Catch rate (GO): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Critical capture: adding guaranteed critical captures)
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.  
The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.
 
For certain encounters, the encountered Pokémon is guaranteed capture on the first ball that hits, bypassing the catch rate calculation. These encounters include:
* {{OBP|Shiny Pokémon|GO}} from [[Raid Battle]]s
* Shiny {{OBP|Shadow Pokémon|GO}} from [[Team GO Rocket]]
* Any Shadow Pokémon from {{OBP|Giovanni|GO}}


==Calculation==
==Calculation==
{{incomplete|section|[[GO Battle League]] encounter multiplier?}}
{{incomplete|section|[[GO Battle League]] encounter multiplier?}}
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <math>P</math>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref>
The chance for a thrown Poké Ball of successfully capturing a wild Pokémon, ''P'', is <ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref>


<math>P = 1 - \Bigl(1 - \dfrac{baseCaptureRate}{2 \times CPM} \Bigr)^{modifier}</math>
: <math>P = 1 - \Bigl(1 - \dfrac{baseCaptureRate}{2 \times CPM} \Bigr)^{modifier}</math>


where
where
* <math>baseCaptureRate</math> is the [[List of Pokémon by catch rate (GO)|base capture rate]] of the wild Pokémon's species.
* ''baseCaptureRate'' is the [[List of Pokémon by catch rate (GO)|base capture rate]] of the wild Pokémon's species.
* <math>CPM</math> is the {{DL|Power Up|CP multiplier}} corresponding to the wild Pokémon's Power Up level.
* ''CPM'' is the {{DL|Power Up|CP multiplier}} corresponding to the wild Pokémon's Power Up level.
** For standard wild encounters, a Pokémon's level ranges from 1 to 30 (<math>0.094 \leq CPM \leq 0.7317</math>), or 5 to 35 if weather boosted (<math>0.29024988 \leq CPM \leq 0.76156384</math>).
:{| class="wikitable"
** For [[Raid Battle]]s, a Pokémon's level is 20 (<math>CPM = 0.5974</math>), or 25 if weather boosted (<math>CPM = 0.667934</math>).
! Encounter
** For research task encounters, a Pokémon's level is always 15 (<math>CPM = 0.51739395</math>).
! Level range
** For [[Team GO Rocket]] encounters, a Pokémon's level is 8 (<math>CPM = 0.37523559</math>), or 13 if weather boosted (<math>CPM = 0.48168495</math>).
! CPM range
** For [[GO Battle League]] reward encounters, a Pokémon's level is always 20 (<math>CPM = 0.5974</math>).
|-
| Wild
| 1 - 30
| [0.094, 0.7317]
|-
| Wild (weather boosted)
| 5 - 35
| [0.29024988, 0.76156384]
|-
| {{OBP|Raid Battle|GO}}<br>[[GO Battle League]]
| 20
| 0.5974
|-
| {{OBP|Raid Battle|GO}} (weather boosted)
| 25
| 0.667934
|-
| {{GO|Research}}
| 15
| 0.51739395
|-
| [[Team GO Rocket]] battle
| 8
| 0.37523559
|-
| [[Team GO Rocket]] battle (weather boosted)
| 13
| 0.48168495
|}


and
and
:<math>modifier = Ball \times Berry \times Throw \times Curveball \times Medal \times Encounter</math>  
:<math>modifier = Ball \times Berry \times Throw \times Curveball \times Medal \times Encounter</math>


where
where
* <math>Ball =</math>
* ''Ball'' =
** 1 if a {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}} {{i|Poké Ball}} or {{bag/GO|Premier Ball}} [[Premier Ball]] is thrown
: {| class="wikitable"
** 1.5 if a {{bag/GO|Great Ball}} [[Great Ball]] is thrown
! colspan="2" | Ball
** 2 if an {{bag/GO|Ultra Ball}} [[Ultra Ball]] is thrown
! Value
* <math>Berry =</math>
|-
** 1.5 if a {{bag/GO|Razz Berry}} [[Razz Berry]] is used
| {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}}
** 1.8 if a {{bag/GO|Silver Pinap Berry}} [[Silver Pinap Berry]] is used
| {{i|Poké Ball}}
** 2.5 if a {{bag/GO|Golden Razz Berry}} [[Golden Razz Berry]] is used
| 1
|-
| {{bag/GO|Great Ball}}
| [[Great Ball]]
| 1.5
|-
| {{bag/GO|Ultra Ball}}
| [[Ultra Ball]]
| 2
|-
| {{bag/GO|Premier Ball}}
| [[Premier Ball]]
| 1.05<sup>N</sup> <ref>[https://twitter.com/bmenrigh_pogo/status/1685097751007440896 bmenrigh on X]</ref><br>
''N'' is the number of balls already thrown during the same bonus challenge<ref>[https://web.archive.org/web/20221205221639/https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref>
|-
| {{bag/GO|Beast Ball}}
| [[Beast Ball]]
| 20<ref>[https://twitter.com/bmenrigh_pogo/status/1622760228063449088 bmenrigh (@bmenrigh_pogo) / X]</ref> (for [[Ultra Beast]]s)
|-
| {{bag/GO|Master Ball}}
| [[Master Ball]]
| N/A (guarantees capture and ignores catch rate formula)
|}
 
* ''Berry'' =
: {| class="wikitable"
! colspan="2" | Berry
! Value
|-
| {{bag/GO|Razz Berry}}  
| [[Razz Berry]]
| 1.5
|-
| {{bag/GO|Silver Pinap Berry}}  
| [[Silver Pinap Berry]]
| 1.8
|-
| {{bag/GO|Golden Razz Berry}}  
| [[Golden Razz Berry]]
| 2.5
|-
|
| Otherwise
| 1
|}
* ''Throw'' = <math>2 - r</math> if the Ball hits within the target ring, where <math>r = \dfrac{RingSize_{target}}{RingSize_{max}}</math>, and <math>0 < r \le 1</math>
: {| class="wikitable"
! Throw
! Range
|-
| ''Nice''
| [1, 1.3)
|-
| ''Great''
| [1.3, 1.7)
|-
| ''Excellent''
| [1.7, 2)
|-
| None
| 1
|}
* ''Curveball'' =
** 1.7 if the Ball is spun before being thrown
** 1 otherwise
* ''Encounter'' =
** 2 if the Pokémon encounter is a {{GO|Research}} task reward <!-- and GBL encounters?-->
** 10 from {{GO|Raid Battle}}s during Pokémon GO Fest: Global <ref>[https://twitter.com/bmenrigh_pogo/status/1695274102494568577 bmenrigh on X]</ref>
** 1 if otherwise
** 1 if otherwise
* <math display="inline">Throw = 2 - r</math> if the Ball hits within the target ring, and 1 otherwise
* ''Medal'' is based on the player's [[Medal (GO)#Type-specific medals|type-specific medals]] that matches the wild Pokémon's type. If the wild Pokémon has two types, ''Medal'' will be the average of the types' multipliers.
** where <math>r = \dfrac{RingSize_{target}}{RingSize_{max}}</math>, hence <math>0 < r \le 1</math>
: {| class="wikitable" style="caption-side:bottom"
** for a Nice Throw, <math>1 \leq Throw \le 1.3</math>
! colspan="2" | Medal
** for a Great Throw, <math>1.3 \leq Throw \le 1.7</math>
! Value
** for an Excellent Throw, <math>1.7 \leq Throw \le 2</math>
|-
* <math>Curveball = 1.7</math> if the Ball is spun before being thrown, and 1 otherwise
| [[File:No Medal Pokémon GO.png|20px]]
* <math>Encounter = </math>
| None
** 2 if the Pokémon is encountered for completing [[Field Research|Field]], [[Special Research|Special]] or [[Timed Research|Timed]] Research tasks
| 1
** <math>x</math> if the Pokémon is encountered during the bonus challenge of a [[Raid Battle]]
|-
*** <math>x</math> is estimated to be between 1 to 2, increasing based on the number of Premier Balls that have already been thrown<ref>[https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref>
| [[File:Bronze Medal Pokémon GO.png|20px]]
<!--Multiplier for GBL encounters?-->
| Bronze
** 1 if otherwise
| 1.1
* <math>Medal</math> is based on the player's [[List of medals (GO)#Type-specific medals|type-specific medals]] pertaining to the wild Pokémon's type, and it equals
|-
** 1 if [[File:No Medal Pokémon GO.png|20px]] none
| [[File:Silver Medal Pokémon GO.png|20px]]
** 1.1 if [[File:Bronze Medal Pokémon GO.png|20px]] bronze
| Silver
** 1.2 if [[File:Silver Medal Pokémon GO.png|20px]] silver
| 1.2
** 1.3 if [[File:Gold Medal Pokémon GO.png|20px]] gold
|-
** 1.4 if [[File:Platinum Medal Pokémon GO.png|20px]] platinum
| [[File:Gold Medal Pokémon GO.png|20px]]
** if the wild Pokémon has two types, <math>Medal</math> will be the average of the above for each type
| Gold
| 1.3
|-
| [[File:Platinum Medal Pokémon GO.png|20px]]
| Platinum
| 1.4
|}
 
When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], only the ''Ball'' and ''Medal'' modifiers are applied. While past devices were only able to use regular {{i|Poké Ball}}s, the [[Pokémon GO Plus +]] is the first device that can use [[Great Ball]]s and [[Ultra Ball]]s.


When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus modifiers applied, except <math>Medal</math>, if applicable.
For these encounters, where only the Premier Ball can be used, Pokémon is guaranteed capture on the first ball that hits, bypassing the catch rate calculation. These encounters include
* {{GO|Shiny Pokémon}} from {{GO|Raid Battle}}s or [[Team GO Rocket]]
* Any Shadow Pokémon from {{GO|Giovanni}}


==Target ring colors==
==Target ring colors==
[[File:GO_Guide_Catch_4.png|150px|thumb|right|Colored target ring of Rattata at different sizes]]
[[File:GO_Guide_Catch_4.png|150px|thumb|right|Colored target ring of Rattata at different sizes]]
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for <math>modifier</math> except for <math>Throw</math> and <math>Curveball</math>. Switching Poké Balls or feeding Berries may change the color of the ring. The greener the ring, the higher the catch rate; the redder it is, the lower the catch rate.  
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for ''modifier'' except for ''Throw'', ''Curveball'', and increases in ''Ball'' multiplier when using Premier Balls. Switching Poké Balls or feeding Berries may change the color of the ring. The greener the ring, the higher the catch rate; the redder it is, the lower the catch rate.  


{| class="roundy" style="margin:auto; text-align:center; background:#eef; border:3px solid #ccc; width:500px"
{| class="roundy" style="margin:auto; text-align:center; background:#eef; border:3px solid #ccc; width:500px"
Line 64: Line 164:
! colspan=11 | Catch rate by color
! colspan=11 | Catch rate by color
|-
|-
| colspan=11 style="{{roundybottom|5px}}; background-image: linear-gradient(to right, hsl(0, 100%, 50%), hsl(60, 100%, 50%), hsl(120, 100%, 50%))" |  
| colspan=11 style="{{roundybottom|5px}}; background-image: linear-gradient(to right, hsl(0, 100%, 50%), hsl(60, 100%, 50%), hsl(120, 100%, 50%))" |
<div style="height:36px; display:grid; grid-template-columns:repeat(11, 1fr); align-items:center;">
<div style="height:36px; display:grid; grid-template-columns:repeat(11, 1fr); align-items:center; text-align:center;">
<div>0%</div>
<div></div>
<div>10%</div>
<div>10%</div>
<div>20%</div>
<div>20%</div>
Line 76: Line 176:
<div>80%</div>
<div>80%</div>
<div>90%</div>
<div>90%</div>
<div>100%</div>
<div></div>
</div>
</div>
</div>
|}
|}


==Critical capture==
==Critical capture==
{{incomplete|section|Chance of critical capture?}}<!-- Possibility of chance being 1%, but not yet empirically tested -->
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of [[Generation II]] Pokémon. Every time a Poké Ball is thrown, there is a flat 1% chance that it will bypass catch rate calculations and guarantee a capture.<ref>[https://twitter.com/bmenrigh_pogo/status/1685905755042635780 bmenrigh on X]</ref> If the Poké Ball hits the target ring when the ring is at its smallest possible size, a critical capture is guaranteed, except for certain cases such as encounters from high-tier [[Raid Battle (GO)#Bonus challenge|raid]]s.<ref>[https://reddit.com/r/TheSilphRoad/comments/18ros80/confirmed_critical_catches/ Confirmed critical catches - /r/TheSilphRoad on Reddit]</ref> Instead of shaking three times, a thrown Poké Ball will only shake once, and the Pokémon will be confirmed caught. XP bonuses such as from Great or Curveball throws are still included.
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of [[Generation II]] Pokémon. Occasionally, a thrown Poké Ball will bypass catch rate calculations and guarantee a capture. Instead of shaking three times, a throw Poké Ball will only shake once, and the Pokémon will be confirmed caught. No additional bonuses are awarded for critical captures, but XP bonuses such as from Great or Curveball throws are still included.


==Examples==
==Examples==
Line 119: Line 219:


===Throw technique===
===Throw technique===
Consider a wild {{p|Tauros}} of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be <math>\frac{30\%}{2 \times 0.56675452} \approx 26.47\%</math>.  
Consider a wild {{p|Tauros}} of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be <math>\frac{30\%}{2 \times 0.56675452} \approx 26.47\%</math>.


The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus modifiers will be averaged between the highest and lowest possible values.
The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus modifiers will be averaged between the highest and lowest possible values.
Line 125: Line 225:
{| class="roundy" style="margin:auto; text-align:left; background:#{{normal color}}; border:3px solid #{{normal color dark}}"
{| class="roundy" style="margin:auto; text-align:left; background:#{{normal color}}; border:3px solid #{{normal color dark}}"
|-
|-
!  
!
! style=background:#{{normal color light}} | None
! style=background:#{{normal color light}} | None
! style=background:#{{normal color light}} | Curveball
! style=background:#{{normal color light}} | Curveball
Line 147: Line 247:


===Medals===
===Medals===
Let's now consider a wild {{p|Abra}} that has 670 CP, estimated to be Power Up level 20. Given that Abra has a base capture rate of 50% and its CP multiplier is 0.59740001, the catch rate without bonuses will be <math>\frac{50\%}{2 \times 0.59740001} \approx 41.85\%</math>.  
Let's now consider a wild {{p|Abra}} that has 670 CP, estimated to be Power Up level 20. Given that Abra has a base capture rate of 50% and its CP multiplier is 0.59740001, the catch rate without bonuses will be <math>\frac{50\%}{2 \times 0.59740001} \approx 41.85\%</math>.


The following table shows the effect on catch rate via medals for each Poké Ball type, assuming no other bonus modifiers.
The following table shows the effect on catch rate via medals for each Poké Ball type, assuming no other bonus modifiers.
Line 153: Line 253:
{| class="roundy" style="margin:auto; text-align:left; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}"
{| class="roundy" style="margin:auto; text-align:left; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}"
|-
|-
!  
!
! style=background:#{{psychic color light}} | [[File:GO Poké Ball.png|40px|Poké Ball]]
! style=background:#{{psychic color light}} | [[File:GO Poké Ball.png|40px|Poké Ball]]
! style=background:#{{psychic color light}} | [[File:GO Great Ball.png|40px|Great Ball]]
! style=background:#{{psychic color light}} | [[File:GO Great Ball.png|40px|Great Ball]]

Latest revision as of 10:14, 3 April 2024

The calculation of catch rate is among the several mechanics that differ in Pokémon GO compared to the core series. Every species of Pokémon is assigned a base capture rate, a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's Power Up level and how skillfully the player threw the Poké Ball, to determine the final catch rate.

Calculation

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: GO Battle League encounter multiplier?

The chance for a thrown Poké Ball of successfully capturing a wild Pokémon, P, is [1]

where

  • baseCaptureRate is the base capture rate of the wild Pokémon's species.
  • CPM is the CP multiplier corresponding to the wild Pokémon's Power Up level.
Encounter Level range CPM range
Wild 1 - 30 [0.094, 0.7317]
Wild (weather boosted) 5 - 35 [0.29024988, 0.76156384]
Raid Battle
GO Battle League
20 0.5974
Raid Battle (weather boosted) 25 0.667934
Research 15 0.51739395
Team GO Rocket battle 8 0.37523559
Team GO Rocket battle (weather boosted) 13 0.48168495

and

where

  • Ball =
Ball Value
Poké Ball Poké Ball 1
Great Ball Great Ball 1.5
Ultra Ball Ultra Ball 2
Premier Ball Premier Ball 1.05N [2]

N is the number of balls already thrown during the same bonus challenge[3]

Beast Ball Beast Ball 20[4] (for Ultra Beasts)
Master Ball Master Ball N/A (guarantees capture and ignores catch rate formula)
  • Berry =
Berry Value
Razz Berry Razz Berry 1.5
Silver Pinap Berry Silver Pinap Berry 1.8
Golden Razz Berry Golden Razz Berry 2.5
Otherwise 1
  • Throw = if the Ball hits within the target ring, where , and
Throw Range
Nice [1, 1.3)
Great [1.3, 1.7)
Excellent [1.7, 2)
None 1
  • Curveball =
    • 1.7 if the Ball is spun before being thrown
    • 1 otherwise
  • Encounter =
    • 2 if the Pokémon encounter is a Research task reward
    • 10 from Raid Battles during Pokémon GO Fest: Global [5]
    • 1 if otherwise
  • Medal is based on the player's type-specific medals that matches the wild Pokémon's type. If the wild Pokémon has two types, Medal will be the average of the types' multipliers.
Medal Value
No Medal Pokémon GO.png None 1
Bronze Medal Pokémon GO.png Bronze 1.1
Silver Medal Pokémon GO.png Silver 1.2
Gold Medal Pokémon GO.png Gold 1.3
File:Platinum Medal Pokémon GO.png Platinum 1.4

When capturing Pokémon using a peripheral device, such as the Pokémon GO Plus or Poké Ball Plus, only the Ball and Medal modifiers are applied. While past devices were only able to use regular Poké Balls, the Pokémon GO Plus + is the first device that can use Great Balls and Ultra Balls.

For these encounters, where only the Premier Ball can be used, Pokémon is guaranteed capture on the first ball that hits, bypassing the catch rate calculation. These encounters include

Target ring colors

Colored target ring of Rattata at different sizes

The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for modifier except for Throw, Curveball, and increases in Ball multiplier when using Premier Balls. Switching Poké Balls or feeding Berries may change the color of the ring. The greener the ring, the higher the catch rate; the redder it is, the lower the catch rate.

Catch rate by color
10%
20%
30%
40%
50%
60%
70%
80%
90%

Critical capture

A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of Generation II Pokémon. Every time a Poké Ball is thrown, there is a flat 1% chance that it will bypass catch rate calculations and guarantee a capture.[6] If the Poké Ball hits the target ring when the ring is at its smallest possible size, a critical capture is guaranteed, except for certain cases such as encounters from high-tier raids.[7] Instead of shaking three times, a thrown Poké Ball will only shake once, and the Pokémon will be confirmed caught. XP bonuses such as from Great or Curveball throws are still included.

Examples

Poké Balls and Berries

Consider a wild Pikachu with 343 CP, with an estimated Power Up level of 14. Pikachu has a base capture rate of 20% and a CP multiplier of 0.49985844 at level 14. Without any bonus modifiers, the catch rate will be .

The following table shows what this Pikachu's catch rate would be if bonuses for Poké Balls and Berries were applied, assuming no bonuses from throws or medals.

Poké Ball Great Ball Ultra Ball
GO Pinap Berry.png 20.01% 28.45% 36.01%
GO Razz Berry.png 28.45% 39.48% 48.81%
GO Silver Pinap Berry.png 31.58% 43.40% 53.18%
GO Golden Razz Berry.png 42.77% 56.70% 67.24%

Throw technique

Consider a wild Tauros of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be .

The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus modifiers will be averaged between the highest and lowest possible values.

None Curveball
None
(×1.0)
26.47% 40.70%
Nice!
(×1.15)
29.78% 45.17%
Great!
(×1.5)
36.94% 54.34%
Excellent!
(×1.85)
43.38% 61.97%

Medals

Let's now consider a wild Abra that has 670 CP, estimated to be Power Up level 20. Given that Abra has a base capture rate of 50% and its CP multiplier is 0.59740001, the catch rate without bonuses will be .

The following table shows the effect on catch rate via medals for each Poké Ball type, assuming no other bonus modifiers.

Poké Ball Great Ball Ultra Ball
None 41.85% 55.65% 66.18%
Bronze type medal 44.92% 59.12% 69.66%
Silver type medal 47.82% 62.31% 72.78%
Gold type medal 50.58% 65.25% 75.57%
Platinum type medal 53.19% 67.97% 78.09%

Trivia

  • For all species, the base capture rate is approximately equal to the probability of capture for a Level 14 Pokémon with no bonuses.
  • The highest theoretical that can be attained is ×47.6, which includes:
    • Using an Ultra Ball (×2.0)
    • Feeding a Golden Razz Berry (×2.5)
    • Throwing a Curveball (×1.7)
    • Making a perfect Excellent throw (×2.0)
    • Having a platinum type medal bonus (×1.4)
    • Encountering via Field, Special, or Timed Research (×2.0)

See also

References


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.