Experience-affecting item: Difference between revisions

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(→‎Trivia: Did some research.)
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== Trivia ==
== Trivia ==
* In [[Generation II]], if a Pokémon with the same [[original Trainer]] as the player is sent into battle with Exp. Share attached, that Pokémon will gain '''about''' half of the exp 2 times, meaning that they don't receive 100% of EXP.
* In [[Generation II]], if a Pokémon with the same [[original Trainer]] as the player is sent into battle with Exp. Share held, that Pokémon will gain '''about''' half of the experience twice, meaning that they don't receive 100% of EXP.
{{Held}}
{{Held}}
{{Project ItemDex notice}}
{{Project ItemDex notice}}


[[Category:Held items]]
[[Category:Held items]]

Revision as of 23:18, 6 December 2010

Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are three different experience-affecting items. They are, chronologically by their introduction, Exp. All, Exp. Share, and Lucky Egg.

Items

Trivia

  • In Generation II, if a Pokémon with the same original Trainer as the player is sent into battle with Exp. Share held, that Pokémon will gain about half of the experience twice, meaning that they don't receive 100% of EXP.


Held items
In-battle effect items
BerriesColored orbsDrivesPower items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
Power itemsIncenseMailScarves
Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.