Experience-affecting item: Difference between revisions
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== Trivia == | == Trivia == | ||
* In [[Generation II]], if a Pokémon with the same [[original Trainer]] as the player is sent into battle with Exp. Share attached, that Pokémon will gain | * In [[Generation II]], if a Pokémon with the same [[original Trainer]] as the player is sent into battle with Exp. Share attached, that Pokémon will gain '''about''' half of the exp 2 times, meaning that they don't receive 100% of EXP. | ||
{{Held}} | {{Held}} | ||
{{Project ItemDex notice}} | {{Project ItemDex notice}} | ||
[[Category:Held items]] | [[Category:Held items]] |
Revision as of 17:49, 29 November 2010
Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are three different experience-affecting items. They are, chronologically by their introduction, Exp. All, Exp. Share, and Lucky Egg.
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This item was featured in the TCG. |
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This item was featured in the TCG. |
Trivia
- In Generation II, if a Pokémon with the same original Trainer as the player is sent into battle with Exp. Share attached, that Pokémon will gain about half of the exp 2 times, meaning that they don't receive 100% of EXP.
Held items |
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In-battle effect items Berries • Colored orbs • Drives • Power items Experience-affecting items • Gems • Incense • Mega Stones • Memories • Plates Stat-enhancing items • Type-enhancing items • Z-Crystals |
Out-of-battle effect items Power items • Incense • Mail • Scarves |
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |