Experience-affecting item: Difference between revisions

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(→‎Items: this is dangerous as it implies they could be not cumulative (when they are) and internationally traded Pokemon get 1.7x)
(This was mentioned in the discussion over two years ago)
Line 11: Line 11:
|sell=1500
|sell=1500
|sellnotes=Cannot be sold in Generation I
|sellnotes=Cannot be sold in Generation I
|effect=In [[Generation I]], it shares [[experience]] gained from {{pkmn|battle}} equally between all [[party]] members. These party members do not gain {{EV|stat experience}} unless they participate in the battle. From [[Generation II]] onwards, it shares experience gained from battle between {{OBP|Pokémon|species}} that participate in battle and the holder. The holding Pokémon also gains all stat experience{{sup/2|GSC}} or {{EV}}s that would be gained by defeating the opponent.<br><br>In Generation II, when the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. In following generations, this was changed to show all the experience gained just once. Also in Generation II, if a Pokémon with the same [[original Trainer]] as the {{player}} is sent into battle with Exp. Share held, that Pokémon will gain approximately half (due to rounding) of the experience twice, meaning that it doesn't receive 100% of the experience.
|effect=In [[Generation I]], it shares [[experience]] gained from {{pkmn|battle}} equally between all [[party]] members. These party members do not gain {{EV|stat experience}} unless they participate in the battle. From [[Generation II]] onwards, it shares experience gained from battle between {{OBP|Pokémon|species}} that participate in battle and the holder. The holding Pokémon also gains all stat experience{{sup/2|GSC}} or {{EV}}s that would be gained by defeating the opponent.<br><br>In Generation II, when the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. In following generations, this was changed to show all the experience gained just once. Also in Generation II, if a Pokémon with the same [[original Trainer]] as the {{player}} is sent into battle with Exp. Share held, that Pokémon will gain approximately half (due to rounding) of the experience twice, meaning that it doesn't receive 100% of the experience.<br><br>In [[Generation V]], the experience formula was changed to include the level of the winning pokémon. It also gives half of what they would have gained, if they had been the sole fighter in the battle.
|descstad=Gives <sc>Exp.</sc> Points to all Pokémon in party, even those not in battle.  
|descstad=Gives <sc>Exp.</sc> Points to all Pokémon in party, even those not in battle.  
|descgsc=Shares battle <sc>Exp.</sc> Points.
|descgsc=Shares battle <sc>Exp.</sc> Points.

Revision as of 12:48, 15 May 2013

Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are two different experience-affecting items.

Items

Artwork

These are artwork of the items as seen in the Pokémon Dream World.

Dream Exp. Share Sprite.png Dream Lucky Egg Sprite.png
Exp. Share Lucky Egg



Held items
In-battle effect items
BerriesColored orbsDrivesPower items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
Power itemsIncenseMailScarves
Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.