Withdraw (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 08:22, 25 July 2008 by CoolPikachu! (talk | contribs)
Jump to navigationJump to search
Withdraw
からにこもる Withdraw into Shell
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
???
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.

Effect

Generation I

Withdraw increases the user's defense by 1 level.

Withdraw will do nothing if the user's defense has reached a level of +6 or a value of 999. The effect of Withdraw is ignored by critical hits.

In the anime


Pokémon

Squirtle. Squirtle pulls all of its limbs into its shell for protection.

Cloyster. Cloyster clamps its shell shut, protecting its inner body from harm.

Super Smash Bros. Brawl

File:Squirtle Withdraw.jpg

In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Refugio
  • French: Repli
  • German: Panzerschutz

Template:Project MoveDex notice