Steamroller (move)

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Revision as of 18:19, 29 September 2010 by Maverick Nate (talk | contribs) (Protected "Hard Roller (move)" ([move=sysop] (indefinite)))
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Hard Roller
ハードローラー Hard Roller
None.png
[[File:|center]]
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Hard Roller (Japanese: ハードローラー Hard Roller) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Hard Roller inflicts damage and has a 30% chance of causing the target to flinch. Hard Roller can only cause the target to flinch if the user attacks before the target. Hard Roller cannot make a target with a Substitute flinch.

The base power of Hard Roller is doubled to 130 if the target has used Minimize.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0076 Golem Golem
Rock Ground 18
0543 Fushide Fushide
Bug Poison 33
0544 Hoiiga Hoiiga
Bug Poison 37
0545 Pendora Pendora
Bug Poison 39
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Template:Project MoveDex notice