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Pokémon Pinball

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Pokémon Pinball
The boxart for Pokémon Pinball
Category Pinball
Players 1
Publisher Nintendo
Developer Jupiter Corporation
ESRB E for Everyone
Release dates
Japan April 14, 1999
N. America June 28, 1999
Australia July 13, 1999
Europe October 6, 2000
Korea Never
Web sites

Pokémon Pinball
Official Nintendo Pokémon Pinball page

Pokémon Pinball is a spin-off pinball game for the Game Boy Color. It includes a rumble pack to provide vibration which runs on a single 1.5v AAA battery. It takes all the mechanics of regular pinball, with some Pokémon aspects added in. There are two fields, the Red Field and the Blue Field, obviously named after the Pokémon games. The field affects on each slightly differ. For instance, on the Red Field, the player can hit the ball right into the area to enter Catch 'em! Mode or Evolution Mode, while in the Blue Field, while it passes through a certain area it can randomly get thrown into either one, or neither. Also, the Pokémon catchable and that are always on the field are different.

The game mechanics of Pokémon Pinball were built upon in Pokémon Pinball: Ruby & Sapphire.

Contents

Catch 'em! Mode

In Catch 'em! Mode, the player enters by lighting up two or three "GET" lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says "CATCH!" two letters at a time. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch 'em! Mode.

Evolution Mode

Evolution mode is only accessible if the player has caught at least one Pokémon in Catch 'em! Mode that has not yet evolved to its final form. The player also has to light up three "EVO" lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an "EX" for EXP., an evolution stone, or a link cable. The player has to do this three times, but occasionally the Pokémon can get tired and the player will have to wait a bit before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode.

StrategyWiki
StrategyWiki has more about this subject:

Locations

Red Field

  • Pallet Town
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Vermilion City - Seaside
  • Rock Mountain
  • Lavender Town
  • Cycling Road
  • Safari Zone
  • Seafoam Islands
  • Cinnabar Island
  • Indigo Plateau

Blue Field

  • Viridian City
  • Viridian Forest
  • Mt. Moon
  • Cerulean City
  • Vermilion City - Streets
  • Rock Mountain
  • Celadon City
  • Fuchsia City
  • Safari Zone
  • Saffron City
  • Cinnabar Island
  • Indigo Plateau

Trivia

  • On the Blue field, the main music played in the background noticeably resembles that of Ecruteak City in Gold, Silver, and Crystal. Additionally, the Catch 'em! Mode music in the Blue Field is an instrumental version of the first opening song of the animation; "Mezase! Pokémon Master".
  • Also, the Catch 'em! Mode music in the Red Field is based off of the music that plays when one is riding one's bicycle in Red, Blue, and Yellow.
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