-PkMn: Difference between revisions

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-'''{{PK}}{{MN}}''' is a [[glitch Pokémon]] that appears in [[Pokémon Red & Blue]]. It occupies hexadecimal slot DE. It is a hybrid of [[Magnemite]] and shares the same sprite. When caught, its cry is a long string of glitchy sounds. These sounds usually lock up the game, similar to [[h POKé]].
-'''{{PK}}{{MN}}''' is a [[glitch Pokémon]] that appears in [[Pokémon Red & Blue]]. It occupies hexadecimal slot DE. It is a hybrid of [[Magnemite]] and shares the same sprite. If encountered in the wild, a [[glitch trainer]] is encountered with a -'''{{PK}}{{MN}}'''. The music usually gets corrupted badly. Its name takes up a lot of space, requiring the player to press A a few times to clear it. When caught (using a cheat), its cry is a long string of glitchy sounds. These sounds can lock up the game, similar to [[h POKé]]. When the moves are viewed, the game freezes. The only way to bypass this is to have a Magnemite registered as "seen" in the [[Pokédex]].

Revision as of 02:06, 27 July 2011

-PKMN is a glitch Pokémon that appears in Pokémon Red & Blue. It occupies hexadecimal slot DE. It is a hybrid of Magnemite and shares the same sprite. If encountered in the wild, a glitch trainer is encountered with a -PKMN. The music usually gets corrupted badly. Its name takes up a lot of space, requiring the player to press A a few times to clear it. When caught (using a cheat), its cry is a long string of glitchy sounds. These sounds can lock up the game, similar to h POKé. When the moves are viewed, the game freezes. The only way to bypass this is to have a Magnemite registered as "seen" in the Pokédex.