Mason Laboratory: Difference between revisions

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m (Editing TCG GB links, replaced: {{GB||Mark}} → {{TCG GB|Mark}} (2), {{GB|2|Mint}} → {{TCG GB|Mint}})
m (Editing TCG GB links, replaced: Dr. Mason → {{TCG GB|Dr. Mason}}, Tech Aaron → {{TCG GB|Aaron}} (4), Tech Sam → {{TCG GB|Sam}} (2))
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==In Pokémon Trading Card Game==
==In Pokémon Trading Card Game==
In {{ga|Pokémon Trading Card Game}}, the player {{TCG GB|Mark}} goes to the Mason Laboratory automatically at the start of the game. After beating [[Tech Sam]]'s introduction battle, [[Dr. Mason]] gives him a choice of three decks to start off with. They are the {{TCG|Charmander & Friends Deck}}, {{TCG|Squirtle & Friends Deck}}, and {{TCG|Bulbasaur & Friends Deck}}. He also gives the player 30 additional cards, which are decided by which deck the player picked.
In {{ga|Pokémon Trading Card Game}}, the player {{TCG GB|Mark}} goes to the Mason Laboratory automatically at the start of the game. After beating {{TCG GB|Sam}}'s introduction battle, {{TCG GB|Dr. Mason}} gives him a choice of three decks to start off with. They are the {{TCG|Charmander & Friends Deck}}, {{TCG|Squirtle & Friends Deck}}, and {{TCG|Bulbasaur & Friends Deck}}. He also gives the player 30 additional cards, which are decided by which deck the player picked.


After getting the Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam (in a normal duel) or [[Tech Aaron]]. If the player has less than 10 energy cards outside his decks, the Tech at the northeast corner of the first room gives him 60 Basic Energy cards, specifically 10 of each type.
After getting the Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam (in a normal duel) or {{TCG GB|Aaron}}. If the player has less than 10 energy cards outside his decks, the Tech at the northeast corner of the first room gives him 60 Basic Energy cards, specifically 10 of each type.


At the start of the game, there is one available [[Auto Deck Machine]], which can be used to build some predefined decks, and the [[Deck Save Machine]], which can be used to save customized decks for later use. Additional Auto Deck Machines from each [[Club]] can be unlocked to copy the decks of any [[Club Member]] or [[Club Master]], provided the player has the necessary Medal from the respective Club. The player must have all the necessary cards to build a deck in any Auto Deck machine.
At the start of the game, there is one available [[Auto Deck Machine]], which can be used to build some predefined decks, and the [[Deck Save Machine]], which can be used to save customized decks for later use. Additional Auto Deck Machines from each [[Club]] can be unlocked to copy the decks of any [[Club Member]] or [[Club Master]], provided the player has the necessary Medal from the respective Club. The player must have all the necessary cards to build a deck in any Auto Deck machine.
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|- style="background:#fff"
|- style="background:#fff"
| {{tcg|Practice Deck}}
| {{tcg|Practice Deck}}
| [[Tech Sam]]
| {{TCG GB|Sam}}
|- style="background:#fff"
|- style="background:#fff"
| {{tcg|Fire & Lightning Deck}}
| {{tcg|Fire & Lightning Deck}}
| [[Tech Aaron]]
| {{TCG GB|Aaron}}
|- style="background:#fff"
|- style="background:#fff"
| {{tcg|Water & Fighting Deck}}
| {{tcg|Water & Fighting Deck}}
| [[Tech Aaron]]
| {{TCG GB|Aaron}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{tcg|Grass & Psychic Deck}}
| style="{{roundybl|5px}}" | {{tcg|Grass & Psychic Deck}}
| style="{{roundybr|5px}}" | [[Tech Aaron]]
| style="{{roundybr|5px}}" | {{TCG GB|Aaron}}
|-
|-
|}{{-}}
|}{{-}}