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'''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are special [[move]]s known only by [[Shadow Pokémon]]. They have no [[Elemental type|type]] and are noted in the games with a series of dashes in place of a type bar. In Colosseum, Shadow moves have regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super-effective against any non-Shadow {{OBP|Pokémon|species}}, and are not very effective against other Shadow Pokémon.
'''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are special [[move]]s known only by [[Shadow Pokémon]] in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]. They have no [[type]] and are noted in the games with ------ in the type bar.


Since Shadow Pokémon cannot be [[Trade|traded]], these moves are all exclusive to the two [[Nintendo GameCube|GameCube]] Pokémon RPG games. More accurately, all but Shadow Rush (as this is the only move available in [[Pokémon Colosseum]]) are exclusive to Pokémon XD: Gale of Darkness.
Many of the Shadow moves are dark, corrupted counterparts of a [[move]] that the Shadow Pokémon would normally learn, such as [[Shadow Lugia]]'s {{m|Shadow Blast}}, which, like the move {{m|Aeroblast}}, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower [[power]] than their non-Shadow counterparts, but still inflict more damage due to being super effective. Their usefulness is also increased by their lack of {{PP}}, as they can be used as often as needed within a single battle.


Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn. A major example of this is [[Shadow Lugia]]'s {{m|Shadow Blast}}, which, like the move {{m|Aeroblast}}, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower [[power]] than their non-shadow counterparts, but still inflict more damage due to the aforementoned [[Same-type attack bonus|super-effectiveness]].
==Mechanics==
Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. This distinction appears to be based on the types of the moves they are most similar to; for example, {{m|Shadow Blast}} is a physical move because {{m|Aeroblast|its counterpart}} is a {{type|Flying}} move, which are all physical in Generation III. Other moves would not be categorized separately from type until [[Generation IV]].


Although only available in Generation III, Shadow moves can be either [[Physical moves|Physical]] or [[Special moves]]. Other moves would not be changed until [[Generation IV|the following generation]].
In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are [[super effective]] against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Since Shadow Pokémon cannot be [[trade]]d, these moves are all exclusive to the two [[Nintendo GameCube|GameCube]] games, with all but {{m|Shadow Rush}} exclusive to Pokémon XD. This also excludes them from use in {{pkmn|Contests}} as there are no contests in [[Orre]].
 
Shadow moves cannot be {{m|sketch}}ed.


==Moves==
==Moves==
===Damage-dealing moves===
{{movelist/shadow-head}}
{| {| class="roundy" align="center" width="100%" style="background: #{{XD color}}; border: 5px solid #{{XD color light}};"
{{movelist/shadow|XD|Shadow Blast|Physical|80|100|any|A wicked blade of air is formed using a shadowy aura.}}
|-
{{movelist/shadow|XD|Shadow Blitz|Physical|40|100|any|A Pokémon throws this tackle while casting a shadowy aura.}}
|
{{movelist/shadow|XD|Shadow Bolt|Special|75|100|any|A shadowy thunder attack that may paralyze.}}
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{XD color}}; border-collapse:collapse;"
{{movelist/shadow|XD|Shadow Break|Physical|75|100|any|A shattering ram attack with a shadowy aura.}}
|- style="background:#{{XD color light}}"
{{movelist/shadow|XD|Shadow Chill|Special|75|100|any|A shadowy ice attack that may freeze.}}
! Name
{{movelist/shadow|XD|Shadow Down|Status||100|foes|A shadowy aura sharply cuts the foe's Defense.}}
! Category
{{movelist/shadow|XD|Shadow End|Physical|120|60|any|A shadowy aura ram attack that also rebounds on the user.}}
! Power
{{movelist/shadow|XD|Shadow Fire|Special|75|100|any|A shadowy fireball attack that may inflict a burn.}}
! Accuracy
{{movelist/shadow|XD|Shadow Half|Status||100|all|A shadowy aura's energy cuts everyone's HP by half.}}
! Target
{{movelist/shadow|XD|Shadow Hold|Status||80|foes|The opponent Pokémon cannot escape.}}
! Notes
{{movelist/shadow|XD|Shadow Mist|Status||100|foes|A shadowy aura sharply cuts the foe's evasiveness.}}
|-
{{movelist/shadow|XD|Shadow Panic|Status||60|foes|A shadowy aura emanates to cause a confuse condition.}}
| class="l" | {{m|Shadow Blast}}
{{movelist/shadow|XD|Shadow Rave|Special|70|100|foes|A shadowy aura in the ground is used to launch spikes.}}
{{Statustable|Special}}
{{movelist/shadow|Colosseum|Shadow Rush|Physical|90|100|any|An attack that is so harsh, it also hurts the attacker.}}
| class="c" | 80
{{movelist/shadow|XD|Shadow Rush|Physical|55|100|any|A Pokémon executes a tackle while exuding a shadowy aura.}}
| class="c" | 100%
{{movelist/shadow|XD|Shadow Shed|Status|—|100|all|A shadowy aura eliminates Reflect and similar moves.}}
| class="c" | One foe
{{movelist/shadow|XD|Shadow Sky|Status|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns. }}
| class="l" | Has a high critical hit ratio.
{{movelist/shadow|XD|Shadow Storm|Special|95|100|foes|A shadowy aura is used to whip up a vicious tornado.}}
|-
{{movelist/shadow|XD|Shadow Wave|Special|50|100|foes|Shadowy aura waves are loosed to inflict damage.}}
| class="l" | {{m|Shadow Blitz}}
{{movelist/battle-foot|XD}}
{{Statustable|Physical}}
{{-}}
| class="c" | 40
| class="c" | 100%
| class="c" | One foe
| class="l" |
|-
| class="l" | {{m|Shadow Bolt}}
{{Statustable|Special}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of inflicting {{Status|paralysis|paralysis}} on the target.
|-
| class="l" | {{m|Shadow Break}}
{{Statustable|Physical}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" |
|-
| class="l" | {{m|Shadow Chill}}
{{Statustable|Special}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of {{Status|freeze|freezing}} the target.
|-
| class="l" | {{m|Shadow End}}
{{Statustable|Physical}}
| class="c" | 120
| class="c" | 60%
| class="c" | One foe
| class="l" | User takes recoil damage equal to half the user's current HP (no matter how much damage is done).
|-
| class="l" | {{m|Shadow Fire}}
{{Statustable|Special}}
| class="c" | 75
| class="c" | 100%
| class="c" | One foe
| class="l" | Has a 10% chance of {{Status|burn|burning}} the target.
|-
| class="l" | {{m|Shadow Rave}}
{{Statustable|Special}}
| class="c" | 70
| class="c" | 100%
| class="c" | Both foes
| class="l" |
|-
| class="l" | {{m|Shadow Rush}}
{{Statustable|Physical}}
| class="c" | [[Pokémon Colosseum|Colo]]: 90<br>[[Pokémon XD: Gale of Darkness|XD]]: 55
| class="c" | 100%
| class="c" | One foe
| class="l" | [[Pokémon Colosseum|In Colosseum]]: User takes recoil damage equal to 25% of the damage done. Higher critical hit ratio if user is in [[Hyper Mode]].
|-
| class="l" | {{m|Shadow Storm}}
{{Statustable|Special}}
| class="c" | 95
| class="c" | 100%
| class="c" | Both foes
| class="l" |
|-
| class="l" | {{m|Shadow Wave}}
{{Statustable|Special}}
| class="c" | 50
| class="c" | 100%
| class="c" | Both foes
| class="l" |
|}
|}
 
===Non-damaging moves===
{| {| class="roundy" align="center" width="100%" style="background: #{{XD color}}; border: 5px solid #{{XD color light}};"
|-
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{XD color}}; border-collapse:collapse;"
|- style="background:#{{XD color light}}"
! Name
! Category
! Power
! Accuracy
! Target
! Notes
|-
| class="l" | {{m|Shadow Down}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | Both foes
| class="l" | Lowers the {{stat|Defense}} of both opponents by two stages each.  
|-
| class="l" | {{m|Shadow Half}}
{{Statustable|Status}}
| class="c" |
| class="c" | 100%
| class="c" | All
| class="l" | Halves the current HP of all Pokémon in battle, including the user. The user cannot take action on the next turn. Fails on those with 1 HP remaining.
|-
| class="l" | {{m|Shadow Hold}}
{{Statustable|Status}}
| class="c" |
| class="c" | 100%
| class="c" | Both foes
| class="l" | Prevents the target(s) from switching out.
|-
| class="l" | {{m|Shadow Mist}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 100%
| class="c" | Both foes
| class="l" | Lowers the {{stat|Evasion}} of both opponents by two stages each.
|-
| class="l" | {{m|Shadow Panic}}
{{Statustable|Status}}
| class="c" | —
| class="c" | 90%
| class="c" | Both foes
| class="l" | {{status|confusion|Confuses}} both opponents.
|-
| class="l" | {{m|Shadow Shed}}
{{Statustable|Status}}
| class="c" |
| class="c" | 100%
| class="c" | All
| class="l" | Removes the effects of {{m|Safeguard}}, {{m|Reflect}}, and {{m|Light Screen}}.
|-
| class="l" | {{m|Shadow Sky}}
{{Statustable|Status}}
| class="c" |
| class="c" | 100%
| class="c" | All
| class="l" | Damages all non-Shadow Pokémon at the end of each turn in a way similar to {{m|Hail}} and {{m|Sandstorm}}. Lasts for 5 turns.
|}
|}
 
 
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Pokémon Colosseum]]
[[Category:Pokémon Colosseum]]
[[Category:Pokémon XD]]
[[Category:Pokémon XD]]
[[Category:Shadow moves|*]]
[[Category:Shadow moves|*]]
[[Category:Moves]]
[[Category:Moves|*]]


[[pt:Tipo Shadow]]
[[pt:Tipo Shadow]]


[[de:Crypto (Typ)]]
[[de:Crypto (Typ)]]
[[fr:Obscur (type)]]
[[it:Ombra (tipo)#Mosse]]
[[ja:ダークわざ]]
[[ja:ダークわざ]]

Revision as of 04:25, 2 September 2015

Shadow moves (Japanese: ダークわざ Dark moves) are special moves known only by Shadow Pokémon in Pokémon Colosseum and Pokémon XD: Gale of Darkness. They have no type and are noted in the games with ------ in the type bar.

Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn, such as Shadow Lugia's Shadow Blast, which, like the move Aeroblast, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower power than their non-Shadow counterparts, but still inflict more damage due to being super effective. Their usefulness is also increased by their lack of PP, as they can be used as often as needed within a single battle.

Mechanics

Damage-dealing Shadow moves can be either physical or special, despite damage categories being otherwise solely dependent on type at the time. This distinction appears to be based on the types of the moves they are most similar to; for example, Shadow Blast is a physical move because its counterpart is a Flying-type move, which are all physical in Generation III. Other moves would not be categorized separately from type until Generation IV.

In Pokémon Colosseum, there is only one Shadow move, Shadow Rush, which has regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Since Shadow Pokémon cannot be traded, these moves are all exclusive to the two GameCube games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in Contests as there are no contests in Orre.

Shadow moves cannot be sketched.

Moves

Game Move Category Power Accuracy Target Description
XD Shadow Blast Physical 80 100%
   
   
Anyone
A wicked blade of air is formed using a shadowy aura.
XD Shadow Blitz Physical 40 100%
   
   
Anyone
A Pokémon throws this tackle while casting a shadowy aura.
XD Shadow Bolt Special 75 100%
   
   
Anyone
A shadowy thunder attack that may paralyze.
XD Shadow Break Physical 75 100%
   
   
Anyone
A shattering ram attack with a shadowy aura.
XD Shadow Chill Special 75 100%
   
   
Anyone
A shadowy ice attack that may freeze.
XD Shadow Down Status 100%
   
   
All foes
A shadowy aura sharply cuts the foe's Defense.
XD Shadow End Physical 120 60%
   
   
Anyone
A shadowy aura ram attack that also rebounds on the user.
XD Shadow Fire Special 75 100%
   
   
Anyone
A shadowy fireball attack that may inflict a burn.
XD Shadow Half Status 100%
   
   
All Pokémon
A shadowy aura's energy cuts everyone's HP by half.
XD Shadow Hold Status 80%
   
   
All foes
The opponent Pokémon cannot escape.
XD Shadow Mist Status 100%
   
   
All foes
A shadowy aura sharply cuts the foe's evasiveness.
XD Shadow Panic Status 60%
   
   
All foes
A shadowy aura emanates to cause a confuse condition.
XD Shadow Rave Special 70 100%
   
   
All foes
A shadowy aura in the ground is used to launch spikes.
C Shadow Rush Physical 90 100%
   
   
Anyone
An attack that is so harsh, it also hurts the attacker.
XD Shadow Rush Physical 55 100%
   
   
Anyone
A Pokémon executes a tackle while exuding a shadowy aura.
XD Shadow Shed Status 100%
   
   
All Pokémon
A shadowy aura eliminates Reflect and similar moves.
XD Shadow Sky Status 100%
   
   
All Pokémon
Darkness hurts all but Shadow Pokémon for 5 turns.
XD Shadow Storm Special 95 100%
   
   
All foes
A shadowy aura is used to whip up a vicious tornado.
XD Shadow Wave Special 50 100%
   
   
All foes
Shadowy aura waves are loosed to inflict damage.
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left.


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.