Catch rate (GO): Difference between revisions
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==Calculation== | ==Calculation== | ||
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate | Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <code>P</code>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref> | ||
[[File:GO Catch formula.png|x55px]] | [[File:GO Catch formula.png|x55px]] | ||
where | where | ||
* | * <code>baseCaptureRate</code> is the [[List of Pokémon by catch rate (GO)|base capture rate]] of the wild Pokémon's species | ||
* | * <code>CPM</code> is the CP multiplier of the wild Pokémon's [[Power Up]] level | ||
and | and <code>multiplier</code> is | ||
[[File:GO Catch multiplier.png|x22px]] | [[File:GO Catch multiplier.png|x22px]] | ||
where | where | ||
* | * <code>Ball</code> is | ||
** 1 if a | ** 1 if a {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}} {{i|Poké Ball}} or {{bag/GO|Premier Ball}} [[Premier Ball]] is thrown | ||
** 1.5 if a | ** 1.5 if a {{bag/GO|Great Ball}} [[Great Ball]] is thrown | ||
** 2 if an | ** 2 if an {{bag/GO|Ultra Ball}} [[Ultra Ball]] is thrown | ||
* | * <code>Berry</code> is | ||
** 1.5 if a | ** 1.5 if a {{bag/GO|Razz Berry}} [[Razz Berry]] is used | ||
** 1.8 if a | ** 1.8 if a {{bag/GO|Silver Pinap Berry}} Silver [[Pinap Berry]] is used | ||
** 2.5 if a | ** 2.5 if a {{bag/GO|Golden Razz Berry}} Golden Razz Berry is used | ||
** 1 if otherwise | ** 1 if otherwise | ||
* | * <code>Throw</code> is <code>2 - r</code> if the Ball hits within the target ring, and 1 otherwise | ||
** where | ** where <code>r = (target ring size) / (maximum ring size)</code>, hence <code>0 < r ≤ 1</code> | ||
** for a Nice | ** for a Nice Throw, <code>1 ≤ Throw < 1.3</code> | ||
** for a Great | ** for a Great Throw, <code>1.3 ≤ Throw < 1.7</code> | ||
** for an Excellent | ** for an Excellent Throw, <code>1.7 ≤ Throw < 2</code> | ||
* | * <code>Curveball</code> is 1.7 if the Ball is spun before being thrown, and 1 otherwise | ||
* | * <code>Encounter</code> is 2 if the Pokémon is encountered for completing [[Field Research|Field]], [[Special Research|Special]] or [[Timed Research|Timed]] Research tasks, and 1 otherwise | ||
* <code>Medal</code> is based on the player's [[List of Medals in Pokémon GO#Type-specific Medals|type-specific Medals]] pertaining to the wild Pokémon's type and is | |||
** 1 if [[File:No Medal Pokémon GO.png|20px]] none | ** 1 if [[File:No Medal Pokémon GO.png|20px]] none | ||
** 1.1 if [[File:Bronze Medal Pokémon GO.png|20px]] bronze | ** 1.1 if [[File:Bronze Medal Pokémon GO.png|20px]] bronze | ||
** 1.2 if [[File:Silver Medal Pokémon GO.png|20px]] silver | ** 1.2 if [[File:Silver Medal Pokémon GO.png|20px]] silver | ||
** 1.3 if [[File:Gold Medal Pokémon GO.png|20px]] gold | ** 1.3 if [[File:Gold Medal Pokémon GO.png|20px]] gold | ||
** if the wild Pokémon | ** if the wild Pokémon has two types, <code>Medal</code> will be the average of the above for each type | ||
When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus multipliers applied, except from type medals if applicable. | When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus multipliers applied, except from type medals if applicable. | ||
The highest theoretical | The highest theoretical <code>multiplier</code> that can be attained is ×44.2, which includes: | ||
* Using an Ultra Ball (×2.0) | * Using an Ultra Ball (×2.0) | ||
* Feeding a Golden Razz Berry (×2.5) | * Feeding a Golden Razz Berry (×2.5) | ||
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* Making a perfect Excellent throw (×2.0) | * Making a perfect Excellent throw (×2.0) | ||
* Having a gold type medal bonus (×1.3) | * Having a gold type medal bonus (×1.3) | ||
* Encountering via Field Research | |||
==Target ring colors== | ==Target ring colors== |
Revision as of 21:30, 31 July 2020
Among the several mechanics that differ in Pokémon GO compared to the core series is the calculation of catch rate. Every species of Pokémon is assigned a "base capture rate" that is applied to every member of that species, usually a value between 0% and 100%, which determines how difficult that species is to capture. The highest possible Power Up level a wild Pokémon can have is 30 under normal conditions, but if the Pokémon's type is boosted by weather, it can go up to level 35.
Calculation
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate P
, the probability of a successful capture.[1]
where
baseCaptureRate
is the base capture rate of the wild Pokémon's speciesCPM
is the CP multiplier of the wild Pokémon's Power Up level
and multiplier
is
where
Ball
is- 1 if a Poké Ball or Premier Ball is thrown
- 1.5 if a Great Ball is thrown
- 2 if an Ultra Ball is thrown
Berry
is- 1.5 if a Razz Berry is used
- 1.8 if a Silver Pinap Berry is used
- 2.5 if a Golden Razz Berry is used
- 1 if otherwise
Throw
is2 - r
if the Ball hits within the target ring, and 1 otherwise- where
r = (target ring size) / (maximum ring size)
, hence0 < r ≤ 1
- for a Nice Throw,
1 ≤ Throw < 1.3
- for a Great Throw,
1.3 ≤ Throw < 1.7
- for an Excellent Throw,
1.7 ≤ Throw < 2
- where
Curveball
is 1.7 if the Ball is spun before being thrown, and 1 otherwiseEncounter
is 2 if the Pokémon is encountered for completing Field, Special or Timed Research tasks, and 1 otherwiseMedal
is based on the player's type-specific Medals pertaining to the wild Pokémon's type and is
When capturing Pokémon using a peripheral device, such as the Pokémon GO Plus or Poké Ball Plus, a regular Poké Ball will always be used with no bonus multipliers applied, except from type medals if applicable.
The highest theoretical multiplier
that can be attained is ×44.2, which includes:
- Using an Ultra Ball (×2.0)
- Feeding a Golden Razz Berry (×2.5)
- Throwing a Curveball (×1.7)
- Making a perfect Excellent throw (×2.0)
- Having a gold type medal bonus (×1.3)
- Encountering via Field Research
Target ring colors
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for multiplier except for Throw and Curveball. Switching Poké Balls or feeding Berries may change the color of the ring. The more green the ring, the higher the catch rate; the more red it is, the lower the probability.
Catch rate by color | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
0% | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
Critical capture
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Chance of critical capture? |
A critical capture is a rare phenomenon that was first observed in Pokémon GO in February 2017, alongside the release of Generation II Pokémon. Occasionally, a thrown Poké Ball will bypass catch rate checks and guarantee a capture. Instead of shaking three times, a throw Poké Ball will only shake once, and the Pokémon will be confirmed caught. No additional XP bonuses are awarded for critical captures, but other bonuses, such as from a Great! Throw, will still be rewarded.
Examples
- Poké Balls and Berries
Consider a wild Pikachu with 343 CP, with an estimated Power Up level of 14. Pikachu has a base capture rate of 20% and a CP multiplier of 0.49985844 at level 14. Without any bonus multipliers, the catch rate will be 20% / (0.49985844×2) = 20.01%
.
The following table shows what this Pikachu's catch rate would be if bonuses for Poké Balls and Berries were applied, assuming no bonuses from throws or medals.
20.01% | 28.45% | 36.01% | |
28.45% | 39.48% | 48.81% | |
31.58% | 43.40% | 53.18% | |
42.77% | 56.70% | 67.24% |
- Throw technique
Consider a wild Tauros of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be 30% / (2 × 0.56675452) = 26.47%
.
The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus multipliers will be averaged between the highest and lowest possible values.
None | Curveball | |
---|---|---|
None (×1.0) |
26.47% | 40.70% |
Nice! (×1.15) |
29.78% | 45.17% |
Great! (×1.5) |
36.94% | 54.34% |
Excellent! (×1.85) |
43.38% | 61.97% |
- Medals
Let's now consider a wild Abra that has 670 CP, estimated to be Power Up level 20. Given that Abra has a base capture rate of 50% and its CP multiplier is 0.59740001, the catch rate without bonuses will be 50% / (2 × 0.59740001) = 41.85%
.
The following table shows the effect on catch rate via medals for each Poké Ball type, assuming no other bonus multipliers.
41.85% | 55.65% | 66.18% | |
44.92% | 59.12% | 69.66% | |
47.82% | 62.31% | 72.78% | |
50.58% | 65.25% | 75.57% |
References
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |