Energy card (TCG): Difference between revisions

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(New paragraph relating to Special Energy with attachment restrictions. New paragraph dedicated to Rainbow Energy mechanics. Special Energy intro has a new sentence relating to when Special Energy gains typing. Expanded intro with common exceptions)
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'''Energy cards''' (Japanese: '''エネルギー''') are the cards that power {{TCG|Pokémon}} {{TCG|attack}}s in the [[Pokémon Trading Card Game]]. Under normal circumstances, a Pokémon cannot attack without the required Energy attached to it and a player can only attach one Energy card to one of their Pokémon per turn. There are currently two different classes of Energy cards: basic and Special.
'''Energy cards''' (Japanese: '''エネルギー''') are the cards that power {{TCG|Pokémon}} {{TCG|attack}}s in the [[Pokémon Trading Card Game]]. Under normal circumstances, a Pokémon cannot attack without the required Energy attached to it. Once per turn, a player can attach one Energy card from their [[hand]] to one of their Pokémon.
 
There are multiple effects that can change these parameters. Some Pokémon have text that allows them to ignore the Energy in the costs of their attacks, or ignore specific Energy {{TCG|type}}s in those costs. Cards can allow for attaching Energy from the [[Appendix:Glossary (TCG)#Discard Pile|Discard Pile]] or [[deck]] to Pokémon, or even allow for attaching one or more energy from the hand to Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.
 
There are two different classes of Energy cards: basic and Special.


==Basic Energy cards==
==Basic Energy cards==
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==Special Energy cards==
==Special Energy cards==
Special Energy cards (Japanese: '''{{tt|特殊|とくしゅ}}エネルギー''') are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they are attached to, add damage to their attacks, or may even provide several different types of Energy at once. Unlike basic Energy cards, no more than four can be included in a deck.
Special Energy cards (Japanese: '''{{tt|特殊|とくしゅ}}エネルギー''') are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they are attached to, add damage to their attacks, or may even switch the [[Active Pokémon]] with the [[Benched Pokémon]] the Energy is attached to. Special Energy cards can only have a non-[[Colorless]] type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. Unlike basic Energy cards, no more than four can be included in a deck.  
 
A recurring effect for Special Energy is providing more than one Energy type. All such cards can only provide one Energy at a given time. For example, a [[Unit Energy GFW (Ultra Prism 137)|Unit Energy GFW]] provides either a Grass Energy, a Fire Energy, or a Water Energy, not a Grass Energy, a Fire Energy, and a Water Energy simultaneously.
 
Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually its {{TCG|Type}}, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediately [[Appendix:Glossary (TCG)#Discard Pile|discarded]] if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteria [[Evolution#In the TCG|evolves]] into a Pokémon which does not meet the criteria.)


===List===
===List===

Revision as of 23:09, 21 December 2023

Energy cards (Japanese: エネルギー) are the cards that power Pokémon attacks in the Pokémon Trading Card Game. Under normal circumstances, a Pokémon cannot attack without the required Energy attached to it. Once per turn, a player can attach one Energy card from their hand to one of their Pokémon.

There are multiple effects that can change these parameters. Some Pokémon have text that allows them to ignore the Energy in the costs of their attacks, or ignore specific Energy types in those costs. Cards can allow for attaching Energy from the Discard Pile or deck to Pokémon, or even allow for attaching one or more energy from the hand to Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.)

There are two different classes of Energy cards: basic and Special.

Basic Energy cards

Basic Energy cards (Japanese: 基本エネルギー) are defined as the nine Energy cards that share their printed type with a Pokémon. They are the only cards that players are permitted to have more than four copies of in their decks (aside from Arceus, which has its own Special Rule). Under normal circumstances, basic Energy cards provide one of their printed type of Energy. Any type of Energy can be used for Colorless Energy; there are no basic Energy cards that provide only one Colorless Energy.

Card name Provides
Basic Grass Energy Grass or Colorless
Basic Fire Energy Fire or Colorless
Basic Water Energy Water or Colorless
Basic Lightning Energy Lightning or Colorless
Basic Psychic Energy Psychic or Colorless
Basic Fighting Energy Fighting or Colorless
Basic Darkness Energy Darkness or Colorless
Basic Metal Energy Metal or Colorless
Basic Fairy Energy Fairy or Colorless

From the Base Set through to the EX Power Keepers expansion, the TCG featured six basic Energy: Grass, Fire, Water, Lightning, Psychic, and Fighting. Darkness and Metal Energy were initially only Special Energy cards until the release of the Diamond & Pearl expansion, some six and a half years after the debut of their types in the Neo Genesis expansion. Fairy Energy cards began to be featured starting with the XY expansion following its debut in Generation VI, but were no longer included from the Sword & Shield expansion following the cessation of Fairy-type Pokémon in the TCG.

Special Energy cards

Special Energy cards (Japanese: 特殊エネルギー) are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they are attached to, add damage to their attacks, or may even switch the Active Pokémon with the Benched Pokémon the Energy is attached to. Special Energy cards can only have a non-Colorless type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. Unlike basic Energy cards, no more than four can be included in a deck.

A recurring effect for Special Energy is providing more than one Energy type. All such cards can only provide one Energy at a given time. For example, a Unit Energy GFW provides either a Grass Energy, a Fire Energy, or a Water Energy, not a Grass Energy, a Fire Energy, and a Water Energy simultaneously.

Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually its Type, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediately discarded if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteria evolves into a Pokémon which does not meet the criteria.)

List

Card name Provides Debut expansion
Double Colorless Energy ColorlessColorless Base Set
Rainbow Energy Colorless or Any Team Rocket
Full Heal Energy Colorless Team Rocket
Potion Energy Colorless Team Rocket
Darkness Energy Darkness Neo Genesis
Metal Energy Metal Neo Genesis
Recycle Energy Colorless Neo Genesis
Miracle Energy AnyAny Neo Destiny
Boost Energy ColorlessColorlessColorless Aquapolis
Crystal Energy Colorless or Any Aquapolis
Warp Energy Colorless Aquapolis
Bounce Energy ColorlessColorless Skyridge
Cyclone Energy Colorless Skyridge
Retro Energy Colorless Skyridge
Multi Energy Colorless or Any EX Sandstorm
Aqua Energy WaterWater, WaterDarkness, or DarknessDarkness EX Team Magma vs Team Aqua
Magma Energy FightingFighting, FightingDarkness, or DarknessDarkness EX Team Magma vs Team Aqua
Double Rainbow Energy AnyAny EX Team Magma vs Team Aqua
Dark Metal Energy Darkness or Metal EX Team Rocket Returns
R Energy DarknessDarkness EX Team Rocket Returns
Heal Energy Colorless EX Deoxys
Scramble Energy Colorless or AnyAnyAny EX Deoxys
Holon Energy FF Colorless EX Delta Species
Holon Energy GL Colorless EX Delta Species
Holon Energy WP Colorless EX Delta Species
React Energy Colorless EX Legend Maker
δ Rainbow Energy Colorless or Any EX Holon Phantoms
Call Energy Colorless Majestic Dawn
Health Energy Colorless Majestic Dawn
Recover Energy Colorless Majestic Dawn
SP Energy Colorless or Any Rising Rivals
Upper Energy Colorless or ColorlessColorless Rising Rivals
Rescue Energy Colorless Triumphant
Prism Energy Colorless or Any Next Destinies
Blend Energy GrassFirePsychicDarkness Colorless, Grass, Fire, Psychic, or Darkness Dragons Exalted
Blend Energy WaterLightningFightingMetal Colorless, Water, Lightning, Fighting, or Metal Dragons Exalted
Plasma Energy Colorless Plasma Storm
Herbal Energy Grass Furious Fists
Strong Energy Fighting Furious Fists
Mystery Energy Psychic Phantom Forces
Shield Energy Metal Primal Clash
Wonder Energy Fairy Primal Clash
Double Aqua Energy WaterWater Double Crisis
Double Magma Energy FightingFighting Double Crisis
Double Dragon Energy AnyAny Roaring Skies
Flash Energy Lightning Ancient Origins
Dangerous Energy Darkness Ancient Origins
Burning Energy Fire BREAKthrough
Splash Energy Water BREAKpoint
Counter Energy Colorless or AnyAny Crimson Invasion
Super Boost Energy Prism Star Colorless, Any, or AnyAnyAnyAny Ultra Prism
Unit Energy GrassFireWater Colorless, Grass, Fire, or Water Ultra Prism
Unit Energy LightningPsychicMetal Colorless, Lightning, Psychic, or Metal Ultra Prism
Unit Energy FightingDarknessFairy Colorless, Fighting, Darkness, or Fairy Forbidden Light
Beast Energy Prism Star Colorless or Any Forbidden Light
Memory Energy Colorless Lost Thunder
Triple Acceleration Energy ColorlessColorlessColorless Unbroken Bonds
Weakness Guard Energy Colorless Unified Minds
Draw Energy Colorless Cosmic Eclipse
Aurora Energy Any Sword & Shield
Capture Energy Colorless Rebel Clash
Horror Psychic Energy Psychic Rebel Clash
Speed Lightning Energy Lightning Rebel Clash
Twin Energy Colorless or ColorlessColorless Rebel Clash
Heat Fire Energy Fire Darkness Ablaze
Hiding Darkness Energy Darkness Darkness Ablaze
Powerful Colorless Energy Colorless Darkness Ablaze
Aromatic Grass Energy Grass Vivid Voltage
Coating Metal Energy Metal Vivid Voltage
Stone Fighting Energy Fighting Vivid Voltage
Wash Water Energy Water Vivid Voltage
Single Strike Energy Fighting or Darkness Battle Styles
Rapid Strike Energy WaterWater, WaterFighting, or FightingFighting Battle Styles
Impact Energy Any Chilling Reign
Lucky Energy Colorless Chilling Reign
Spiral Energy Any Chilling Reign
Treasure Energy Colorless Evolving Skies
Fusion Strike Energy Any Fusion Strike
Double Turbo Energy ColorlessColorless Brilliant Stars
Gift Energy Colorless Lost Origin
Regenerative Energy Colorless Silver Tempest
V Guard Energy Colorless Silver Tempest
Jet Energy Colorless Paldea Evolved
Luminous Energy Colorless or Any Paldea Evolved
Reversal Energy Colorless or AnyAnyAny Paldea Evolved
Therapeutic Energy Colorless Paldea Evolved
Medical Energy Colorless Paradox Rift

Trivia


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.