Withdraw (move): Difference between revisions

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(added a screenshot)
(etto.....can anybody put the 1st time that may's squirtle use this move?)
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Withdraw will do nothing if the user's Defense has reached a level of +6 or a value of 999. The
Withdraw will do nothing if the user's Defense has reached a level of +6 or a value of 999. The
effect of Withdraw is ignored by critical hits.
effect of Withdraw is ignored by critical hits.
==In the anime==
<gallery>
Image:May'sSquirtleWithdraw.jpg|[[May's Squirtle]] using '''Withdraw'''.
</gallery>
===Pokémon===
'''{{p|Squirtle}}'''. Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
* Used by {{Ash}}'s {{AP|Squirtle}} from ''[[EP076|Fire and Ice]]'' to Present. '''Debut.'''
* Used by {{an|May}}'s {{TP|May|Squirtle}} from ??? to ???.
'''{{p|Cloyster}}'''.  Cloyster clamps its shell shut, protecting its inner body from harm.
* Used by [[Pete Pebbleman]]'s {{p|Cloyster}} in ''[[EP076|Fire and Ice]].''
* Used by [[Lorelei|Prima]]'s {{p|Cloyster}} in ''[[EP099|The Mandarin Island Miss Match]]''.
'''{{p|Wartortle}}'''. Wartortle pulls all of its limbs into its shell for protection.
* Used by [[Captain Aiden]]'s [[Team Wartortle]] in ''[[EP106|Pokémon Water War]]''.
==[[Super Smash Bros. Brawl]]==
<gallery>
Image:Squirtle Withdraw.jpg|{{p|Squirtle}} using '''Withdraw''' in ''Super Smash Bros. Brawl''.
</gallery>
In ''[[Super Smash Bros. Brawl]]'', Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.


==Learnset==
==Learnset==
Line 116: Line 95:
{{Moveentry|389|Torterra|2|Grass|Ground|--<br>5}}
{{Moveentry|389|Torterra|2|Grass|Ground|--<br>5}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==[[Super Smash Bros. Brawl]]==
<gallery>
Image:Squirtle Withdraw.jpg|{{p|Squirtle}} using '''Withdraw''' in ''Super Smash Bros. Brawl''.
</gallery>
In ''[[Super Smash Bros. Brawl]]'', Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
==In the anime==
{{moveanime|type=Water|image1=May'sSquirtleWithdraw.jpg|image1p=Squirtle}}
{{movep|type=Water|ms=007|pkmn=Squirtle|method=Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.}}
{{movemid|type=Water|user=Ash's Squirtle|startcode=EP076|startname=Fire and Ice|notes=Debut}}
{{movemid|type=Water|user=May's Squirtle|startcode=???}}
{{movep|type=Water|ms=091|pkmn=Cloyster|method=Cloyster clamps its shell shut, protecting its inner body from harm.}}
{{movemid|type=Water|user=Pete Pebbleman|user1=Pete Pebbleman's Cloyster|startcode=EP076|startname=Fire and Ice}}
{{movemid|type=Water|user=Lorelei|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match}}
{{movep|type=Water|ms=008|pkmn=Wartortle|method=Wartortle pulls all of its limbs into its shell for protection.}}
{{movebtm|type=Water|user=Team Wartortle|user1=Captain Aiden's Team Wartortle|startcode=EP106|startname=Pokémon Water War}}
==In other languages==
==In other languages==
*Spanish: '''Refugio'''
*Spanish: '''Refugio'''

Revision as of 16:52, 7 August 2009

Withdraw
からにこもる Withdraw into Shell
[[File:|center]]
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Withdraw increases the user's Defense by 1 level.

Withdraw will do nothing if the user's Defense has reached a level of +6 or a value of 999. The effect of Withdraw is ignored by critical hits.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0007 Squirtle Squirtle
Water 28
0008 Wartortle Wartortle
Water 31
0009 Blastoise Blastoise
Water --
31
0080 Slowbro Slowbro
Water Psychic 37
0090 Shellder Shellder
Water --
0091 Cloyster Cloyster
Water Ice --
0138 Omanyte Omanyte
Rock Water --
0139 Omastar Omastar
Rock Water --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0007 Squirtle Squirtle
Water 10
0008 Wartortle Wartortle
Water 10
0009 Blastoise Blastoise
Water --
10
0080 Slowbro Slowbro
Water Psychic 37
0090 Shellder Shellder
Water --
0091 Cloyster Cloyster
Water Ice --
0138 Omanyte Omanyte
Rock Water --
0139 Omastar Omastar
Rock Water --
0213 Shuckle Shuckle
Bug Rock --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0007 Squirtle Squirtle
Water 10
0008 Wartortle Wartortle
Water 10
0009 Blastoise Blastoise
Water --
10
0080 Slowbro Slowbro
Water Psychic 37
0090 Shellder Shellder
Water --
0091 Cloyster Cloyster
Water Ice --
0138 Omanyte Omanyte
Rock Water --
0139 Omastar Omastar
Rock Water --
0213 Shuckle Shuckle
Bug Rock --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0007 Squirtle Squirtle
Water 10
0008 Wartortle Wartortle
Water 10
0009 Blastoise Blastoise
Water --
10
0080 Slowbro Slowbro
Water Psychic 37
0090 Shellder Shellder
Water 4
0091 Cloyster Cloyster
Water Ice --
0138 Omanyte Omanyte
Rock Water --
0139 Omastar Omastar
Rock Water --
0213 Shuckle Shuckle
Bug Rock --
0324 Torkoal Torkoal
Fire 7
0387 Turtwig Turtwig
Grass 5
0388 Grotle Grotle
Grass --
5
0389 Torterra Torterra
Grass Ground --
5
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.

In the anime

Pokémon Method
User First Used In Notes
Squirtle Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
Ash's Squirtle Fire and Ice Debut
May's Squirtle ??? None
Cloyster Cloyster clamps its shell shut, protecting its inner body from harm.
Pete Pebbleman's Cloyster Fire and Ice None
Prima's Cloyster The Mandarin Island Miss Match None
Wartortle Wartortle pulls all of its limbs into its shell for protection.
Captain Aiden's Team Wartortle Pokémon Water War None


In other languages

  • Spanish: Refugio
  • French: Repli
  • German: Panzerschutz
  • Italian: Ritirata


Variations of the move Defense Curl
StatusIC HOME.png Defense CurlHardenMeditateSharpenWithdraw
Formerly a variation
StatusIC HOME.png Howl


Template:Project MoveDex notice