Black out: Difference between revisions
(That isn't blacking out) |
No edit summary |
||
(47 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
:'' | :''If you were looking for TCG theme deck, see [[Blackout (TCG)]].'' | ||
:''For the glitch screen, see [[Glitch screen#Blackout|Blackout]].'' | :''For the glitch screen, see [[Glitch screen#Blackout|Blackout]].'' | ||
{{ | ---- | ||
[[File: | {{bad picture|2=Image in intro should be replaced with an image from Generation VI}} | ||
The {{ | [[File:Black Out V.png|256px|thumb|Blacking out from a wild battle in {{2v2|Black|White|2}}]] | ||
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. In the [[Generation]] {{gen|II}} and {{gen|III}} games (in Western release), or the Generation II games and {{game|HeartGold and SoulSilver|s}} (in Japanese releases), the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''), although there is no difference from blacking out. | |||
This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation V]]. | |||
==Effects== | ==Effects== | ||
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and | ===Core series=== | ||
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. | |||
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], or in facilities of the [[Battle Frontier]]. In FireRed, LeafGreen and Generation IV, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. | Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center. | ||
If a Pokémon Center has not been used at all before the party has fainted, the player's | If a Pokémon Center has not been used at all before the party has fainted, the player's [[mother]] will revive the party and remark about stocking up on [[Potion]]s. | ||
===Formula for money lost=== | {{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld and without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]]. | ||
====Formula for money lost==== | |||
{{main|Prize money}} | {{main|Prize money}} | ||
In the [[Generation I]] games, [[Generation II]] games, and {{game2|Ruby|Sapphire|Emerald}}, the amount of money lost is simply half of the money the player has. In {{game|FireRed and LeafGreen|s|Pokémon FireRed, LeafGreen}}, and all games from Generation IV onwards, the money lost is calculated using the following formula: | |||
{{-}} | {{-}} | ||
[[File:Money lost formula.png]] | [[File:Money lost formula.png]] | ||
Where ''Level'' is the level of the player's highest-level Pokémon and ''Base | Where ''Level'' is the level of the player's highest-level Pokémon and ''Base payout'' is looked up using the following table: | ||
{| class="roundy" style=" | {| class="roundy" style="text-align:center; border:3px solid #333333; background:#909090; margin-left:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}} background:#{{ | ! style="background:#595959; color:#FFF; {{roundytl|5px}}" rowspan=2 | Badges | ||
! style=" | ! style="background:#595959; color:#FFF; {{roundytr|5px}}" colspan=2 | Base payout | ||
|- style="background:# | |- style="background:#FFF" | ||
|0 | ! style="background:#595959; color:#FFF" | FRLG & Gen IV | ||
|{{pdollar}}8 | ! style="background:#595959; color:#FFF" | Gen V & VI | ||
|- style="background:# | |- style="background:#FFF" | ||
|1 | | 0 | ||
|{{pdollar}}16 | |colspan=2| {{pdollar}}8 | ||
|- style="background:# | |- style="background:#FFF" | ||
|2 | | 1 | ||
|{{pdollar}}24 | |colspan=2| {{pdollar}}16 | ||
|- style="background:# | |- style="background:#FFF" | ||
|3 | | 2 | ||
|{{pdollar}}36 | |colspan=2| {{pdollar}}24 | ||
|- style="background:# | |- style="background:#FFF" | ||
|4 | | 3 | ||
|{{pdollar}}48 | |colspan=2| {{pdollar}}36 | ||
|- style="background:# | |- style="background:#FFF" | ||
|5 | | 4 | ||
|{{pdollar}}60 | |colspan=2| {{pdollar}}48 | ||
|- style="background:# | |- style="background:#FFF" | ||
|6 | | 5 | ||
|{{pdollar}}80 | | {{pdollar}}60 | ||
|- style="background:# | | {{pdollar}}64 | ||
|7 | |- style="background:#FFF" | ||
|{{pdollar}}100 | | 6 | ||
|colspan=2| {{pdollar}}80 | |||
|- style="background:#FFF" | |||
| 7 | |||
|colspan=2| {{pdollar}}100 | |||
|- | |- | ||
| style="background:# | | style="background:#FFF; {{roundybl|5px}}" | 8 | ||
| style="background:# | | style="background:#FFF" colspan=2 | {{pdollar}}120 | ||
|} | |} | ||
For example, if the player loses | For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges; 100×120=12000). | ||
If the | If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out. | ||
== | ===Side series=== | ||
In [[Pokémon Colosseum]], the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used. | |||
In [[Pokémon XD: Gale of Darkness]], the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko's House]], while the player respawns in Acri's house if the player whites out in [[Gateon Port]]. | |||
==Appearance== | |||
{{movegen | |||
|type=Black | |||
|genI=Black Out I | |||
|genII=White Out II | |||
|genIII=White Out RSE | |||
|FRLG=White Out FRLG | |||
}} | |||
{{movegen | |||
|type=Black | |||
|genIV=Black Out DPPt | |||
|HGSS=Black Out HGSS | |||
|genV=Black Out V | |||
}} | |||
==In other languages== | |||
{{langtable|color=595959|bordercolor=909090 | |||
|fr=Être hors-jeu | |||
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}<br>Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}<br>Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}<br>Schwarz vor Augen werden<sup>[[Generation V|Gen. V]]+</sup> | |||
|it=Essere fuori gioco{{sup/1|RBY}}<br>Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}<br>Non vedere più niente{{sup/4|HGSS}}<br>Non vederci più{{sup/5|BW}}<br>Trovarsi alle strette{{sup/5|B2W2}}<br>Essere alle strette{{sup/6|XYORAS}} | |||
|ko=눈앞이 깜깜해지다 ''nun-api kkamkkamhaejida''{{sup/2|GS}}<br>눈앞이 캄캄해지다 ''nun-api kamkamhaejida''{{sup/4|DPPt}}<sup>, [[Generation V|Gen. V]]+</sup><br>눈앞이 하얘지다 ''nun-api hayaejida''{{sup/4|HGSS}} | |||
|es=Desmayarse{{sup/1|RBY}}<br>Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}<br>Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}<sup>, [[Generation IV|Gen. IV]]+</sup> | |||
}} | |||
{{-}} | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
Revision as of 17:33, 10 April 2016
- If you were looking for TCG theme deck, see Blackout (TCG).
- For the glitch screen, see Blackout.
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Image in intro should be replaced with an image from Generation VI |
The player will black out (Japanese: 目の前が真っ暗になる lose hope, lit. plunge into darkness) when all the Pokémon on the player's team faint. In the Generation II and III games (in Western release), or the Generation II games and Pokémon HeartGold and SoulSilver (in Japanese releases), the player will instead white out (Japanese: 目の前が真っ白になる plunge into white), although there is no difference from blacking out.
This is comparable to a game over screen for the Pokémon games. It generally occurs in battle but it can also occur in the overworld due to the effects of poison prior to Generation V.
Effects
Core series
The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and Generation IV onward, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out.
Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and facilities of the Battle Frontier. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.
A glitch in Generation I causes a black out to occur in the overworld and without poisoned Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.
Formula for money lost
- Main article: Prize money
In the Generation I games, Generation II games, and Pokémon Ruby, Sapphire, and Emerald, the amount of money lost is simply half of the money the player has. In Pokémon FireRed, LeafGreen, and all games from Generation IV onwards, the money lost is calculated using the following formula:
File:Money lost formula.png
Where Level is the level of the player's highest-level Pokémon and Base payout is looked up using the following table:
Badges | Base payout | |
---|---|---|
FRLG & Gen IV | Gen V & VI | |
0 | $8 | |
1 | $16 | |
2 | $24 | |
3 | $36 | |
4 | $48 | |
5 | $60 | $64 |
6 | $80 | |
7 | $100 | |
8 | $120 |
For example, if the player has seven Badges and loses a battle with only a Level 96 Venusaur in their party, $9600 will be lost. The minimum amount of money that the player can lose is $8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is $12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges; 100×120=12000).
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.
Side series
In Pokémon Colosseum, the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the Outskirt Stand if a Pokémon Center has not been used.
In Pokémon XD: Gale of Darkness, the amount of money lost when the player whites out is $16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at Kaminko's House, while the player respawns in Acri's house if the player whites out in Gateon Port.
Appearance
In other languages
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |