Glare (move): Difference between revisions

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jname=へびにらみ |
jname=へびにらみ |
jtrans=Snake Glare |
jtrans=Snake Glare |
desc=Intimidates and frightens the foe into paralysis. |
desc=The user intimidates the foe with the pattern on its belly to cause paralysis. |
type=Normal |
type=Normal |
damagecategory=Other |
damagecategory=Status |
basepp=30 |
basepp=30 |
maxpp=48 |
maxpp=48 |
power=|
power=|
accuracy=75 |
accuracy=75 |
bdesc=??? |
bdesc=??? |
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jam=3 |
jam=3 |
cdesc=??? |
cdesc=??? |
appealsc=2 |
scdesc=Prevents the Voltage from going down in the same turn. |
pokefordex=glare |
pokefordex=glare |
footnotes= |
footnotes= |
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sound=no}}
sound=no}}
'''Glare''' is a mostly accurate non-damaging {{t|Normal}}-type move introduced in [[Generation I]].
'''Glare''' is a mostly accurate non-damaging {{t|Normal}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}


=Effect=
=Effect=

Revision as of 14:04, 21 April 2007

Glare
へびにらみ Snake Glare
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  75%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
???
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Tough
Appeal  0  
Jamming  0  

Glare is a mostly accurate non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Glare paralyzes the opponent.

Glare can't affect an opponent that already has a major status ailment.

In Stadium, Glare can't affect an opponent that has a substitute.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice