Veilstone Game Corner: Difference between revisions

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At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first, as before left is Y, down is A, and right is B. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first, as before left is Y, down is A, and right is B. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.


After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players [[TM64]] ({{m|Explosion}}). In order to obtain [[TM64[[ ({{|Explosion}}) the player must lose a the bonus round after it's tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]].
After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players [[TM64]] ({{m|Explosion}}). In order to obtain [[TM64]] ({{m|Explosion}}) the player must lose a the bonus round after it's tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]].


Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.
Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.

Revision as of 03:29, 22 July 2008

The Veilstone Game Corner (Japanese: トバリゲームコーナー Tobari Game Corner) is located in Veilstone City, Sinnoh.

This game corner houses sixteen slot machines. A Coin Case is necessary to play games.

Service Counter

The woman behind the counter to the left of the slots sells coins at rates of either 50 coins for $1,000 or 500 coins for $10,000.

Prize Exchange

Prizes are sold in the house to the right of the Game Corner.

The prizes available in the Prize Exchange house are:

Games

Slot Machines

There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.

Each spin of the machine takes 3 coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.

Payouts

Bonus Round

As the game is played, occasionally a Poké Ball will roll up on the Touch Screen. They make the reels "sticky" and almost guarantee a win. The type of win depends on the Ball:

Randomly, a Clefairy will pop out of the Poké Ball on the touch screen, and can be either a normal one, a shiny one, or or one that appears to be a Transformed Ditto. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.

At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first, as before left is Y, down is A, and right is B. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.

After 15 spins, the Clefairy with either stay for another bonus round or it will return to its Poké Ball and the bonus. This seems to be random. If ten or more bonus rounds are played in a row, talking to the woman behind the counter will yield players TM64 (Explosion). In order to obtain TM64 (Explosion) the player must lose a the bonus round after it's tenth consecutive round, pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield TM64.

Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.

However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.

Trivia

  • The music in the Game Corner is a techno remix of the Rocket Game Corner in Kanto.