Mystery Dungeon game mechanics: Difference between revisions

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*This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of [[Generation IV]].
*This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of [[Generation IV]].
*{{p|Shedinja}} have more than one HP, even at level 1. This may be due to the standard A attack doing at least 1 HP damage.
*{{p|Shedinja}} have more than one HP, even at level 1. This may be due to the standard A attack doing at least 1 HP damage.
*The Player is only allowed to have 3 Pokémon at one time in his or her [[party]], with 1 able to become a member of the team, either temporarily due to missions, or until the player release them, in which they want to be the player's friend.
*The player is only allowed to have 3 Pokémon at one time in his or her [[party]], with 1 able to become a member of the team, either temporarily due to missions, or until the player release them, in which they want to be the player's friend.
*The Player is only allowed to evolve the Pokémon at a specific area. Even so, it doesn't make the player any stronger in stats.
*The player is only allowed to evolve the Pokémon at a specific area. Even so, it doesn't make the player any stronger in stats.


==Status Ailments==
==Status Ailments==

Revision as of 02:21, 14 April 2008

Pokémon Mystery Dungeon is an RPG game like the more common series. However, since it's more focused on dungeons, there are different elements that are either left out or used differently.

Pokémon

  • This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of Generation IV.
  • Shedinja have more than one HP, even at level 1. This may be due to the standard A attack doing at least 1 HP damage.
  • The player is only allowed to have 3 Pokémon at one time in his or her party, with 1 able to become a member of the team, either temporarily due to missions, or until the player release them, in which they want to be the player's friend.
  • The player is only allowed to evolve the Pokémon at a specific area. Even so, it doesn't make the player any stronger in stats.

Status Ailments

  • Paralysis eventually goes away unlike Pokémon in the regular games where they cannot heal without any status healing moves or abilities.
  • Confusion doesn't disappear until after walking around for a while. Also, the player cannot hit themselves with a standard A attack. However, it may hit their teammate.

Damage

  • Sonicboom does 55 damage.
  • Depending on the amount of HP it has, Pokémon with the moves Selfdestruct or Explosion may not faint. The moves will, however, clear a pathway if there are walls within the battle area.
  • If an enemy were to faint by means other than the party attacking it, the members of the party will not gain experience points.

Items

  • The Oran Berry plays a slightly different role. It heals all HP, no matter how much the player has.
  • The element of hunger and IQ led to Food and Gummis, respectively.

Toss Items

Main article: Toss Items

It has been touched upon in the Safari Zone and the Bug-Catching Contest, where the player able to toss bait or throw a rock. However, in this game, throwing items result in damage. The toss items are:

  • Twig
  • Cacnea's Needle
  • Golden Tooth
  • Iron Thorn
  • Silver Needle
  • Pebble
  • Gravelerock/Graveler's Stone

Evolutionary Items

Since the player cannot use evolutionary items in order to evolve them, there are other items to replace them:

Weather Conditions

  • They've introduced fog, even though it was not until Generation IV that used this element.
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