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Withdraw (move)

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Withdraw
からにこもる Withdraw into Shell
The user withdraws its body into its hard shell, raising its Defense stat.
Battles
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation I
Contests
Category  Cute
Appeal  1
Jam  0
Can avoid being startled by others.
Super Contests
Category  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.

Contents

Effect

Withdraw increases the user's Defense by 1 level.

Withdraw will do nothing if the user's Defense has reached a level of +6 or a value of 999. The effect of Withdraw is ignored by critical hits.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 28
008 008 Wartortle Water 31
009 009 Blastoise Water --
31
080 080 Slowbro Water Psychic 37
090 090 Shellder Water --
091 091 Cloyster Water Ice --
138 138 Omanyte Rock Water --
139 139 Omastar Rock Water --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 10
008 008 Wartortle Water 10
009 009 Blastoise Water --
10
080 080 Slowbro Water Psychic 37
090 090 Shellder Water --
091 091 Cloyster Water Ice --
138 138 Omanyte Rock Water --
139 139 Omastar Rock Water --
213 213 Shuckle Bug Rock --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 10
008 008 Wartortle Water 10
009 009 Blastoise Water --
10
080 080 Slowbro Water Psychic 37
090 090 Shellder Water --
091 091 Cloyster Water Ice --
138 138 Omanyte Rock Water --
139 139 Omastar Rock Water --
213 213 Shuckle Bug Rock --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 10
008 008 Wartortle Water 10
009 009 Blastoise Water --
10
080 080 Slowbro Water Psychic 37
090 090 Shellder Water 4
091 091 Cloyster Water Ice --
138 138 Omanyte Rock Water --
139 139 Omastar Rock Water --
213 213 Shuckle Bug Rock --
324 324 Torkoal Fire 7
387 387 Turtwig Grass 5
388 388 Grotle Grass --
5
389 389 Torterra Grass Ground --
5
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.

In the anime


In other languages

  • Spanish: Refugio
  • French: Repli
  • German: Panzerschutz
  • Italian: Ritirata
  • Hindi: Peeche Hato
Variations on the move Defense Curl
Status Defense Curl | Withdraw


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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