Generation I: Difference between revisions

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{{GenInfo
<span style="color: #FFFFFF; background: #FFFFFF; padding: 1px;"><nowiki>{{GenInfo
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[[ja:第一世代]]
[[ja:第一世代]]
[[zh:第一世代]]
[[zh:第一世代]]
</nowiki></span>

Revision as of 14:17, 11 May 2023

{{GenInfo |titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}} |primary=Red |secondary=Green |maingames={{4v2|Red|Green|Blue|Yellow}} <small>(Japan)</small><br>{{3v2|Red|Blue|Yellow}} <small>(International)</small> |region=[[Kanto]] |ndex=151 |debuten=September 28, 1998 |debutjp=February 27, 1996 |battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]] |enden=October 15, 2000 |endjp=November 21, 1999 }} The '''first generation''' (Japanese: '''{{j|{{tt|第一世代|だいいちせだい}}}}''' ''first generation''; '''ポケットモンスター赤・緑シリーズ''' ''Pocket Monsters Red and Green Series'') of Pokémon games, known among older fans as the '''color generation''' or the '''chromatic generation''' due to the names of the [[core series|version]]s released, is the initial set of Pokémon games released. This generation started with the Japanese games {{game|Red and Green|s}}, later joined by {{v2|Blue| (Japanese)}}. Those three games were combined into the international {{game|Red and Blue|s}}, and then the special edition {{v2|Yellow}} was released as well. Two battle arenas were released: the {{jap|Pokémon Stadium|Japan-only Pokémon Stadium}} and an improved {{eng|Pokémon Stadium}} game. ==Terminology== The Japanese name 「ポケットモンスター赤・緑シリーズ」 (''Pocket Monsters Red and Green Series'') has been used in the pokemon.co.jp website, referring to the games [[Pokémon Red and Green Versions|Pokémon Red, Green]], [[Pokémon Blue Version (Japanese)|Blue]], [[Pokémon Yellow Version|Yellow]], {{pkmn|Stadium (Japanese)}}, and {{pkmn|Stadium (English)}}.<ref>[https://web.archive.org/web/20021119091227/http://www.pokemon.co.jp/game/akamidori/index.html Pocket Monsters Red and Green Series - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20021208103715/http://www.pokemon.co.jp/game/index.html Games - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20030203084135/http://www.pokemon.co.jp/game/list/index.html Game List - Pokemon.co.jp]</ref> ==History== The Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the [[trade|trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems. This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. The simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity, cementing the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}. Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 40 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}. The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward. Pokémon Yellow received a remake twenty years after its original release in the form of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games. ==Gameplay== Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the "standard formula". While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I: * The {{player}} has a [[party]] of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]]. * A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémon fanatic, is available to store reserve Pokémon not in the party (up to 240 total). * {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]]. * A complex {{pkmn|battle}} system, including: ** Five stats—HP, Attack, Defense, Speed, and Special—which each Pokémon has. Different Pokémon have different stats, even among the same species. ** 15 different [[type]]s, which each Pokémon species has inherent to itself. ** {{cat|Generation I moves|165 unique moves}}, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]]. * The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]]. * A [[Game Link Cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve. ==Region== ===Kanto=== [[File:RBY Kanto.png|thumb|250px|Kanto]] {{main|Kanto}} Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since. ====Starter Pokémon==== At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival. The starters of the Kanto region began the recurring three-type trio of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player. The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms. {| style="margin:auto; width:auto; background:#{{kanto color dark}}; text-align:center; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}" |- ! style="width:80px; background:#{{kanto color light}}; {{roundytl|5px}}" colspan="2" | [[File:001Bulbasaur RB.png|x96px]]<br>{{pcolor|Bulbasaur|{{kanto color dark}}}}<br> ! style="width:80px; background:#{{kanto color light}}" colspan="4" | [[File:004Charmander RB.png|x96px]]<br>{{pcolor|Charmander|{{kanto color dark}}}}<br> ! style="width:80px; background:#{{kanto color light}}; {{roundytr|5px}}" colspan="2" | [[File:007Squirtle RB.png|x96px]]<br>{{pcolor|Squirtle|{{kanto color dark}}}} |- {{typetable|Grass}} {{typetable|Poison}} | colspan="4" style="background:#{{fire color}}" | {{tcolor|Fire|FFF}} {{typetable2|Water}} |- style="background:#{{kanto color light}}" | {{MSP/3|002|Ivysaur}} | {{pcolor|Ivysaur|{{kanto color dark}}}} | colspan=2 | {{MSP/3|005|Charmeleon}} | colspan=2 | {{pcolor|Charmeleon|{{kanto color dark}}}} | {{MSP/3|008|Wartortle}} | {{pcolor|Wartortle|{{kanto color dark}}}} |- {{typetable|Grass}} {{typetable|Poison}} | colspan="4" style="background:#{{fire color}}" | {{tcolor|Fire|FFF}} {{typetable2|Water}} |- style="background:#{{kanto color light}}" | {{MSP/3|003|Venusaur}} | {{pcolor|Venusaur|{{kanto color dark}}}} | colspan=2 | {{MSP/3|006|Charizard}} | colspan=2 | {{pcolor|Charizard|{{kanto color dark}}}} | {{MSP/3|009|Blastoise}} | {{pcolor|Blastoise|{{kanto color dark}}}} |- | style="background:#{{grass color}}" | {{tcolor|Grass|FFF}} {{typetable|Poison}} {{typetable2|Fire}} {{typetable2|Flying}} | colspan="2" style="background:#{{water color}}" | {{tcolor|Water|FFF}} |- style="background:#{{kanto color light}}" |} In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak's {{p|Eevee}} and evolve it into one of its three [[Evolution stone|stone]]-based evolutions depending on the results of the player's battles against him. {| style="margin:auto; width:auto; text-align:center; background:#{{kanto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}" |- ! style="width:80px; background:#{{kanto color light}}; {{roundytop|5px}}" | [[File:025Pikachu Y.png|x96px]]<br>{{color2|{{kanto color dark}}|Red's Pikachu (game)|Pikachu}} |- | style="background:#{{electric color}}; {{roundybottom|5px}}" | {{tcolor|Electric|FFF}} |} ====Gym Leaders==== The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives the player a [[Badge]] and a [[TM]] after their defeat. {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};" colspan=4 cellspacing="1" cellpadding="2" |- ! style="background: #{{kanto color}};" colspan="6" | {{color|{{kanto color light}}|Indigo League}} |- ! style="background: #{{kanto color light}}; {{roundytl|5px}};" | {{color|{{kanto color}}|Gym Leader<br><small>Japanese</small>}} ! style="background: #{{kanto color light}};" | {{color|{{kanto color}}|Location<br><small>Japanese</small>}} ! style="background: #{{kanto color light}};" | {{color2|{{kanto color}}|Type}} ! style="background: #{{kanto color light}}; {{roundytr|5px}};" | {{color2|{{kanto color}}|Badge}} {{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}} {{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}} {{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}} {{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}} {{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}} {{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}} {{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}} {{gldrb|type=Ground|pic=Spr Y Giovanni.png|ldr=Giovanni|djap=サカキ|drm=Sakaki|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}} |} {{-}} ==Comparison== Generation I can be considered the template for every generation since. Many mainstays of the main series games were introduced in Generation I. Some aspects introduced in this generation are found in every generation since, unless otherwise stated: * The choice between three [[starter Pokémon]] that have {{t|Grass}}, {{t|Fire}}, and {{t|Water}} as their primary types. * A [[Pokémon Professor]] named after a tree who gives the starter Pokémon and a [[Pokédex]] to the {{player}}. * A [[villainous team]] serving as the main antagonists of the game. * A [[rival]] who starts their journey at the same time as the player, and is fought multiple times throughout the game. Some later games include more than one rival. * The player challenges eight [[Gym Leader]]s, as well as the [[Elite Four]] and [[Pokémon Champion]]. ** This is not the case in {{g|Sun and Moon}}, and {{g|Ultra Sun and Ultra Moon}}, where Gym Leaders are replaced by the [[island challenge]]. There is also no current champion in these games, so the player battles [[Professor Kukui]]{{sup/7|SM}}/[[Hau]]{{sup/7|USUM}} instead. ** This is not the case in {{g|Sword and Shield}}, where the [[Elite Four]] is replaced by the [[Champion Cup]]. * The player is able to have six Pokémon with him at most, while additional Pokémon can be kept in the [[Pokémon Storage System]]. * The ability to {{pkmn|battle}} and [[trade]] between games. * [[Evolution]] via [[level|leveling up]], trade, and [[Evolution stone]]s. Other [[methods of evolution]] were introduced in later generations. * {{cat|Generation I Pokémon|151 species of Pokémon}}. Other species were introduced in later generations. * 15 [[type]]s. Other types were introduced in later generations. * [[:Category:Generation I moves|165 moves]]. Other moves were introduced in later generations. * A prototype of the [[friendship]] system was introduced in {{game|Yellow}}, which only worked on the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} (or any Pikachu with the same [[original Trainer]] and original Trainer ID as the player). In [[Generation II]], the friendship system was expanded to cover all Pokémon. Some aspects introduced in this generation have been revised since: * In Generations I-[[Generation IV|IV]], [[TM]]s are single-use while [[HM]]s can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well (outside of {{g|Brilliant Diamond and Shining Pearl}}). * In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, are {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In Pokémon Sword and Shield, there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring the player anywhere with an open roof. In Pokémon Brilliant Diamond and Shining Pearl, HMs can be accessed through the [[Pokétch]]. * In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type. * [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense. ==Issues and bugs== The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) are listed below. ===Balancing issues=== * {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves, while meant to be super-effective, were completely ineffective against Psychic types due to what may be a programming bug. Even if this were to be disregarded, the only super-effective Ghost-type move would be {{m|Lick}} whose [[power]] was only 20 at the time, and the only Ghost-type Pokémon that existed at the time were also part Poison-type. * The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. This meant that Dragon-type Pokémon could never take advantage of [[Same Type Attack Bonus|STAB]], and that the only moves that could hit them with super-effective damage were {{type|Ice}} moves. * The only good poisoning move was {{m|Sludge}}, which only had a base power of 65 and can only be learned by a few {{type|Poison}} type Pokémon * The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types. * [[Critical hit]] ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal more critical hits. ** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target. ===In-battle bugs=== * {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time. * {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4. * Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed, respectively, would negate the status impairments from those effects and then double the enhanced stat. * If {{m|Hyper Beam}} knocked out a Pokémon or destroyed a {{m|Substitute}}, the user would not need to recharge on the succeeding turn. * {{m|Self-Destruct|Selfdestruct}} and {{m|Explosion}} did not make the user faint if they destroyed a Substitute. * Although {{m|Rest}} removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis. * If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it. * If a Pokémon's HP was 255 or 511 (or any number that leaves a remainder of 255 when divided by 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches (Generation I)|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value. * When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types. ===In-battle issues=== * Critical hits would ignore stat increases from both parties rather than just the target. * {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. * Moves lost their additional effect after they broke a {{m|Substitute}}, meaning a Pokémon will not even faint from {{m|Explosion}} if they break a substitute. * With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing. * {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn. * {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types. * Waking up from sleep took a full turn. * Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint. * As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if the user is inflicted with an accuracy-reducing move right before or while using Rage, its accuracy would drop by 1/256 for each succeeding turn of Rage before eventually capping out at 1/256. * [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well. * In-game opponents had infinite PP, so that they could use powerful moves with 5 PP without limit. * In-game opponents will always use the type of a move that is super effective, even if it is a status move. ===Other issues=== * The [[Bag]] had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones. * The player was unable to capture any more Pokémon if the current box in the [[Pokémon Storage System]] was full. * It was possible for a [[Poké Ball]] to miss with the message "You missed the Pokémon" ==Kanto thematic motif== {{cleanup|section}} The first generation of Pokémon games dealt with genetics and engineering. The three starters, {{p|Bulbasaur}} (frog), {{p|Charmander}} (lizard), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the four legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. The uncatchable [[Mythical Pokémon]], {{p|Mew}}, also has the DNA of every Pokémon in existence. [[Bill]] himself invented the sophisticated PC used in most regions and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists. With this generation being the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto's basics. ==Title screens== ===English title screens=== ====Game Boy Color==== {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" |- | style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}} | style="background: #{{blue color light}};" | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}} | style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} |- | width="14px" style="background: #{{red color}};" | [[File:RedTitle GBC.png]] | width="14px" style="background: #{{blue color}};" | [[File:BlueTitle GBC.png]] | width="14px" style="background: #{{yellow color}};" | [[File:YellowTitle.png]] |} ====Super Game Boy==== {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" |- | style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}} | style="background: #{{blue color light}};" | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}} | style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} |- | width="14px" style="background: #{{red color}};" | [[File:RedTitle SGB.png]] | width="14px" style="background: #{{blue color}};" | [[File:BlueTitle SGB.png]] | width="14px" style="background: #{{yellow color}};" | [[File:YellowTitle SGB.png]] |} ===Japanese title screens=== ====Game Boy Color==== {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" |- | style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}} | style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}} | style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}} | style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} |- | width="14px" style="background: #{{red color}};" | [[File:Japanese RedTitle GBC.png]] | width="14px" style="background: #{{green color}};" | [[File:Japanese GreenTitle GBC.png]] | width="14px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle GBC.png]] | width="14px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle GBC.png]] |} ====Super Game Boy==== {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" |- | style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}} | style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}} | style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}} |- | width="5px" style="background: #{{red color}};" | [[File:Japanese RedTitle SGB.png]] | width="5px" style="background: #{{green color}};" | [[File:Japanese GreenTitle SGB.png]] | width="5px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle SGB.png]] |} {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" |- | style="background: #{{yellow color light}}; {{roundytl|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} |- | width="5px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle SGB.png]] |} ==Trivia== * Of all the [[generation]]s, Generation I introduced the most [[move]]s to the [[core series]], with 165. ** Generation I is the only generation in which the total number of moves is greater than the total number of Pokémon. * As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->. * Due to being the first and least advanced generation, Generation I has the highest number of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. * Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the {{player}} captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots. * Prior to [[Generation VIII]], Generation I was the only generation not to feature the paired versions' mascots on the title screens, but instead included the first evolutionary stages of two starter Pokémon. * Generation I is the only generation without: ** A playable female character, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character. ** More than one {{type|Dragon}} move. ** [[Legendary Pokémon]] in the core series's box cover. * Generation I is the only generation in which: ** Pokémon by [[List of Pokémon by index number (Generation I)|index number order]] are in order of creation instead of by Pokédex number. ** {{t|Water}} was not the most common [[type]], with the {{t|Poison}} type having the title instead. * The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]). * Although the term "Generation I" is usually thought of as fan terminology, it was used in the cast commentary for the ''[[Detective Pikachu (movie)|Detective Pikachu]]'' film, and the subtitles give the Roman-numeral form. * Generation I is the only generation to have multiple [[remake]]s of its core series games. ==References== {{reflist}} {{Core series}} {{-}} {{Project Games notice}} [[Category:Games]] [[de:Erste Spielgeneration]] [[es:Primera generación]] [[fr:Première génération]] [[it:Prima generazione]] [[ja:第一世代]] [[zh:第一世代]]