Caught Pokémon

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Captured Pokémon are Pokémon that have been put in the control of a Pokémon_Trainer by the use of a Poké_Ball or trading with another trainer. The capturing process typically involves a battle in which the Pokémon is at first weakened and/or affected with a status_ailment, and then the trainer throws a Poké Ball (or upgraded version) at said Pokémon in order to catch it. Capturing Pokémon is central to both the game and the Anime; a captured Pokémon can be used in battling and for quests to aid you, wheras Pokémon in the wild cannot. Pokémon that are captured, however, do not need to obey their masters; if the Pokémon's level exceeds that of the Badge you have, and that Pokémon is traded, it will disobey and refuse to attack during battles.

Captured Pokémon are stronger than Pokémon in the wild in the game. At the same level, a captured Pokémon will have more points in every statistic than a wild one; this is due to the fact that it is considered trained and therefore has more power. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between captured and wild Pokémon, giving the trainer a more decicive edge in wild battles. It's important to note, however, that Pokémon controlled by other trainers are just as strong statistically (at the same level) as the player's are.

See also: For information about how to catch a Pokémon, see Poké_Ball. For information about the items used to catch and raise Pokémon, see Items.