Generation I: Difference between revisions

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(Level 5 header is much too small. The no-name template is correct to be there as well.)
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At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival.
At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival.


The starters of the Kanto region began the three-type trio that is still followed in Generation V of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.
The starters of the Kanto region began the three-type trio that is still followed in Generation VI of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.


The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.
The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.