Game Boy Tower, the animations of some [[move]]s are slowed down significantly, more so than in the edited animations of Japanese {{game|Yellow}} and Western {{game2|Red|Blue|Yellow}}. This can occasionally cause brief graphical bugs with some moves, such as {{m|Body Slam}}. When played on a Super Game Boy or [[Game Boy Player]], however, the animations are shown in their original unedited form.
When the Japanese {{game2|Red|Green|Blue|or}} are played on the Game Boy Tower, the animations of some [[move]]s are slowed down significantly, more so than in the edited animations of Japanese {{game|Yellow}} and Western {{game2|Red|Blue|Yellow}}. This can occasionally cause brief graphical bugs with some moves, such as {{m|Body Slam}}. When played on a Super Game Boy or [[Game Boy Player]], however, the animations are shown in their original unedited form.


==Upgrades==
==Upgrades==
{{Incomplete|needs=In the beat E4 -> start new game scenario, when is access to Doduo/Dodrio mode lost, if ever? When the mode is turned off? When the player leaves GB Tower? When the N64 is restarted? {{p|Doduo}} [[Game Boy]] variant}}
{{Incomplete|section|needs=In the beat E4 -> start new game scenario, when is access to Doduo/Dodrio mode lost, if ever? When the mode is turned off? When the player leaves GB Tower? When the N64 is restarted? {{p|Doduo}} [[Game Boy]] variant}}
The player can unlock upgrades for the Game Boy Tower by completing various cups. The Doduo Game Boy Tower allows games to be played at twice the speed, while the Dodrio Game Boy Tower allows games to be played at three times the speed (four times the speed for [[Generation I]] games in Pokémon Stadium 2).
The player can unlock upgrades for the Game Boy Tower by completing various cups. The Doduo Game Boy Tower allows games to be played at twice the speed, while the Dodrio Game Boy Tower allows games to be played at three times the speed (four times the speed for [[Generation I]] games in Pokémon Stadium 2).