Pokémon Storage System

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A Pokémon storage system allows Pokémon to be stored and transmitted as computer data. The first such system was originally developed by Bill. There have been at least five versions of the storage system seen in various games:

  • Bill's storage system (as seen in Generation I): a relatively crude, text-based interface that had twelve boxes which could store 20 Pokémon each, for a total of 240 Pokémon.
  • Bill's storage system (upgraded) (as seen in Generation II): adds the ability to rename boxes, as well as two additional 20-Pokémon boxes, for a total of 280.
  • Lanette's storage system (as seen in Pokémon Ruby and Sapphire): an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 30-Pokémon boxes.
  • Bridgette's storage system (as seen in Pokémon Box): based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
  • Lanette's storage system (upgraded by Bill) (as seen in Pokémon FireRed and LeafGreen and Pokémon Emerald): adds the ability to manage held items directly from the PC and can move mass amounts of Pokémon at once like Bridgette's system.
  • Bebe's Storage System (seen in Pokémon Diamond and Pearl). The same as Lanette's system, but the number of boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an Upgraded version of Bill's Version of Lanette's System.
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