Withdraw (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Withdraw からにこもる | |
|---|---|
| The user withdraws its body into its hard shell, raising its Defense stat. | |
| Battles | |
| Type | Water |
| Category | Status |
| PP | 40 (max. 64) |
| Power | — |
| Accuracy | —% |
| |
| ??? | |
| Contests | |
| Category | Cute |
| Appeal | 1 ♥ |
| Jam | 0 |
| ??? | |
| Super Contests | |
| Category | Cute |
| Appeal | 2 ♥♥ |
| Prevents the Voltage from going up in the same turn. | |
Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.
Contents |
Effect
Generation I
Withdraw increases the user's defense by 1 level.
Withdraw will do nothing if the user's defense has reached a level of +6 or a value of 999. The effect of Withdraw is ignored by critical hits.
In the anime
May's Squirtle using Withdraw.
Pokémon
Squirtle. Squirtle pulls all of its limbs into its shell for protection.
Cloyster. Cloyster clamps its shell shut, protecting its inner body from harm.
- Used by Tyra's Cloyster in The Bridge Bike Gang.
- Used by Pete Pebbleman's Cloyster in Fire and Ice.
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move.
Learnset
Generation I
By leveling up
Generation II
By leveling up
Generation III
By leveling up
Generation IV
By leveling up
In other languages
Spanish: Refugio, French: Repli, German: Panzerschutz.
| This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |


