Magnemite (Pokémon)

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Magnemite
コイル Coil

Artwork from FR/LG
Types Electric/Steel
Species Magnet Pokémon
Kanto Dex
National Dex
#081
Johto Dex #118
Hoenn Dex #082
Sinnoh Dex #178Pt
Fiore Browser R-056
Almia Browser R-062
Height 1′00″ (0.3m)
Weight 13.2 lbs. (6.0kg)
Abilities Magnet Pull or
Sturdy
Egg group Mineral
Time to hatch 5,120 steps
Effort yield 1 SpA
Exp. yield 89 base exp.
Lv. 100 at 1,000,000 exp.
Gender
Pokédex color Gray
Catch rate 190
Footprint Image:F081.png
Body style Image:Body04.png

Magnemite (Japanese: コイル Coil) is a dual-type Electric/Steel Pokémon. However, in Generation I, it was pure Electric-type.

It evolves into Magneton starting at level 30, whom evolves into Magnezone by level-up in Mt. Coronet.

Contents

Biology

Physiology

Magnemite is a robotic lifeform that has a gray, circular body with a single, big eye, a horse shoe magnet on its left and right sides, two Phillips head screws that are supposed to be feet, and another screw on top of its head that looks similar to an antenna. Magnemite was originally thought to be a pure Electric type, but research eventually led to the discovery that traits of a Steel-type Pokémon were present, too. Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing. Magnemite also might be related to Beldum and Bronzor due to the fact that all of them are partially Steel-type that create electromagnetic waves to float in the air.

Gender differences

This Pokémon is genderless.

Special abilities

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and that can potentially disrupt various electrical equipment. Magnemite usually attack by using electrical attacks such as Thunder Wave and Thunderbolt. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.

Behavior

Magnemite generally keep to themselves. They are quiet and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their trainers and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as ThunderShock or Magnet Bomb, and in extreme cases, Zap Cannon.

Habitat

Magnemite can usually be found in power plants.

Diet

Main article: Pokémon food

Magnemite feed off of electrical currents, which is why many towns prohibit the presence of Magnemite.

In the anime

A Magnemite dreaming of electric mice
A Magnemite dreaming of electric mice
Two startled Magnemite in All Torkoal, No Play!
Two startled Magnemite in All Torkoal, No Play!

Magnemite first appeared in Sparks Fly for Magnemite. Ash and friends were in Gringy City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu, who was having a cold. When a group of Grimer and its Muk leader were chasing Ash and co, a group of Magnemite and Magneton helped to fight them off.

In Get Along, Little Pokémon, Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.

Ash has battled two Gym Leaders with Magnemite: Jasmine in Nerves of Steelix and Wattson in Watt's with Wattson?.

In Pika and Goliath!, Sho offers to trade his Magnemite for Ash's Pikachu (naturally, Ash refuses the offer).

An army of Magnemite appeared in Giratina and the Sky Warrior under the ownership of the main villain, Zero.

Brock temporarily had ownership of a Magnemite in DP088.

In the manga

In the Pokémon Special manga

Magnemite makes a multiple cameo aboard the S.S. Anne in Danger: High Voltorb as many of the Pokémon ready to attack Red, however it's not clear if they belong to Lt. Surge or to his sailor. It debuts in the next round, Buzz Off, Electabuzz! searching in the ship for Red.

Later, in Volume 13, Lt. Surge uses a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

In the TCG

Main article: Magnemite (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: A group of Magnemite are the clients of the game's second mission, sending the player to save their friend who is trapped in Thunderwave Cave. The rescued Magnemite decides to join the rescue team a couple of days later.

Pokédex entries

Gen Game Pokédex entry
I Red Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
II Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
III Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
IV Diamond The units at its sides generate electromagnetic waves that keep it airborne . It feeds on electricity.
Pearl The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum Currently unknown

Game locations

Gen Game Rarity Location
I Red Blue Common Power Plant
Yellow Common Power Plant, Route 10
II Gold Silver Common Routes 6, 7, 38, and 39
Crystal Common Routes 6, 7, 38, and 39
III Ruby Sapphire Common New Mauville
Emerald Common New Mauville
FireRed LeafGreen Common Power Plant
Colosseum None Trade
XD None Trade
IV Diamond Pearl Swarm Fuego Ironworks
Platinum Uncommon Route 222, Fuego Ironworks
Pal Park Mountain


In side games

Game Location
Pokémon Snap Tunnel
Pokémon Channel Back Yard
Pokémon Pinball: Ruby & Sapphire Plains
Pokémon Trozei! Secret Storage 2
Secret Storage 19
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Thunderwave Cave (End)
Lightning Field (1F-7F)
Wish Cave (1F-3F)
Pokémon Ranger Krokka Tunnel
Underground Waterways
Dusk Factory
Pokémon Mystery Dungeon
(Time and Darkness)
Bottomless Sea (B1-B49)
Sky Stairway (1F-49F)
Final Maze (B1-B48)
Pokémon Ranger: Shadows of Almia Pueltown
Volcano Cave
Union Road
Peril Cliffs

Base stats

HP: 25
 
Attack: 35
 
Defense: 70
 
Special: 95
 
SpAtk: 95
 
SpDef: 55
 
Speed: 45
 

The Special stat was used only in Generation I; it was later split into Special Attack and Special Defense.

Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Notes:

Learnset

By leveling up

Generation IV
Other generation learnsets: I - II - III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Tackle Normal Physical 35 95% 35 Tough 3 ♥♥♥
Start Metal Sound Steel Status 85% 40 Smart 2 ♥♥
6 ThunderShock Electric Special 40 100% 30 Cool 3 ♥♥♥
11 Supersonic Normal Status 55% 20 Smart 2 ♥♥
14 SonicBoom Normal Special 90% 20 Cool 3 ♥♥♥
17 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
22 Spark Electric Physical 65 100% 20 Cool 3 ♥♥♥
27 Lock-On Normal Status —% 5 Smart 1
30 Magnet Bomb Steel Physical 60 —% 20 Cool 3 ♥♥♥
34 Screech Normal Status 85% 40 Smart 2 ♥♥
40 Discharge Electric Special 80 100% 15 Cool 2 ♥♥
46 Mirror Shot Steel Special 65 85% 10 Cute 2 ♥♥
50 Magnet Rise Electric Status —% 10 Cute 2 ♥♥
54 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
60 Zap Cannon Electric Special 120 50% 5 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: I - II - III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM64 Explosion Normal Physical 250 100% 5 Beauty 0
TM67 Recycle Normal Status —% 10 Smart 0
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
TM91 Flash Cannon Steel Special 80 100% 10 Smart 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

None.

By tutoring

Generation III and IV
Other generation learnsets: II - III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
FR LG E XD D P Pt Double-Edge Normal Physical 120 100% 15 Tough 0
FR LG E XD D P Pt Endure Normal Status —% 10 Tough 2 ♥♥
FR LG E XD D P Pt Iron Defense Steel Status —% 15 Tough 2 ♥♥
FR LG E XD D P Pt Magnet Rise Electric Status —% 10 Cute 2 ♥♥
FR LG E XD D P Pt Mimic Normal Status —% 10 Cute 0
FR LG E XD D P Pt Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
FR LG E XD D P Pt Signal Beam Bug Special 75 100% 15 Beauty 0
FR LG E XD D P Pt Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
FR LG E XD D P Pt Snore Normal Physical 40 100% 15 Cool 3 ♥♥♥
FR LG E XD D P Pt Substitute Normal Status —% 10 Smart 1
FR LG E XD D P Pt Swagger Normal Status 90% 15 Cute 2 ♥♥
FR LG E XD D P Pt Swift Normal Special 60 —% 20 Cool 2 ♥♥
FR LG E XD D P Pt Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Side game data

Pokémon Pinball
Image:Pin081.png Acquisition: Catch Image:Pin081.gif
Pokémon Pinball: Ruby & Sapphire
Image:PinRS081.png Acquisition: Catch Image:PinRS081.gif
Pokémon Trozei!
Image:Trozeiani081.gif Rarity: Common Image:Trozeiani081.gif
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1 Recruit Rate: 12.8% Friend Area: Power Plant
Phrases
51%-100% HP bzbzbzz... magnemite...
26%-50% HP bzbzbzz... magnemite 50 percent...
1%-25% HP bzbzbzz... magnemite failing...
Level Up bzbzbzz... magnemite leveled up!...
Pokémon Ranger
Group: Electric Loops: 2 Minimum Experience: 4
Poké Assist: Electric Field Move: Recharge Maximum Experience: 4
Magnemite looses electricity to attack. It can also recharge your Styler.
Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP081.png Body size: 1 Recruit Rate: 8.2% IQ Group: A
Pokémon Ranger: Shadows of Almia
Group: Electric Poké Assist: Recharge Field Move: Recharge x2
It attacks by sending out bolts of electricity.


Evolution

Unevolved
Level 30
First evolution
Level up
in Mt. Coronet
Second evolution
Image:081.png
Magnemite
 Electric  Steel 
Image:082.png
Magneton
 Electric  Steel 
Image:462.png
Magnezone
 Electric  Steel 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Image:Spr_1b_081.png Image:Spr_1y_081.gif Image:Spr_1g_081.png Image:Spr_b_g1_081.png
II Gold Silver Crystal   Back
Image:Spr_2g_081.png Image:Spr_2s_081.png Image:Spr_2c_081.gif Image:Spr_b_g2_081.png
Image:Spr_2g_081_s.png Image:Spr_2s_081_s.png Image:Spr_2c_081_s.gif Image:Spr_b_g2_081_s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_081.png Image:Spr_3e_081.gif Image:Spr_3f_081.png Image:Spr_b_g3_081.png
Image:Spr_3r_081_s.png Image:Spr 3e 081 s.gif Image:Spr_3f_081_s.png Image:Spr_b_g3_081_s.png
IV Diamond Pearl Platinum   Back
Image:Spr_4d_081.png Image:Spr_4p_081.png Image:Spr_b_g4_081.png
Image:Spr_4d_081_s.png Image:Spr 4p 081 s.png Image:Spr_b_g4_081_s.png
Magnemite For other sprites and images, please see Magnemite images on Bulbagarden Archives.

Trivia

  • "Coil" was originally going to be Magnemite's English name.
  • Magnemite, along with its evolution Magneton, are the only Pokémon to gain another type with the debut of Generation II. In Generation I, Normal, Psychic, Ice, Ghost, and Poison-type moves were nominally effective against the two. However, once they became part Steel-type, their defenses against these moves rose, even to the point of ineffectiveness for Poison. In this way, Magnemite and Magneton became much more formidable than they were in Generation I. However, it wasn't until Generation III that they gained a single Steel-type attack.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air with anti-gravity, Magnemite does not have the ability of Levitate, and so they are still affected by Earthquake or other Ground-type moves, although they are able to float in the air in the anime. However, as of Generation IV, Magnemite can learn Magnet Rise which simulates Levitate for a short period of time.
  • Magnemite is the first Steel-type Pokémon in National Pokédex order.
  • Since they are included in the Sinnoh Dex in Platinum, Magnemite and Magneton appeared in every regional Pokédex.
  • Magnemite and its evolution Magneton are two of the few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magnemite's Generation II shiny sprite incorrectly shows the ends of the magnets being colored, unlike the further generation's sprites.
  • Magnemite, along with the rest of its family, has the most resistances of any Pokémon.

Origin

Magnemite seems to be a magnetic robot.

Name origin

Magnemite's name appears to be a combination of magnet and mite, in the sense of small creature. Alternatively, it could be a play on magnetite. Its Japanese name is simply coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

  • German: Magnetilo
  • French: Magneti - This is from magnétique which means magnetic, and possibly petit meaning small.
  • Korean: 코일 Koil
  • Chinese (Hong Kong): 小磁怪 - Literally "little magnetic monster"

Notes


External links