Fly (move): Difference between revisions

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The user may also be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, and then struck the following turn, unless said move was {{m|Magnitude}}, {{m|Earthquake}}, or {{m|Fissure}}. Swift, Bide, and Transform no longer hit on their own during the semi-invulnerable turn of Fly.
The user may also be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, and then struck the following turn, unless said move was {{m|Magnitude}}, {{m|Earthquake}}, or {{m|Fissure}}. Swift, Bide, and Transform no longer hit on their own during the semi-invulnerable turn of Fly.


In this generation, due to a glitch, when {{m|Lock-On}} or {{m|Mind Reader}} are in effect, the moves {{m|Attract}}, {{m|Curse}}, {{m|Foresight}}, {{m|Mean Look}}, {{m|Mimic}}, {{m|Nightmare}}, {{m|Spider Web}}, and {{m|Transform}} cannot hit targets in the semi-invulnerable turn of Fly, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly ([[status move]]s such as {{m|String Shot}} will fail, and [[additional effect]]s of moves such as {{m|Bubble}} will not activate).
Starting in this generation, if a Pokémon flies into the air but the battle ends before it can come down (such as from a wild Pokémon using {{m|Teleport}} or {{m|Self-Destruct}}), the PP was already deducted on the first turn. No additional PP will be deducted when the move hits on the second turn.
 
Due to a glitch in this generation only, when {{m|Lock-On}} or {{m|Mind Reader}} are in effect, the moves {{m|Attract}}, {{m|Curse}}, {{m|Foresight}}, {{m|Mean Look}}, {{m|Mimic}}, {{m|Nightmare}}, {{m|Spider Web}}, and {{m|Transform}} cannot hit targets in the semi-invulnerable turn of Fly, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly ([[status move]]s such as {{m|String Shot}} will fail, and [[additional effect]]s of moves such as {{m|Bubble}} will not activate).


====Generation III====
====Generation III====
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Players can fly to locations they have visited. Most possible Fly destinations are places with [[Pokémon Center]]s, primarily cities and towns, but other significant locations can be flown to as well. Generally, simply entering a flyable location is all that is required to be able to use Fly for that location. There are some exceptions, however, such as [[Opelucid City]] in {{2v2|Black|White}} where the player must first view the [[Team Plasma]] event, [[Lacunosa Town]] in {{2v2|Black|White|2}} where the player must first encounter [[Professor Juniper]] and [[Bianca]], and [[Ever Grande City]] in {{3v2|Ruby|Sapphire|Emerald}} where the player must first climb the waterfall. The [[Johto]] {{gdis|Battle Frontier|IV}}, by contrast, can automatically be accessed after the [[National Pokédex]] is obtained.
Players can fly to locations they have visited. Most possible Fly destinations are places with [[Pokémon Center]]s, primarily cities and towns, but other significant locations can be flown to as well. Generally, simply entering a flyable location is all that is required to be able to use Fly for that location. There are some exceptions, however, such as [[Opelucid City]] in {{2v2|Black|White}} where the player must first view the [[Team Plasma]] event, [[Lacunosa Town]] in {{2v2|Black|White|2}} where the player must first encounter [[Professor Juniper]] and [[Bianca]], and [[Ever Grande City]] in {{3v2|Ruby|Sapphire|Emerald}} where the player must first climb the waterfall. The [[Johto]] {{gdis|Battle Frontier|IV}}, by contrast, can automatically be accessed after the [[National Pokédex]] is obtained.


In [[Generation II]], the player cannot use Fly to move between Kanto and Johto. In {{2v2|HeartGold|SoulSilver}}, this is changed, and the player can now use [[Indigo Plateau]] or {{rt|26|Kanto}} as a way station between regions.
In [[Generation II]], the player cannot use Fly to move between Kanto and Johto. In {{2v2|HeartGold|SoulSilver}}, this restriction is slightly relaxed: the [[Indigo Plateau]] or {{rt|26|Kanto}} Fly points can be reached from either region, and a player in one of those locations can likewise Fly to any point in either region. Cross-regional travel is therefore possible, albeit with two uses of Fly.


Using Fly usually lands the player in front of an area's Pokémon Center. If the location lacks a Pokémon Center, however, a suitable spot is otherwise used. These locations are detailed below.
Using Fly usually lands the player in front of an area's Pokémon Center. If the location lacks a Pokémon Center, however, a suitable spot is otherwise used. These locations are detailed below.