Pokéwalker: Difference between revisions
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===Poké Radar=== | ===Poké Radar=== | ||
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]] | [[File:Pokewalker battling.png|thumb|left|150px|The battle screen]] | ||
Each | Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. If an exclamation point is seen above a certain patch of grass, if clicked, a battle with a Pokémon may start, or another patch may be chosen, often resulting to more exclamation points (bringing out rarer Pokémon). | ||
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Revision as of 03:16, 22 November 2009
The PokéWalker (Japanese: ポケウォーカー PokéWalker) is a pedometer device bundled with Pokémon HeartGold and SoulSilver that can interact with the games in various manners.
Much as HeartGold and SoulSilver are remakes of the original Gold and Silver, the PokéWalker could be considered to be somewhat of a remake of the Pokémon Pikachu 2, which interacted in much the same way with the Generation II games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to and from the PokéWalker at any given point in time.
Like the Pokémon Pikachu and its successor, the PokéWalker uses a currency known as "watts" (shortened to w), which are obtained as the player walks with the device.
Technical specs
The PokéWalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.
Gameplay
PokéWalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the Poké Radar and Itemfinder. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which of the older ones is replaced. The step counter resets at midnight each day.
Poké Radar
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. If an exclamation point is seen above a certain patch of grass, if clicked, a battle with a Pokémon may start, or another patch may be chosen, often resulting to more exclamation points (bringing out rarer Pokémon).
Exclamation Point | Pokémon Group |
---|---|
! | Group C |
! | Group C or Group B |
!! | Group B or Group A |
!!! | Group A |
The battle system of the PokéWalker is quite primitive, even compared to the Generation I games: each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Dodge, and Catch. Attacking will cause the player's Pokémon to perform a basic tackle on the opponent (note that this is not the move itself, and type advantages and disadvantages play no role), while dodging may cause the opponent's attack to miss. A successful dodge may result in attacking the opponent for one damage. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player will have spent 10 watts for nothing. The same is true if the player's Pokémon defeats its opponent, while if the opponent defeats the player's Pokémon, a certain amount of watts will be lost (much as money is in the main series games).
Player Action | Wild Pokémon Action | Result | |
---|---|---|---|
Attack | Attack | Player's Pokémon | Receive one damage |
Wild Pokémon | Receive one damage | ||
Dodge | Player's Pokémon | Receive one damage | |
Wild Pokémon | --- | ||
Run | Player's Pokémon | Receive one damage | |
Wild Pokémon | Receive two damage (critical hit) | ||
Dodge | Attack | Player's Pokémon | --- |
Wild Pokémon | Receive one damage | ||
Dodge | Player's Pokémon | --- | |
Wild Pokémon | --- | ||
Run | Player's Pokémon | --- | |
Wild Pokémon | Run away | ||
Catch | Succeed | Wild Pokémon is caught | |
Fail | Wild Pokémon runs away |
Itemfinder
Much like in the main games, the Itemfinder will help the player to find items in the wild. Each use costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Itemfinder will tell the player if the item is close-by or far-away. If the item is close-by then it is either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far-away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay to try again.
Advantageous types
Each PokéWalker area has three advantageous elemental types which vary between courses, and have influence over the PokéWalker Poké Radar and Itemfinder. When a Pokémon of an advantageous type is brought into a course, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Itemfinder will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 75%. This effect does not seem to apply to the Itemfinder.
Areas
The PokéWalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Three areas are unlocked from the start, while more can be unlocked by various means.
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked at the start
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- Unlocked at the start
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- Unlocked by earning 50 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 200 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 500 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 1,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 2,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 3,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 5,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 7,500 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 10,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 15,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 20,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 25,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 30,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 40,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 50,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 65,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 80,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by earning 100,000 watts
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by obtaining a foreign Pokémon through the GTS
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- Unlocked by transferring a fateful encounter Jirachi to Pokémon HeartGold and SoulSilver
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- Unlocked by downloading via Wi-Fi to Pokémon HeartGold and SoulSilver during an event
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked through a currently unknown method
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by downloading during an event
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked by downloading during an event
This page contains material that may not be suitable for young readers. Viewer discretion is advised. |
- Unlocked through a currently unknown method
Communication
The PokéWalker, like the Pokémon Pikachu 2, can communicate with other PokéWalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.
With other PokéWalkers
If two PokéWalkers are within range of each other, and infrared communications are activated, the players will be able to trade found items or caught Pokémon.
With HeartGold and SoulSilver
Coming bundled with the games themselves, the PokéWalker's most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The PokéWalker synchs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the PokéWalker, the specific game it came from is locked to that PokéWalker, and will only send back to the same save file.
Pokémon caught while in the PokéWalker will be put into the PC boxes when the walking Pokémon is transferred back into HeartGold or SoulSilver, while items found will be placed into the bag's appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Walker.
The PokéWalker will connect to any DS system, be it the original Nintendo DS, DS Lite, or DSi, as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with Gold, Silver, and Crystal they themselves, cut off from communication with the Pokémon Pikachu 2 if not in a Game Boy Color).
Trivia
- The PokéWalker's sprites are greyscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from Pokémon Platinum or Pokémon HeartGold and SoulSilver.
See also
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |