Masahiro Sakurai: Difference between revisions

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(Image added, incomplete added, list of all games from history needed)
(this page hasn't been updated in a loooong time. i didn't even know this page existed until today. (table format copied from the James Turner page))
 
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{{incomplete|2=List of games that Masahiro Sakurai has worked on or directed}}
[[File:Masahiro Sakurai.png|right|thumb|200px|Masahiro Sakurai]]
[[File:Masahiro Sakurai.png|right|thumb|200px|Masahiro Sakurai]]
'''Masahiro Sakurai''' ('''桜井政博''', born August 3, 1970) is a video game designer. He is credited for the creations and development of the {{wk|Kirby (series)|Kirby}} series and the [[Super Smash Bros.]] games.
'''Masahiro Sakurai''' (Japanese: '''桜井政博''' ''Sakurai Masahiro'', born August 3, 1970) is a video game designer and the creator and director of the ''{{wk|Kirby}}'' and the [[Super Smash Bros. series|''Super Smash Bros.'' series]].


Sakurai was once an employee of HAL Laboratory, Inc., a second-party video game developer for Nintendo. It was here at HAL where he being 19, created Kirby. He would also develop [[Super Smash Bros.]] and [[Super Smash Bros. Melee|its sequel]]. Sakurai resigned from HAL on August 5, 2003 mostly out of belief that both video game industry and gamers believed in a sequel to every game HAL released. Many fans were in despair, believing that the Kirby and Super Smash Bros. series would cease development.
Masahiro Sakurai was once an employee of [[HAL Laboratory, Inc.]], a second-party video game developer for Nintendo. It was here at HAL where he being 19, created Kirby. He would also develop ''[[Super Smash Bros.]]'' and [[Super Smash Bros. Melee|its sequel]]. Sakurai also ran a column for ''Weekly Famitsu'' from 2002 to 2021; it is the longest-running column in the publication run by a game developer.<ref name=MSCGAbout/> Sakurai resigned from HAL on August 5, 2003 mostly out of belief that both video game industry and gamers believed in a sequel to every game HAL released.


After his resignation from HAL, he worked at Q Entertainment, another game developer and designer. Sakurai announced formation of his own company, [[wp:Sora Ltd.|Sora Ltd.]] Along with other companies, they produced the highly-anticipated [[Super Smash Bros. Brawl]], the third game to the Super Smash Bros. games. Currently, Sakurai began a first-party studio, Project Sora, which is owned by Nintendo and Sora Ltd. Project Sora closed on June 30, 2012, though Sora Ltd. remains.
After his resignation from HAL, he worked at Q Entertainment, another game developer and designer. Afterward, Sakurai announced the formation of his own company, Sora Ltd., which functions as a shell company for Sakurai to conduct business. Along with other companies, they produced the highly-anticipated ''[[Super Smash Bros. Brawl]]'', the third game to the Super Smash Bros. games. Sakurai began a first-party studio, Project Sora, which is owned by Nintendo and Sora Ltd. Project Sora closed on June 30, 2012, though Sora Ltd. remains.


After completing Kid Icarus: Uprising on the [[Nintendo 3DS]], Sakurai teamed up with [[wp:Namco Bandai|Namco Bandai]] to develop [[Super Smash Bros. for Nintendo 3DS/Wii U]], with both titles being released in most regions at the end of 2014.
After completing ''{{ip|Kid Icarus: Uprising}}'' on the [[Nintendo 3DS]], Sakurai teamed up with {{wp|Namco Bandai}} to develop ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'', with both titles being released in most regions at the end of 2014.


Sakurai is currently working on a [[Super Smash Bros. Ultimate]] for the [[Nintendo Switch]], slated for release worldwide on December 7, 2018. During the Super Smash Bros. Ultimate Open Invitational at E3 2018, he stated that he noticed a few bugs occur during the tournament. He announced he would be flying back to Japan on a midnight plane so he could fix the bugs and continue working to make the game the best it can be; thus showing how dedicated he is and how much he cares about the games he makes.
On August 23, 2022, Sakurai started a YouTube series, ''Masahiro Sakurai on Creating Games'', with the stated goal "to try and help make games around the world a little more fun".<ref name=MSCGAbout>"[https://www.youtube.com/watch?v=7M-DnOIeasA About This Channel]." [https://www.youtube.com/c/sora_sakurai_en/ Masahiro Sakurai on Creating Games]. ''YouTube''.</ref> In this series, Sakurai discusses a variety of topics related to game development and production, as well as his work as a game designer and director. This series is available in both English and Japanese.
 
==Works==
===Games===
{| class="sortable" style="background:#A0A0C4; {{roundy|10px}}; border:5px solid #BBBBE8; margin:auto"
|-
! style="background-color:#CCCCFF; {{roundytl|5px}}" | Title
! style="background-color:#CCCCFF" | Platform
! style="background-color:#CCCCFF" | Release date
! style="background-color:#CCCCFF; {{roundytr|5px}}" | Position
|- style="background:#FFF"
| {{wp|Arcana (video game)|Arcana}}
| [[Super Nintendo Entertainment System]]
| 1992-03-27
| Special Thanks
|- style="background:#FFF"
| {{wk|Kirby's Dream Land}}
| [[Game Boy]]
| 1992-04-27
| Director, Chief Designer
|- style="background:#FFF"
| {{wk|Kirby's Adventure}}
| {{nw|Nintendo Entertainment System}}
| 1993-03-23
| Director & Game Designer
|- style="background:#FFF"
| {{wk|Kirby Super Star}}
| [[Super Nintendo Entertainment System]]
| 1996-03-21
| Director
|- style="background:#FFF"
| [[Super Smash Bros.]]
| [[Nintendo 64]]
| 1999-01-21
| Director
|- style="background:#FFF"
| {{wk|Kirby 64: The Crystal Shards}}
| [[Nintendo 64]]
| 2000-03-24
| Voice Actor (as {{wk|King Dedede}})
|- style="background:#FFF"
| {{wk|Kirby Tilt 'n' Tumble}}
| [[Game Boy Color]]
| 2000-08-23
| Special Thanks
|- style="background:#FFF"
| [[Super Smash Bros. Melee]]
| [[Nintendo GameCube]]
| 2001-11-21
| Chief Director
|- style="background:#FFF"
| {{few|Fire Emblem: The Binding Blade}}
| [[Game Boy Advance]]
| 2002-03-29
| Special Thanks
|- style="background:#FFF"
| {{wk|Kirby: Nightmare in Dream Land}}
| [[Game Boy Advance]]
| 2002-10-25
| Chief Director
|- style="background:#FFF"
| {{wk|Kirby Air Ride}}
| [[Nintendo GameCube]]
| 2003-07-11
| Director
|- style="background:#FFF"
| {{wk|Kirby & The Amazing Mirror}}
| [[Game Boy Advance]]
| 2004-04-15
| Special Advisor
|- style="background:#FFF"
| {{wp|Meteos}}
| [[Nintendo DS]]
| 2005-03-10
| Game Design
|- style="background:#FFF"
| [[Super Smash Bros. Brawl]]
| [[Wii]]
| 2008-01-31
| Director
|- style="background:#FFF"
| {{ip|Kid Icarus: Uprising}}
| [[Nintendo 3DS]]
| 2012-03-22
| Director & Scenario
|- style="background:#FFF"
| [[Super Smash Bros. for Nintendo 3DS/Wii U]]
| [[Nintendo 3DS]], [[Wii U]]
| 2014-09-13<!--earliest 3DS release, Japanese-->/2014-11-21<!--earliest Wii U release, American-->
| Director
|- style="background:#FFF"
| [[Super Smash Bros. Ultimate]]
| [[Nintendo Switch]]
| 2018-12-07
| Director
|}
 
==References==
<references/>
 
==External links==
* [https://twitter.com/Sora_Sakurai Masahiro Sakurai's Twitter]
* [https://www.youtube.com/c/sora_sakurai_en/ ''Masahiro Sakurai on Creating Games'' — YouTube] (English)
* [https://www.youtube.com/c/sora_sakurai_jp/ ''Masahiro Sakurai on Creating Games'' — YouTube] (Japanese)


{{stub}}
[[Category:People]]
[[Category:People]]

Latest revision as of 12:36, 21 October 2022

Masahiro Sakurai

Masahiro Sakurai (Japanese: 桜井政博 Sakurai Masahiro, born August 3, 1970) is a video game designer and the creator and director of the Kirby and the Super Smash Bros. series.

Masahiro Sakurai was once an employee of HAL Laboratory, Inc., a second-party video game developer for Nintendo. It was here at HAL where he being 19, created Kirby. He would also develop Super Smash Bros. and its sequel. Sakurai also ran a column for Weekly Famitsu from 2002 to 2021; it is the longest-running column in the publication run by a game developer.[1] Sakurai resigned from HAL on August 5, 2003 mostly out of belief that both video game industry and gamers believed in a sequel to every game HAL released.

After his resignation from HAL, he worked at Q Entertainment, another game developer and designer. Afterward, Sakurai announced the formation of his own company, Sora Ltd., which functions as a shell company for Sakurai to conduct business. Along with other companies, they produced the highly-anticipated Super Smash Bros. Brawl, the third game to the Super Smash Bros. games. Sakurai began a first-party studio, Project Sora, which is owned by Nintendo and Sora Ltd. Project Sora closed on June 30, 2012, though Sora Ltd. remains.

After completing Kid Icarus: Uprising on the Nintendo 3DS, Sakurai teamed up with Namco Bandai to develop Super Smash Bros. for Nintendo 3DS/Wii U, with both titles being released in most regions at the end of 2014.

On August 23, 2022, Sakurai started a YouTube series, Masahiro Sakurai on Creating Games, with the stated goal "to try and help make games around the world a little more fun".[1] In this series, Sakurai discusses a variety of topics related to game development and production, as well as his work as a game designer and director. This series is available in both English and Japanese.

Works

Games

Title Platform Release date Position
Arcana Super Nintendo Entertainment System 1992-03-27 Special Thanks
Kirby's Dream Land Game Boy 1992-04-27 Director, Chief Designer
Kirby's Adventure Nintendo Entertainment System 1993-03-23 Director & Game Designer
Kirby Super Star Super Nintendo Entertainment System 1996-03-21 Director
Super Smash Bros. Nintendo 64 1999-01-21 Director
Kirby 64: The Crystal Shards Nintendo 64 2000-03-24 Voice Actor (as King Dedede)
Kirby Tilt 'n' Tumble Game Boy Color 2000-08-23 Special Thanks
Super Smash Bros. Melee Nintendo GameCube 2001-11-21 Chief Director
Fire Emblem: The Binding Blade Game Boy Advance 2002-03-29 Special Thanks
Kirby: Nightmare in Dream Land Game Boy Advance 2002-10-25 Chief Director
Kirby Air Ride Nintendo GameCube 2003-07-11 Director
Kirby & The Amazing Mirror Game Boy Advance 2004-04-15 Special Advisor
Meteos Nintendo DS 2005-03-10 Game Design
Super Smash Bros. Brawl Wii 2008-01-31 Director
Kid Icarus: Uprising Nintendo 3DS 2012-03-22 Director & Scenario
Super Smash Bros. for Nintendo 3DS/Wii U Nintendo 3DS, Wii U 2014-09-13/2014-11-21 Director
Super Smash Bros. Ultimate Nintendo Switch 2018-12-07 Director

References

External links