Jump Kick (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 04:20, 27 August 2006 by Argy (talk | contribs)
Jump to navigationJump to search
Jump Kick
とびげり Dropkick
[[File:|center]]
Type  Fighting
Category  uncategorized
PP  25 (max. 40)
Power  70
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

The crash damage from Jump Kick can be reversed by Bide or Counter.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice