Champion Stadium: Difference between revisions

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[[File:Champion Stadium background Masters.png|thumb|250px|The Champion Stadium arena]]
[[File:Champion Stadium background Masters.png|thumb|250px|The Champion Stadium arena]]
The '''Champion Stadium''' (Japanese: '''チャンピオンバトル''' ''Champion Battle'') is a special battle area in {{g|Masters EX}}. Introduced on August 28, 2020, shortly after the release of Version 2.0.0, it features battles against the [[Elite Four]] of a [[region]], followed by the corresponding [[Pokémon Champion]]. The Champion can only be challenged after all members of the Elite Four are defeated.
The '''Champion Stadium''' (Japanese: '''チャンピオンバトル''' ''Champion Battle'') is a special battle area in {{g|Masters EX}}. Introduced on August 28, 2020, shortly after the release of version 2.0.0, it features battles against the [[Elite Four]] of a [[region]], followed by the corresponding [[Pokémon Champion]]. The Champion can only be challenged after all members of the Elite Four are defeated.


The Hard difficulty level is unlocked after completing the Normal difficulty. The battles include special parameters that can affect both allies and opponents; these parameters change after each victory, and they are randomly selected each week. The battle against the Champion includes one set parameter and one that is selected from the parameters used in the Elite Four battles. Additionally, [[sync pair]]s used to defeat an Elite Four member cannot be used in later battles during a challenge The challenge can only be attempted on Hard difficulty or higher once for one region each week, until the full medal for that region is completed, in which players gain access to the Reset feature. The Pokémon used by the opponents and their weaknesses can change week to week.
The Hard difficulty level is unlocked after completing the Normal difficulty. The battles include special parameters that can affect both allies and opponents; these parameters change after each victory, and they are randomly selected each week. The battle against the Champion includes one set parameter and one that is selected from the parameters used in the Elite Four battles. Additionally, [[sync pair]]s used to defeat an Elite Four member cannot be used in later battles during a challenge The challenge can only be attempted on Hard difficulty or higher once each week, until the full medal for that region is completed, at which point players gain access to the Reset feature. The Pokémon used by the opponents and their weaknesses change from week to week, and the region available in the challenge rotates monthly. Since the addition of the Kalos Challenge, the region available rotates in the order of Kanto, Alola, Sinnoh, Hoenn, Johto, Kalos, and Unova.


Players can obtain Champion Spirits and 5★ Power-Up Tickets from completing battles. {{mas|Medal}}s can also be earned for each difficulty level above Normal and each region by achieving Hall of Fame status with all sync pair types.
Players can obtain Champion Spirits and 5★ Power-Up Tickets from completing battles. {{mas|Medal}}s can also be earned for each difficulty level above Normal for each region by achieving Hall of Fame status with all sync pair types.
 
Master Mode was introduced to Champion Stadium on December 28, 2020, along with the Johto Challenge. Once all 18 sync pair types have been entered into the Hall of Fame for a region, players can replay the challenge after completing it for the week, and various options become available to give the advantage to opponents. Players earn points for completing battles, based on the selected options, and they earn rewards for reaching point total thresholds. On December 6, 2021, the maximum number of points per battle was increased from 7500 to 10000, with new rewards added. On April 3, 2023, the maximum number of points per battle was increased to 12500 with the addition of new options and new rewards.
 
Victory Road was introduced to Champion Stadium on February 24, 2022. It acts as a guide for taking on difficult battles, such as the Hard difficulty battles in Champion Stadium, including story areas and battles using preset teams, with useful tips for completing the challenges. Players receive various rewards for completing Victory Road, including a One-Time-Only 5★-Select Scout Ticket that lets players choose [[Sygna Suit]] {{mas|Red}} and {{TP|Red|Charizard}}, Sygna Suit {{mas|Leaf}} and {{p|Venusaur}}, or Sygna Suit {{mas|Blue}} and {{p|Blastoise}}.


==Kanto Challenge==
==Kanto Challenge==
The Kanto Challenge was the first Champion Stadium challenge, available starting from August 28, 2020 to December 28, 2020. The second run was available from February 1, 2021 to March 1, 2021. The third run available from May 3 to 31, 2021.
{{main|Kanto Challenge}}
The Kanto Challenge was the first Champion Stadium challenge, first made available from August 28 to December 28, 2020. In this challenge, players need to defeat {{mas|Lorelei}}, {{mas|Bruno}}, {{mas|Agatha}}, and {{mas|Lance}} in order to challenge the Champion, {{mas|Blue}}.


===Normal===
Unlike all other Champion Stadium challenges, the Kanto Challenge is available in Normal difficulty. This difficulty level is always accessible from the Champion Stadium menu, and the weaknesses of its members do not change.
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Name
! style="background-color:#{{gold color light}}" rowspan=2 | Trainer
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | First-Time Rewards
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| Lorelei
| [[File:VSLorelei Masters.png|80px]]<br>{{mas|Lorelei}}
| [[File:Masters537.png|80px]]<br>{{p|Seismitoad}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters231.png|80px]]<br>{{p|Phanpy}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| Gems ×30<br>Champion Spirit ×10
| 500 coins
|- style="background:#fff;"
| Bruno
| [[File:VSBruno Masters.png|80px]]<br>{{mas|Bruno}}
| [[File:Masters307.png|80px]]<br>{{p|Meditite}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters760.png|80px]]<br>{{p|Bewear}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| Gems ×30<br>Champion Spirit ×10
| 500 coins
|- style="background:#fff;"
| Agatha
| [[File:VSAgatha Masters.png|80px]]<br>{{mas|Agatha}}
| [[File:Masters607.png|80px]]<br>{{p|Litwick}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters094.png|80px]]<br>{{TP|Agatha|Gengar}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters093.png|80px]]<br>{{p|Haunter}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| Gems ×30<br>Champion Spirit ×10
| 500 coins
|- style="background:#fff;"
| Lance
| [[File:VSLance Masters.png|80px]]<br>{{mas|Lance}}
| [[File:Masters373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters149.png|80px]]<br>{{TP|Lance|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters610.png|80px]]<br>{{p|Axew}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×30<br>Champion Spirit ×10
| 500 coins
|- style="background:#fff;"
| Blue
| [[File:VSBlue Masters.png|80px]]<br>{{mas|Blue}}
| [[File:Masters042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
| [[File:Masters018.png|80px]]<br>{{p|Pidgeot}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
| [[File:Masters169.png|80px]]<br>{{p|Crobat}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
| Gems ×30<br>Champion Spirit ×10
| 500 coins
|}
 
===Hard Lv. 1===
====Parameters====
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 28 to September 6, 2020
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | September 7 to 13, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% |Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | September 14 to 20, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | September 21 to 27, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | September 28 to October 4, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% |Special attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 5 to 11, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 12 to 18, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 19 to 25, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 26 to November 1, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | November 2 to 8, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | November 9 to 15, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | November 16 to 22, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | November 23 to 29, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | November 30 to December 6, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 7 to 13, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 14 to 20, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 21 to 27, 2020
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | February 1 to 8, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | February 8 to 15, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | February 15 to 22, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | February 22 to March 1, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | May 3 to 10, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | May 10 to 17, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | May 17 to 24, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | May 24 to 31, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | August 9 to 16, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | August 16 to 23, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | August 23 to 30, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | August 30 to September 6, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 6 to 13, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 13 to 20, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 20 to 27, 2021
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | December 27, 2021 to January 3, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 4 to 11, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 11 to 18, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 18 to 25, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 25 to May 2, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 3 to 10, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 10 to 17, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 17 to 24, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 24 to 31, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | October 31 to November 7, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 3 to 10, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 10 to 17, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 17 to 24, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3 | April 24 to May 1, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|}
|}
 
====Trainer teams====
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=5 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Lorelei
! style="background-color:#{{grey color light}}; width:100px" | Bruno
! style="background-color:#{{grey color light}}; width:100px" | Agatha
! style="background-color:#{{grey color light}}; width:100px" | Lance
! style="background-color:#{{gold color light}}; width:100px" | Blue
|- style="background:#fff"
| August 28 to September 6, 2020
| A
| A
| A
| A
| A
|- style="background:#fff"
| September 7 to 13, 2020
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| September 14 to 20, 2020
| A
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| September 21 to 27, 2020
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| September 28 to October 4, 2020
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| October 5 to 11, 2020
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| October 12 to 18, 2020
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| October 19 to 25, 2020
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| A
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| October 26 to November 1, 2020
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
|- style="background:#fff"
| November 2 to 8, 2020
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| November 9 to 15, 2020
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| November 16 to 22, 2020
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| November 23 to 29, 2020
| A
| style="background:#{{cute color light}};" | D
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| November 30 to December 6, 2020
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| December 7 to 13, 2020
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| December 14 to 20, 2020
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
| A
|- style="background:#fff"
| December 21 to 27, 2020
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| February 1 to 8, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| February 8 to 15, 2021
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| February 15 to 22, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
|- style="background:#fff"
| February 22 to March 1, 2021
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| May 3 to 10, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| May 10 to 17, 2021
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| May 17 to 24, 2021
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| May 24 to 31, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| A
| A
| A
|- style="background:#fff"
| August 9 to 16, 2021
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| August 16 to 23, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| August 23 to 30, 2021
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| August 30 to September 6, 2021
| A
| style="background:#{{beauty color light}};" | B
| A
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| December 6 to 13, 2021
| A
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| December 13 to 20, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| December 20 to 27, 2021
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| December 27, 2021 to January 3, 2022
| style="background:#{{beauty color light}};" | B
| A
| A
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| April 4 to 11, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| April 11 to 18, 2022
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| April 18 to 25, 2022
| style="background:#{{beauty color light}};" | B
| A
| A
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| April 25 to May 2, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
|- style="background:#fff"
| October 3 to 10, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| October 10 to 17, 2022
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| October 17 to 24, 2022
| style="background:#{{cool color light}};" | C
| A
| A
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| October 24 to 31, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| October 31 to November 7, 2022
| A
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| April 3 to 10, 2023
| A
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| April 10 to 17, 2023
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| April 17 to 24, 2023
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| April 24 to May 1, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=3 | [[File:VSLorelei Masters.png|80px]]<br>{{mas|Lorelei}}
| A
| [[File:Masters365.png|80px]]<br>{{p|Walrein}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters225.png|80px]]<br>{{p|Delibird}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters087.png|80px]]<br>{{p|Dewgong}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters279.png|80px]]<br>{{p|Pelipper}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cool color light}};"
| C
| [[File:Masters197.png|80px]]<br>{{p|Umbreon}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters510.png|80px]]<br>{{p|Liepard}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSBruno Masters.png|80px]]<br>{{mas|Bruno}}
| A
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters095.png|80px]]<br>{{TP|Bruno|Onix}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters075.png|80px]]<br>{{p|Graveler}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters534.png|80px]]<br>{{p|Conkeldurr}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters297.png|80px]]<br>{{p|Hariyama}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cool color light}};"
| C
| [[File:Masters127.png|80px]]<br>{{p|Pinsir}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters168.png|80px]]<br>{{p|Ariados}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cute color light}};"
| D
| [[File:Masters059.png|80px]]<br>{{p|Arcanine}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]
| [[File:Masters095.png|80px]]<br>{{TP|Bruno|Onix}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]
| [[File:Masters078.png|80px]]<br>{{p|Rapidash}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSAgatha Masters.png|80px]]<br>{{mas|Agatha}}
| A
| [[File:Masters429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters094.png|80px]]<br>{{TP|Agatha|Gengar}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters477.png|80px]]<br>{{p|Dusknoir}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters178.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cool color light}};"
| C
| [[File:Masters337.png|80px]]<br>{{p|Lunatone}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters094.png|80px]]<br>{{TP|Agatha|Gengar}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters338.png|80px]]<br>{{p|Solrock}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSLance Masters.png|80px]]<br>{{mas|Lance}}
| A
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters149.png|80px]]<br>{{TP|Lance|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters334.png|80px]]<br>{{p|Altaria}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters526.png|80px]]<br>{{p|Gigalith}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters142.png|80px]]<br>{{p|Aerodactyl}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters076.png|80px]]<br>{{p|Golem}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cool color light}};"
| C
| [[File:Masters553.png|80px]]<br>{{p|Krookodile}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters149.png|80px]]<br>{{TP|Lance|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSBlue Masters.png|80px]]<br>{{mas|Blue}}
| A
| [[File:Masters127.png|80px]]<br>{{p|Pinsir}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]
| [[File:Masters103.png|80px]]<br>{{p|Exeggutor}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]
| [[File:Masters071.png|80px]]<br>{{p|Victreebel}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters123.png|80px]]<br>{{p|Scyther}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]
| [[File:Masters018.png|80px]]<br>{{p|Pidgeot}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]
| [[File:Masters398.png|80px]]<br>{{p|Staraptor}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cool color light}};"
| C
| [[File:Masters678.png|80px]]<br>{{p|Meowstic}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters065.png|80px]]<br>{{p|Alakazam}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters326.png|80px]]<br>{{p|Grumpig}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|- style="background:#{{cute color light}};"
| D
| [[File:Masters700.png|80px]]<br>{{p|Sylveon}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]
| [[File:Masters103.png|80px]]<br>{{p|Exeggutor}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]
| [[File:Masters455.png|80px]]<br>{{p|Carnivine}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]
| 1000 coins<br>Champion Spirit ×5<br>{{tt|5★ Power-Up Ticket ×8|2 in first challenge}}
|}


==Johto Challenge==
==Johto Challenge==
The Johto Challenge was made available from December 28, 2020, to February 1, 2021. The Johto Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
{{main|Johto Challenge}}
 
The Johto Challenge was the second Champion Stadium challenge, first made available from December 28, 2020 to February 1, 2021. In this challenge, players need to defeat {{mas|Will}}, {{mas|Koga}}, {{mas|Bruno}}, and {{mas|Karen}} in order to challenge the Champion, {{mas|Lance}}.
The second run of this challenge was available from March 1, 2021, to April 5, 2021. The third run available from May 31 to July 5, 2021.
 
===Parameters===
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | December 28, 2020 to January 3, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 4 to 10, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 11 to 17, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 18 to 24, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 25 to 31, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 1 to 8, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 8 to 15, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 15 to 22, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 22 to 29, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 29 to April 5, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 31 to June 7, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 7 to 14, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 14 to 21, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 21 to 28, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 28 to July 5, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 6 to 13, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 13 to 20, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 20 to 27, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 27 to October 4, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | October 4 to 11, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 3 to 10, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 10 to 17, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 17 to 24, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 24 to 31, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 31 to February 7, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 6 to 13, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 13 to 20, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 20 to 27, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 27 to July 4, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 2 to 9, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 9 to 16, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 16 to 23, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 23 to 30, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | January 30 to February 6, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 7 to 14, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 14 to 21, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 21 to 28, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 28 to September 4, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=5 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Will
! style="background-color:#{{grey color light}}; width:100px" | Koga
! style="background-color:#{{grey color light}}; width:100px" | Bruno
! style="background-color:#{{grey color light}}; width:100px" | Karen
! style="background-color:#{{gold color light}}; width:100px" | Lance
|- style="background:#fff"
| December 28, 2020 to January 3, 2021
| A
| A
| A
| A
| A
|- style="background:#fff"
| January 4 to 10, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| January 11 to 17, 2021
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| January 18 to 24, 2021
| A
| style="background:#{{cute color light}};" | D
| A
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| January 25 to 31, 2021
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| March 1 to 8, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| March 8 to 15, 2021
| style="background:#{{cool color light}};" | C
| A
| A
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| March 15 to 22, 2021
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| March 22 to 29, 2021
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| March 29 to April 5, 2021
| A
| A
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| May 31 to June 7, 2021
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| June 7 to 14, 2021
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| June 14 to 21, 2021
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| June 21 to 28, 2021
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
| A
| A
|- style="background:#fff"
| June 28 to July 5, 2021
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| September 6 to 13, 2021
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| September 13 to 20, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| September 20 to 27, 2021
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| September 27 to October 4, 2021
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| October 4 to 11, 2021
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| January 3 to 10, 2022
| A
| style="background:#{{cute color light}};" | D
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| January 10 to 17, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| January 17 to 24, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| January 24 to 31, 2022
| A
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| January 31 to February 7, 2022
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| June 6 to 13, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| June 13 to 20, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| June 20 to 27, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| June 27 to July 4, 2022
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| January 2 to 9, 2023
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| January 9 to 16, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| January 16 to 23, 2023
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| January 23 to 30, 2023
| A
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| January 30 to February 6, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| August 7 to 14, 2023
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| August 14 to 21, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
|- style="background:#fff"
| August 21 to 28, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| August 28 to September 4, 2023
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=3 | [[File:VSWill Masters.png|80px]]<br>{{mas|Will}}
| A
| [[File:Masters065.png|80px]]<br>{{p|Alakazam}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters178.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters094.png|80px]]<br>{{p|Gengar}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters124.png|80px]]<br>{{p|Jynx}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters592.png|80px]]<br>{{p|Frillish}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters743.png|80px]]<br>{{p|Ribombee}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters103.png|80px]]<br>{{p|Exeggutor}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters763.png|80px]]<br>{{p|Tsareena}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSKoga Masters.png|80px]]<br>{{mas|Koga}}
| A
| [[File:Masters691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters169.png|80px]]<br>{{p|Crobat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters127.png|80px]]<br>{{p|Pinsir}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters049.png|80px]]<br>{{p|Venomoth}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters534.png|80px]]<br>{{p|Conkeldurr}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters123.png|80px]]<br>{{p|Scyther}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters168.png|80px]]<br>{{p|Ariados}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters015.png|80px]]<br>{{p|Beedrill}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters031.png|80px]]<br>{{p|Nidoqueen}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters089.png|80px]]<br>{{p|Muk}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters101.png|80px]]<br>{{p|Electrode}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSBruno Masters.png|80px]]<br>{{mas|Bruno}}
| A
| [[File:Masters534.png|80px]]<br>{{p|Conkeldurr}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters297.png|80px]]<br>{{p|Hariyama}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters308.png|80px]]<br>{{p|Medicham}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters107.png|80px]]<br>{{p|Hitmonchan}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters534.png|80px]]<br>{{p|Conkeldurr}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters232.png|80px]]<br>{{p|Donphan}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters095.png|80px]]<br>{{TP|Bruno|Onix}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters526.png|80px]]<br>{{p|Gigalith}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSKaren Masters.png|80px]]<br>{{mas|Karen}}
| A
| [[File:Masters053.png|80px]]<br>{{p|Persian}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters262.png|80px]]<br>{{p|Mightyena}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters579.png|80px]]<br>{{p|Reuniclus}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters197.png|80px]]<br>{{p|Umbreon}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters319.png|80px]]<br>{{p|Sharpedo}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters430.png|80px]]<br>{{p|Honchkrow}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters018.png|80px]]<br>{{p|Pidgeot}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSLance Masters.png|80px]]<br>{{mas|Lance}}
| A
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
| [[File:Masters130.png|80px]]<br>{{TP|Lance|Gyarados}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
| [[File:Masters365.png|80px]]<br>{{p|Walrein}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]
| [[File:Masters149.png|80px]]<br>{{TP|Lance|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]
| [[File:Masters230.png|80px]]<br>{{p|Kingdra}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters362.png|80px]]<br>{{p|Glalie}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters142.png|80px]]<br>{{p|Aerodactyl}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters006.png|80px]]<br>{{p|Charizard}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters059.png|80px]]<br>{{p|Arcanine}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}


==Hoenn Challenge==
==Hoenn Challenge==
The Hoenn Challenge was first made available from August 1 to September 5, 2022. The Hoenn Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
{{main|Hoenn Challenge}}
 
The Hoenn Challenge was the sixth Champion Stadium challenge, first made available from August 1 to September 5, 2022. In this challenge, players need to defeat {{mas|Sidney}}, {{mas|Phoebe}}, {{mas|Glacia}}, and {{mas|Drake}} in order to challenge the Champion. The Champion can be either {{mas|Steven}} or {{mas|Wallace}}.
The Champion battle of the Hoenn Challenge would switch between {{mas|Steven}} and {{mas|Wallace}}.
 
===Parameters===
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 1 to 8, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 8 to 15, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 15 to 22, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 22 to 29, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 29 to September 5, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | December 5 to 12, 2022
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | December 12 to 19, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | December 19 to 26, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | December 26, 2022 to January 2, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 3 to 10, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 10 to 17, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 17 to 24, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 24 to 31, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 31 to August 7, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Sidney
! style="background-color:#{{grey color light}}; width:100px" | Phoebe
! style="background-color:#{{grey color light}}; width:100px" | Glacia
! style="background-color:#{{grey color light}}; width:100px" | Drake
! style="background-color:#{{gold color light}}; width:100px" | Steven
! style="background-color:#{{gold color light}}; width:100px" | Wallace
|- style="background:#fff"
| August 1 to 8, 2022
| A
| A
| A
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
| August 8 to 15, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
| August 15 to 22, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| August 22 to 29, 2022
| A
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
|- style="background:#fff"
| August 29 to September 5, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
|- style="background:#fff"
| December 5 to 12, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
|- style="background:#fff"
| December 12 to 19, 2022
| A
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| December 19 to 26, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| December 26, 2022 to January 2, 2023
| A
| A
| A
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
| July 3 to 10, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
|- style="background:#fff"
| July 10 to 17, 2023
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
| July 17 to 24, 2023
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
|- style="background:#fff"
| July 24 to 31, 2023
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
| July 31 to August 7, 2023
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=3 | [[File:VSSidney Masters.png|80px]]<br>{{mas|Sidney}}
| A
| [[File:Masters430.png|80px]]<br>{{p|Honchkrow}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters359.png|80px]]<br>{{p|Absol}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters763.png|80px]]<br>{{p|Tsareena}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters332.png|80px]]<br>{{p|Cacturne}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters254.png|80px]]<br>{{p|Sceptile}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters510.png|80px]]<br>{{p|Liepard}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters275.png|80px]]<br>{{p|Shiftry}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters262.png|80px]]<br>{{p|Mightyena}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSPhoebe Masters.png|80px]]<br>{{mas|Phoebe}}
| A
| [[File:Masters429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters477.png|80px]]<br>{{p|Dusknoir}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters105A.png|80px]]<br>{{p|Marowak}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters354.png|80px]]<br>{{p|Banette}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters094.png|80px]]<br>{{p|Gengar}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters178.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSGlacia Masters.png|80px]]<br>{{mas|Glacia}}
| A
| [[File:Masters875I.png|80px]]<br>{{p|Eiscue}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters478.png|80px]]<br>{{p|Froslass}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters124.png|80px]]<br>{{p|Jynx}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters087.png|80px]]<br>{{p|Dewgong}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters365.png|80px]]<br>{{p|Walrein}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters091.png|80px]]<br>{{p|Cloyster}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters362.png|80px]]<br>{{p|Glalie}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters584.png|80px]]<br>{{p|Vanilluxe}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSDrake Masters.png|80px]]<br>{{mas|Drake}}
| A
| [[File:Masters149.png|80px]]<br>{{p|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters230.png|80px]]<br>{{p|Kingdra}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters715.png|80px]]<br>{{p|Noivern}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters149.png|80px]]<br>{{p|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters445.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters445.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSSteven Masters.png|80px]]<br>{{mas|Steven}}
| A
| [[File:Masters208.png|80px]]<br>{{p|Steelix}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters376.png|80px]]<br>{{TP|Steven|Metagross}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters884.png|80px]]<br>{{p|Duraludon}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters409.png|80px]]<br>{{p|Rampardos}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters306.png|80px]]<br>{{p|Aggron}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters476.png|80px]]<br>{{p|Probopass}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters338.png|80px]]<br>{{p|Solrock}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters344.png|80px]]<br>{{p|Claydol}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters337.png|80px]]<br>{{p|Lunatone}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}}
| A
| [[File:Masters460.png|80px]]<br>{{p|Abomasnow}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters272.png|80px]]<br>{{p|Ludicolo}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters047.png|80px]]<br>{{p|Parasect}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters024.png|80px]]<br>{{p|Arbok}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters073.png|80px]]<br>{{p|Tentacruel}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters336.png|80px]]<br>{{p|Seviper}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters119.png|80px]]<br>{{p|Seaking}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters730.png|80px]]<br>{{p|Primarina}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}


==Sinnoh Challenge==
==Sinnoh Challenge==
The Sinnoh Challenge was made available from May 2 to June 5, 2022. The Sinnoh Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
{{main|Sinnoh Challenge}}
 
The Sinnoh Challenge was the fifth Champion Stadium challenge, first made available from May 2 to June 5, 2022. In this challenge, players need to defeat {{mas|Aaron}}, {{mas|Bertha}}, {{mas|Flint}}, and {{mas|Lucian}} in order to challenge the Champion, {{mas|Cynthia}}.
===Parameters===
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 2 to 9, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 9 to 16, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 16 to 23, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 23 to 30, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 30 to June 6, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 7 to 14, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 14 to 21, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 21 to 28, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 28 to December 5, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 5 to 12, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 12 to 19, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 19 to 26, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | June 26 to July 3, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Aaron
! style="background-color:#{{grey color light}}; width:100px" | Bertha
! style="background-color:#{{grey color light}}; width:100px" | Flint
! style="background-color:#{{grey color light}}; width:100px" | Lucian
! style="background-color:#{{gold color light}}; width:100px" | Cynthia
|- style="background:#fff"
| May 2 to 9, 2022
| A
| A
| A
| A
| A
|- style="background:#fff"
| May 9 to 16, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| May 16 to 23, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| May 23 to 30, 2022
| A
| A
| A
| style="background:#{{cute color light}};" | D
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| May 30 to June 6, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| November 7 to 14, 2022
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| November 14 to 21, 2022
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{beauty color light}};" | B
| A
|- style="background:#fff"
| November 21 to 28, 2022
| A
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| November 28 to December 5, 2022
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| June 5 to 12, 2023
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| June 12 to 19, 2023
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
|- style="background:#fff"
| June 19 to 26, 2023
| A
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
| June 26 to July 3, 2023
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=3 | [[File:VSAaron Masters.png|80px]]<br>{{mas|Aaron}}
| A
| [[File:Masters127.png|80px]]<br>{{p|Pinsir}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters214.png|80px]]<br>{{p|Heracross}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters123.png|80px]]<br>{{p|Scyther}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters768.png|80px]]<br>{{p|Golisopod}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters416.png|80px]]<br>{{p|Vespiquen}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters284.png|80px]]<br>{{p|Masquerain}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters758.png|80px]]<br>{{p|Salazzle}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters452.png|80px]]<br>{{p|Drapion}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters024.png|80px]]<br>{{p|Arbok}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSBertha Masters.png|80px]]<br>{{mas|Bertha}}
| A
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters464 f.png|80px]]<br>{{p|Rhyperior}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters553.png|80px]]<br>{{p|Krookodile}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters034.png|80px]]<br>{{p|Nidoking}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters031.png|80px]]<br>{{p|Nidoqueen}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters105.png|80px]]<br>{{p|Marowak}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters450 f.png|80px]]<br>{{p|Hippowdon}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters028.png|80px]]<br>{{p|Sandslash}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSFlint Masters.png|80px]]<br>{{mas|Flint}}
| A
| [[File:Masters324.png|80px]]<br>{{p|Torkoal}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters059.png|80px]]<br>{{p|Arcanine}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters257.png|80px]]<br>{{p|Blaziken}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters392.png|80px]]<br>{{TP|Flint|Infernape}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters500.png|80px]]<br>{{p|Emboar}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters038.png|80px]]<br>{{p|Ninetales}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters467.png|80px]]<br>{{p|Magmortar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters078.png|80px]]<br>{{p|Rapidash}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSLucian Masters.png|80px]]<br>{{mas|Lucian}}
| A
| [[File:Masters124.png|80px]]<br>{{p|Jynx}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters080.png|80px]]<br>{{p|Slowbro}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters121.png|80px]]<br>{{p|Starmie}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters103.png|80px]]<br>{{p|Exeggutor}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters475.png|80px]]<br>{{p|Gallade}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters308.png|80px]]<br>{{p|Medicham}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters579.png|80px]]<br>{{p|Reuniclus}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters203.png|80px]]<br>{{p|Girafarig}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters065.png|80px]]<br>{{p|Alakazam}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters437.png|80px]]<br>{{p|Bronzong}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters376.png|80px]]<br>{{p|Metagross}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSCynthia Masters.png|80px]]<br>{{mas|Cynthia}}
| A
| [[File:Masters359.png|80px]]<br>{{p|Absol}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters442.png|80px]]<br>{{p|Spiritomb}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters197.png|80px]]<br>{{p|Umbreon}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters508.png|80px]]<br>{{p|Stoutland}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters474.png|80px]]<br>{{p|Porygon-Z}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters143.png|80px]]<br>{{p|Snorlax}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters036.png|80px]]<br>{{p|Clefable}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters468.png|80px]]<br>{{p|Togekiss}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters282.png|80px]]<br>{{p|Gardevoir}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters445.png|80px]]<br>{{TP|Cynthia|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}


==Unova Challenge==
==Unova Challenge==
The Unova Challenge was made available from April 5 to May 3, 2021. The Unova Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
{{main|Unova Challenge}}
The Unova Challenge was the third Champion Stadium challenge, first made available from April 5 to May 3, 2021. In this challenge, players need to defeat {{mas|Grimsley}}, {{mas|Marshal}}, {{mas|Shauntal}}, and {{mas|Caitlin}} in order to challenge the Champion. The Champion can be either {{mas|Alder}} or {{mas|Iris}}.


The second run of this challenge available from July 5, 2021, to August 9, 2021.
==Kalos Challenge==
{{main|Kalos Challenge}}
The Kalos Challenge was the seventh Champion Stadium challenge, first made available from February 6 to March 6, 2023. In this challenge, players need to defeat {{mas|Wikstrom}}, [[Malva]], {{mas|Drasna}}, and {{mas|Siebold}} in order to challenge the Champion, {{mas|Diantha}}.


Unlike the other Challenges, the Champion battle of the Unova Challenge would switch between {{mas|Alder}} and {{mas|Iris}}.
==Alola Challenge==
{{main|Alola Challenge}}
The Alola Challenge was the fourth Champion Stadium challenge, first made available from October 11 to November 7, 2021. In this challenge, players need to defeat {{mas|Olivia}}, {{mas|Acerola}}, {{mas|Kahili}}, and a fourth Elite Four member in order to challenge the Champion. The fourth member can be either {{mas|Hala}} or {{mas|Molayne}}, and the Champion can be either {{mas|Kukui}} or {{mas|Hau}}.


===Parameters===
==Challenge history==
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
|- style="background-color:#{{masters color light}}"
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="{{roundytl|5px}}" | Dates
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
! style="{{roundytr|5px}}" | Challenge available
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | April 5 to 12, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | April 12 to 19, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | April 19 to 26, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | April 26 to May 3, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 5 to 12, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 12 to 19, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 19 to 26, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 26 to August 2, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attacks moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 2 to 9, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 8 to 15, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 15 to 22, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 22 to 29, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 29 to December 6, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 7 to 14, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 14 to 21, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 21 to 28, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 28 to April 4, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 5 to 12, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats buffs are more effective.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 12 to 19, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 19 to 26, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 26 to October 3, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 6 to 13, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 13 to 20, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 20 to 27, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 27 to April 3, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Grimsley
! style="background-color:#{{grey color light}}; width:100px" | Marshal
! style="background-color:#{{grey color light}}; width:100px" | Shauntal
! style="background-color:#{{grey color light}}; width:100px" | Caitlin
! style="background-color:#{{gold color light}}; width:100px" | Alder
! style="background-color:#{{gold color light}}; width:100px" | Iris
|- style="background:#fff"
| April 5 to 12, 2021
| A
| A
| A
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
| April 12 to 19, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
| April 19 to 26, 2021
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| April 26 to May 3, 2021
| August 28 to December 28, 2020
| style="background:#{{cute color light}};" | D
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| July 5 to 12, 2021
| December 28, 2020 to February 1, 2021
| A
| style="background-color:#{{johto color light}}" | Johto Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| July 12 to 19, 2021
| February 1 to March 1, 2021
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| July 19 to 26, 2021
| March 1 to April 5, 2021
| style="background:#{{cute color light}};" | D
| style="background-color:#{{johto color light}}" | Johto Challenge
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| July 26 to August 2, 2021
| April 5 to May 3, 2021
| style="background:#{{cool color light}};" | C
| style="background-color:#{{unova color light}}" | Unova Challenge
| A
| A
| A
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| August 2 to 9, 2021
| May 3 to 31, 2021
| A
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| November 8 to 15, 2021
| May 31 to July 5, 2021
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{johto color light}}" | Johto Challenge
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| November 15 to 22, 2021
| July 5 to August 9, 2021
| style="background:#{{cute color light}};" | D
| style="background-color:#{{unova color light}}" | Unova Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| November 22 to 29, 2021
| August 9 to September 6, 2021
| A
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{cute color light}};" | D
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| November 29 to December 6, 2021
| September 6 to October 11, 2021
| style="background:#{{cool color light}};" | C
| style="background-color:#{{johto color light}}" | Johto Challenge
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| March 7 to 14, 2022
| October 11 to November 8, 2021
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{alola color light}}" | Alola Challenge
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| March 14 to 21, 2022
| November 8 to December 6, 2021
| style="background:#{{cute color light}};" | D
| style="background-color:#{{unova color light}}" | Unova Challenge
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| March 21 to 28, 2022
| December 6, 2021 to January 3, 2022
| A
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| March 28 to April 4, 2022
| January 3 to February 7, 2022
| style="background:#{{cool color light}};" | C
| style="background-color:#{{johto color light}}" | Johto Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| September 5 to 12, 2022
| February 7 to March 7, 2022
| A
| style="background-color:#{{alola color light}}" | Alola Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| September 12 to 19, 2022
| March 7 to April 4, 2022
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{unova color light}}" | Unova Challenge
| style="background:#{{cute color light}};" | D
| A
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| September 19 to 26, 2022
| April 4 to May 2, 2022
| style="background:#{{cool color light}};" | C
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| September 26 to October 3, 2022
| May 2 to June 6, 2022
| style="background:#{{cute color light}};" | D
| style="background-color:#{{sinnoh color light}}" | Sinnoh Challenge
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| March 6 to 13, 2023
| June 6 to July 4, 2022
| A
| style="background-color:#{{johto color light}}" | Johto Challenge
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| March 13 to 20, 2023
| July 4 to August 1, 2022
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{alola color light}}" | Alola Challenge
| style="background:#{{cute color light}};" | D
| A
| A
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
| March 20 to 27, 2023
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
| March 27 to April 3, 2023
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| A
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=4 | [[File:VSGrimsley Masters.png|80px]]<br>{{mas|Grimsley}}
| A
| [[File:Masters215.png|80px]]<br>{{p|Sneasel}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters526.png|80px]]<br>{{p|Gigalith}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters553.png|80px]]<br>{{p|Krookodile}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters319.png|80px]]<br>{{p|Sharpedo}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters053A.png|80px]]<br>{{p|Persian}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters510.png|80px]]<br>{{p|Liepard}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters197.png|80px]]<br>{{p|Umbreon}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters082.png|80px]]<br>{{p|Magneton}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters625.png|80px]]<br>{{p|Bisharp}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters448.png|80px]]<br>{{p|Lucario}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSMarshal Masters.png|80px]]<br>{{mas|Marshal}}
| A
| [[File:Masters067.png|80px]]<br>{{p|Machoke}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters538.png|80px]]<br>{{p|Throh}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters297.png|80px]]<br>{{p|Hariyama}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters763.png|80px]]<br>{{p|Tsareena}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters286.png|80px]]<br>{{p|Breloom}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters455.png|80px]]<br>{{p|Carnivine}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters057.png|80px]]<br>{{p|Primeape}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters534.png|80px]]<br>{{p|Conkeldurr}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters297.png|80px]]<br>{{p|Hariyama}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters067.png|80px]]<br>{{p|Machoke}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters539.png|80px]]<br>{{p|Sawk}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters308.png|80px]]<br>{{p|Medicham}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSShauntal Masters.png|80px]]<br>{{mas|Shauntal}}
| A
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters094.png|80px]]<br>{{p|Gengar}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters094.png|80px]]<br>{{p|Gengar}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSCaitlin Masters.png|80px]]<br>{{mas|Caitlin}}
| A
| [[File:Masters124.png|80px]]<br>{{p|Jynx}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters579.png|80px]]<br>{{p|Reuniclus}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters065.png|80px]]<br>{{p|Alakazam}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters592.png|80px]]<br>{{p|Frillish}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters178.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters326.png|80px]]<br>{{p|Grumpig}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters518.png|80px]]<br>{{p|Musharna}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=1 | [[File:VSAlder Masters.png|80px]]<br>{{mas|Alder}}
| A
| [[File:Masters149.png|80px]]<br>{{p|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters637.png|80px]]<br>{{p|Volcarona}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters334.png|80px]]<br>{{p|Altaria}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=2 | [[File:VSIris Champion Masters.png|80px]]<br>{{mas|Iris}}<br><small>(Alt.)</small>
| A
| [[File:Masters784.png|80px]]<br>{{p|Kommo-o}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters612.png|80px]]<br>{{TP|Iris|Haxorus}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters334.png|80px]]<br>{{p|Altaria}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]<span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}
 
==Kalos Challenge==
The Kalos Challenge was made available from February 6 to March 6, 2023. The Kalos Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
 
===Parameters===
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 6 to 13, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 13 to 20, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 20 to 27, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 27 to March 6, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 4 to 11, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | September 11 to 18, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Wikstrom
! style="background-color:#{{grey color light}}; width:100px" | Malva
! style="background-color:#{{grey color light}}; width:100px" | Drasna
! style="background-color:#{{grey color light}}; width:100px" | Siebold
! style="background-color:#{{gold color light}}; width:100px" | Diantha
|- style="background:#fff"
|- style="background:#fff"
| February 6 to 13, 2023
| August 1 to September 5, 2022
| A
| style="background-color:#{{hoenn color light}}" | Hoenn Challenge
| A
| A
| A
| A
|- style="background:#fff"
|- style="background:#fff"
| February 13 to 20, 2023
| September 5 to October 3, 2022
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{unova color light}}" | Unova Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| February 20 to 27, 2023
| October 3 to November 7, 2022
| style="background:#{{cool color light}};" | C
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| A
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
|- style="background:#fff"
| February 27 to March 6, 2023
| November 7 to December 5, 2022
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{sinnoh color light}}" | Sinnoh Challenge
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
|- style="background:#fff"
| September 4 to 11, 2023
| December 5, 2022 to January 2, 2023
| style="background:#{{cool color light}};" | C
| style="background-color:#{{hoenn color light}}" | Hoenn Challenge
| A
| style="background:#{{cool color light}};" | C
| A
| A
|- style="background:#fff"
|- style="background:#fff"
| September 11 to 18, 2023
| January 2 to February 6, 2023
| A
| style="background-color:#{{johto color light}}" | Johto Challenge
| style="background:#{{cool color light}};" | C
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=3 | [[File:VSWikstrom Masters.png|80px]]<br>{{mas|Wikstrom}}
| A
| [[File:Masters105A.png|80px]]<br>{{p|Marowak}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters681.png|80px]]<br>{{p|Aegislash}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters376.png|80px]]<br>{{p|Metagross}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters601.png|80px]]<br>{{p|Klinklang}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters476.png|80px]]<br>{{p|Probopass}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters306.png|80px]]<br>{{p|Aggron}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters051A.png|80px]]<br>{{p|Dugtrio}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters212.png|80px]]<br>{{p|Scizor}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters589.png|80px]]<br>{{p|Escavalier}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSMalva Masters.png|80px]]<br>[[Malva]]
| A
| [[File:Masters136.png|80px]]<br>{{p|Flareon}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters663.png|80px]]<br>{{p|Talonflame}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters038.png|80px]]<br>{{p|Ninetales}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters668 f.png|80px]]<br>{{p|Pyroar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters059.png|80px]]<br>{{p|Arcanine}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSDrasna Masters.png|80px]]<br>{{mas|Drasna}}
| A
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters334.png|80px]]<br>{{p|Altaria}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters715.png|80px]]<br>{{p|Noivern}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters149.png|80px]]<br>{{p|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters621.png|80px]]<br>{{p|Druddigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters031.png|80px]]<br>{{p|Nidoqueen}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters034.png|80px]]<br>{{p|Nidoking}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSSiebold Masters.png|80px]]<br>{{mas|Siebold}}
| A
| [[File:Masters087.png|80px]]<br>{{p|Dewgong}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters689.png|80px]]<br>{{p|Barbaracle}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters224.png|80px]]<br>{{p|Octillery}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters272.png|80px]]<br>{{p|Ludicolo}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters121.png|80px]]<br>{{p|Starmie}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters080.png|80px]]<br>{{p|Slowbro}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters260.png|80px]]<br>{{p|Swampert}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters693.png|80px]]<br>{{p|Clawitzer}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters537.png|80px]]<br>{{p|Seismitoad}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSDiantha Masters.png|80px]]<br>{{mas|Diantha}}
| A
| [[File:Masters257.png|80px]]<br>{{p|Blaziken}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters701.png|80px]]<br>{{p|Hawlucha}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters392.png|80px]]<br>{{p|Infernape}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters584.png|80px]]<br>{{p|Vanilluxe}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters615.png|80px]]<br>{{p|Cryogonal}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters730.png|80px]]<br>{{p|Primarina}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters282.png|80px]]<br>{{TP|Diantha|Gardevoir}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters858.png|80px]]<br>{{p|Hatterene}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters464 f.png|80px]]<br>{{p|Rhyperior}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters697.png|80px]]<br>{{p|Tyrantrum}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters839.png|80px]]<br>{{p|Coalossal}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}
 
==Alola Challenge==
The Alola Challenge was made available from October 11 to November 7, 2021. The Alola Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
 
Similar to Unova, the Champion battle of the Alola Challenge would switch between {{mas|Kukui}} and {{mas|Hau}}. As well as this, {{mas|Hala}} and {{mas|Molayne}} will switch between who is battled depending on the week.
 
===Parameters===
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | October 11 to 18, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | October 18 to 25, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | October 25 to November 1, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | November 1 to 8, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 7 to 14, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 14 to 21, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 21 to 28, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 28 to March 7, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 4 to 11, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 11 to 18, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 18 to 25, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 25 to 31, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 1 to 8, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 8 to 15, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 15 to 22, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 22 to 29, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | May 29 to June 5, 2023
|- style="background:#fff;"
| Width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| Width=20% | Elite Four Round 4
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Hala
! style="background-color:#{{grey color light}}; width:100px" | Molayne
! style="background-color:#{{grey color light}}; width:100px" | Olivia
! style="background-color:#{{grey color light}}; width:100px" | Acerola
! style="background-color:#{{grey color light}}; width:100px" | Kahili
! style="background-color:#{{gold color light}}; width:100px" | Kukui
! style="background-color:#{{gold color light}}; width:100px" | Hau
|- style="background:#fff"
|- style="background:#fff"
| October 11 to 18, 2021
| February 6 to March 6, 2023
| A
| style="background-color:#{{kalos color light}}" | Kalos Challenge
| style="background:#{{grey color}};" |
| A
| A
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| October 18 to 25, 2021
| March 6 to April 3, 2023
| style="background:#{{grey color}};" |
| style="background-color:#{{unova color light}}" | Unova Challenge
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| October 25 to November 1, 2021
| April 3 to May 1, 2023
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{grey color}};" |
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| November 1 to 8, 2021
| May 1 to June 5, 2023
| style="background:#{{grey color}};" |
| style="background-color:#{{alola color light}}" | Alola Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| February 7 to 14, 2022
| June 5 to July 3, 2023
| A
| style="background-color:#{{sinnoh color light}}" | Sinnoh Challenge
| style="background:#{{grey color}};" |
| style="background:#{{cool color light}};" | C
| A
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| February 14 to 21, 2022
| July 3 to August 7, 2023
| style="background:#{{grey color}};" |
| style="background-color:#{{hoenn color light}}" | Hoenn Challenge
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| style="background:#{{cute color light}};" | D
|- style="background:#fff"
|- style="background:#fff"
| February 21 to 28, 2022
| August 7 to September 4, 2023
| style="background:#{{cool color light}};" | C
| style="background-color:#{{johto color light}}" | Johto Challenge
| style="background:#{{grey color}};" |
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| February 28 to March 7, 2022
| September 4 to October 2, 2023
| style="background:#{{grey color}};" |
| style="background-color:#{{kalos color light}}" | Kalos Challenge
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
|- style="background:#fff"
| July 4 to 11, 2022
| October 2 to November 6, 2023
| style="background:#{{grey color}};" |
| style="background-color:#{{unova color light}}" | Unova Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| July 11 to 18, 2022
| November 6 to December 4, 2023
| A
| style="background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{grey color}};" |
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| July 18 to 25, 2022
| December 4, 2023 to January 1, 2024
| style="background:#{{grey color}};" |
| style="background-color:#{{alola color light}}" | Alola Challenge
| A
| A
| style="background:#{{beauty color light}};" | B
| A
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| July 25 to August 1, 2022
| January 1 to February 5, 2024
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{sinnoh color light}}" | Sinnoh Challenge
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| May 1 to 8, 2023
| February 5 to March 4, 2024
| A
| style="background-color:#{{hoenn color light}}" | Hoenn Challenge
| style="background:#{{grey color}};" |
| style="background:#{{cool color light}};" | C
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| May 8 to 15, 2023
| March 4 to April 1, 2024
| style="background:#{{grey color}};" |
| style="background-color:#{{johto color light}}" | Johto Challenge
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
|- style="background:#fff"
| May 15 to 22, 2023
| April 1 to 29, 2024
| style="background:#{{beauty color light}};" | B
| style="background-color:#{{kalos color light}}" | Kalos Challenge
| style="background:#{{grey color}};" |
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
|- style="background:#fff"
|- style="background:#fff"
| May 22 to 29, 2023
| April 29 to June 3, 2024
| style="background:#{{grey color}};" |
| style="background-color:#{{unova color light}}" | Unova Challenge
| A
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{grey color}};" |
| A
|- style="background:#fff"
|- style="background:#fff"
| May 29 to June 5, 2023
| style="{{roundybl|5px}}" | June 3 to July 1, 2024
| style="background:#{{grey color}};" |
| style="{{roundybr|5px}}; background-color:#{{kanto color light}}" | Kanto Challenge
| style="background:#{{beauty color light}};" | B
| style="background:#{{cool color light}};" | C
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{grey color}};" |
| style="background:#{{cute color light}};" | D
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| rowspan=3 | [[File:VSHala Masters.png|80px]]<br>{{mas|Hala}}
| A
| [[File:Masters057.png|80px]]<br>{{p|Primeape}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters740.png|80px]]<br>{{p|Crabominable}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters475.png|80px]]<br>{{p|Gallade}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters057.png|80px]]<br>{{p|Primeape}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| [[File:Masters297.png|80px]]<br>{{p|Hariyama}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters448.png|80px]]<br>{{p|Lucario}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters760.png|80px]]<br>{{p|Bewear}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters428.png|80px]]<br>{{p|Lopunny}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSMolayne Masters.png|80px]]<br>{{mas|Molayne}}
| A
| [[File:Masters028A.png|80px]]<br>{{p|Sandslash}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters376.png|80px]]<br>{{p|Metagross}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters448.png|80px]]<br>{{p|Lucario}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters777.png|80px]]<br>{{p|Togedemaru}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters625.png|80px]]<br>{{p|Bisharp}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters082.png|80px]]<br>{{p|Magneton}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters208.png|80px]]<br>{{p|Steelix}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters051A.png|80px]]<br>{{p|Dugtrio}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters028A.png|80px]]<br>{{p|Sandslash}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSOlivia Masters.png|80px]]<br>{{mas|Olivia}}
| A
| [[File:Masters476.png|80px]]<br>{{p|Probopass}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters076A.png|80px]]<br>{{p|Golem}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters409.png|80px]]<br>{{p|Rampardos}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters095.png|80px]]<br>{{p|Onix}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters476.png|80px]]<br>{{p|Probopass}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters141.png|80px]]<br>{{p|Kabutops}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters526.png|80px]]<br>{{p|Gigalith}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters745Mn.png|80px]]<br>{{TP|Olivia|Lycanroc}}<br><small>Midnight Form</small><br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| [[File:Masters076.png|80px]]<br>{{p|Golem}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSAcerola Masters.png|80px]]<br>{{mas|Acerola}}
| A
| [[File:Masters592.png|80px]]<br>{{p|Frillish}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters592.png|80px]]<br>{{p|Frillish}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| [[File:Masters778.png|80px]]<br>{{p|Mimikyu}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters094.png|80px]]<br>{{p|Gengar}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSKahili Masters.png|80px]]<br>{{mas|Kahili}}
| A
| [[File:Masters142.png|80px]]<br>{{p|Aerodactyl}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters733.png|80px]]<br>{{p|Toucannon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters468.png|80px]]<br>{{p|Togekiss}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters169.png|80px]]<br>{{p|Crobat}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters225.png|80px]]<br>{{p|Delibird}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters628.png|80px]]<br>{{p|Braviary}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=3 | [[File:VSKukui Masters.png|80px]]<br>{{mas|Kukui}}
| A
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters745.png|80px]]<br>{{TP|Professor Kukui|Lycanroc}}<br><small>Midday Form</small><br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters565.png|80px]]<br>{{p|Carracosta}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters038.png|80px]]<br>{{p|Ninetales}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters727.png|80px]]<br>{{TP|Professor Kukui|Incineroar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters123.png|80px]]<br>{{p|Scyther}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters724.png|80px]]<br>{{p|Decidueye}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters286.png|80px]]<br>{{p|Breloom}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSHau Masters.png|80px]]<br>{{mas|Hau}}
| A
| [[File:Masters065.png|80px]]<br>{{p|Alakazam}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters026A.png|80px]]<br>{{p|Raichu}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters862.png|80px]]<br>{{p|Obstagoon}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters715.png|80px]]<br>{{p|Noivern}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters445.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters407.png|80px]]<br>{{p|Roserade}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters724.png|80px]]<br>{{p|Decidueye}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters082.png|80px]]<br>{{p|Magneton}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters468.png|80px]]<br>{{p|Togekiss}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters730.png|80px]]<br>{{p|Primarina}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| [[File:Masters282.png|80px]]<br>{{p|Gardevoir}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}
|}


==Missions==
==Missions==
{| class="roundy" style="background:#{{orange color}}; border:3px solid #{{gold color light}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Mission
|- style="background-color:#{{masters color light}}"
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Reward
! style="{{roundytl|5px}}" | Mission
! style="{{roundytr|5px}}" | Reward
|- style="background:#fff"
|- style="background:#fff"
| Complete the following ×1: Blue<br>in Champion Stadium: Kanto Challenge on Normal
| Complete the following ×1: Blue<br>in Champion Stadium: Kanto Challenge on Normal
Line 5,900: Line 199:
| [[File:Masters Medal Kalos MVP Lv 1.png|100px]]<br>Kalos MVP Lv. 1
| [[File:Masters Medal Kalos MVP Lv 1.png|100px]]<br>Kalos MVP Lv. 1
|- style="background:#fff"
|- style="background:#fff"
| Enter 18 types of sync pairs into the Hall of Fame from the following:<br>Champion Stadium: Alola Challenge on Hard Lv. 1
| style="{{roundybl|5px}}" | Enter 18 types of sync pairs into the Hall of Fame from the following:<br>Champion Stadium: Alola Challenge on Hard Lv. 1
| [[File:Masters Medal Alola MVP Lv 1.png|100px]]<br>Alola MVP Lv. 1
| style="{{roundybr|5px}}" | [[File:Masters Medal Alola MVP Lv 1.png|100px]]<br>Alola MVP Lv. 1
|}
|}


==Master Mode==
==Master Mode==
Master Mode was introduced to Champion Stadium on December 28, 2020, along with the Johto Challenge. Once all 18 sync pair types have been entered into the Hall of Fame for a region, players can replay the challenge after completing it for the week, and various parameter options become available that either give the opponent an advantage or give the player a disadvantage. Players earn points for completing battles, based on the selected parameters, and they earn rewards for reaching point total thresholds. Initially, the maximum number of points that could be earned per battle was 1500, with rewards available up to a total score of 7500 points. On December 6, 2021, the maximum number of points per battle was increased to 2000, with rewards now available up to 10000 points. On April 3, 2023, the maximum number of points per battle was increased to 2500, with new options added and rewards available up to 12500 points. On November 6, 2023, the maximum number of points per battle was increased to 3000, with rewards available up to 15000 points.
===Parameters===
===Parameters===
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
The parameters highlighted in blue have been available since April 3, 2023.
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Effect
{| class="roundy" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! style="background-color:#{{gold color light}}" | Points
|- style="background-color:#{{masters color light}}"
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Description
! style="{{roundytl|5px}}" | Effect
! Points
! style="{{roundytr|5px}}" | Description
|- style="background:#fff"
|- style="background:#fff"
| Physical Dmg. Reduction
| Physical Dmg. Reduction
| 50
| 50
| At the start of battle, the opponents’ field of play gains permanent physical damage reduction.
| At the start of battle, the opponents' field of play gains permanent physical damage reduction.
|- style="background:#fff"
|- style="background:#fff"
| Special Dmg. Reduction
| Special Dmg. Reduction
| 50
| 50
| At the start of battle, the opponents’ field of play gains permanent special damage reduction.
| At the start of battle, the opponents' field of play gains permanent special damage reduction.
|- style="background:#fff"
|- style="background:#fff"
| Max Sync Countdown -1
| Max Sync Countdown -1
Line 5,934: Line 237:
| 50
| 50
| Opponents become immune to status conditions.
| Opponents become immune to status conditions.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Interference Immunity{{tt|*|As of April 3, 2023}}
| Interference Immunity
| 50
| 50
| Prevents the opponenet from flinching, becoming confused, or becoming trapped.
| Prevents the opponenet from flinching, becoming confused, or becoming trapped.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Strike Sync Pairs Take ×3 Damage{{tt|*|As of April 3, 2023}}
| Strike Sync Pairs Take ×3 Damage
| 50
| 50
| All allied physical strike sync pairs and special strike sync pairs receive three times the damage when hit by an attack move.
| All allied physical strike sync pairs and special strike sync pairs receive three times the damage when hit by an attack move.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Tech Sync Pairs Take ×3 Damage{{tt|*|As of April 3, 2023}}
| Tech Sync Pairs Take ×3 Damage
| 50
| 50
| All allied tech sync pairs receive three times the damage when hit by an attack move.
| All allied tech sync pairs receive three times the damage when hit by an attack move.
Line 5,982: Line 285:
| 100
| 100
| Every time an opponent's attack is successful, powers up that opponent's attacks by 10%.
| Every time an opponent's attack is successful, powers up that opponent's attacks by 10%.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Five Stats ↑ 3 at Start{{tt|*|As of April 3, 2023}}
| Five Stats ↑ 3 at Start
| 100
| 100
| At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def and Speed of all opposing sync pairs by 3 stat ranks.
| At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def and Speed of all opposing sync pairs by 3 stat ranks.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Five Stats ↓ 3 at Start{{tt|*|As of April 3, 2023}}
| Five Stats ↓ 3 at Start
| 100
| 100
| At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def and Speed of all allied sync pairs by 3 stat ranks.
| At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def and Speed of all allied sync pairs by 3 stat ranks.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Physical Damage Reduction 8{{tt|*|As of April 3, 2023}}
| Physical Damage Reduction 8
| 100
| 100
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Special Damage Reduction 8{{tt|*|As of April 3, 2023}}
| Special Damage Reduction 8
| 100
| 100
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Support Sync Pairs Take ×3 Damage{{tt|*|As of April 3, 2023}}
| Support Sync Pairs Take ×3 Damage
| 100
| 100
| All allied support sync pairs receive three times the damage when hit by an attack move.
| All allied support sync pairs receive three times the damage when hit by an attack move.
Line 6,009: Line 312:
| Critical-Hit Defense
| Critical-Hit Defense
| 150
| 150
| At the start of battle, the opponents’ field of play gains permanent critical-hit defense.
| At the start of battle, the opponents' field of play gains permanent critical-hit defense.
|- style="background:#fff"
|- style="background:#fff"
| Attack & Sp. Atk ↑ 5
| Attack & Sp. Atk ↑ 5
Line 6,018: Line 321:
| 150
| 150
| Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
| Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Can't Change Zone, Weather, or Terrain{{tt|*|As of April 3, 2023}}
| Can't Change Zone, Weather, or Terrain
| 150
| 150
| The user cannot change the weather, terrain, or zone.
| The user cannot change the weather, terrain, or zone.
Line 6,049: Line 352:
| Ally Move Gauge Max -2
| Ally Move Gauge Max -2
| 300
| 300
| Reduces allied sync pairs’ move gauge maximum by 2.
| Reduces allied sync pairs' move gauge maximum by 2.
|- style="background:#fff"
|- style="background:#fff"
| Max HP ↑ 6
| Max HP ↑ 6
| 300
| 300
| Raises the maximum HP of all opposing sync pairs by 60%.
| Raises the maximum HP of all opposing sync pairs by 60%.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Standard Damage Reduction 8{{tt|*|As of April 3, 2023}}
| Standard Damage Reduction 8
| 300
| 300
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| Max HP ↑ 8{{tt|*|As of April 3, 2023}}
| Max HP ↑ 8
| 400
| 400
| Raises the maximum HP of all opposing sync pairs by 80%.
| Raises the maximum HP of all opposing sync pairs by 80%.
|- style="background:#fff"
|- style="background:#fff"
| Strength ↑ 6
| style="{{roundybl|5px}}" | Strength ↑ 6
| 600
| 600
| Increases the strength of all opposing sync pairs by the equivalent of 60 level(s).
| style="{{roundybr|5px}}" | Increases the strength of all opposing sync pairs by the equivalent of 60 level(s).
|}
|}


===Rewards===
===Rewards===
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
The rewards highlighted in blue have been available since August 9, 2021. Sprint Move Candy Coins were first made available on October 2, 2023 and Field Move Candy Coins were first made available on November 6, 2023.
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" |Total Points
{| class="roundy" style="margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Item received
|- style="background-color:#{{masters color light}}"
! style="{{roundytl|5px}}" | Total Points
! style="{{roundytr|5px}}" | Item received
|- style="background:#fff"
|- style="background:#fff"
| 600
| 600
Line 6,080: Line 385:
|- style="background:#fff"
|- style="background:#fff"
| 1200
| 1200
| [[File:Masters Strike Move Candy Coin.png|60px]][[File:Masters Tech Move Candy Coin.png|60px]][[File:Masters Support Move Candy Coin.png|60px]]<br>Move Candy Coin (Strike, Tech, or Support)
| [[File:Masters Strike Move Candy Coin.png|60px]][[File:Masters Tech Move Candy Coin.png|60px]][[File:Masters Support Move Candy Coin.png|60px]][[File:Masters Sprint Move Candy Coin.png|60px]][[File:Masters Field Move Candy Coin.png|60px]]<br>Strike, Tech, Support, Sprint,<br>or Field Move Candy Coin ×1
|- style="background:#fff"
|- style="background:#fff"
| 1500
| 1500
Line 6,095: Line 400:
|- style="background:#fff"
|- style="background:#fff"
| 2700
| 2700
| [[File:Masters 5 Star Power-Up.png|60px]]<br>5★ Power-Up
| [[File:Masters 5 Star Power-Up.png|60px]]<br>5★ Power-Up ×1
|- style="background:#fff"
|- style="background:#fff"
| 3000
| 3000
Line 6,111: Line 416:
| 4200
| 4200
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×10
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×10
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| 4500{{tt|*|As of August 9, 2021}}
| 4500
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×15
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×15
|- style="background:#fff"
|- style="background:#fff"
| 5000
| 5000
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| 5250{{tt|*|As of August 9, 2021}}
| 5250
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
|- style="background:#fff"
|- style="background:#fff"
| 5500
| 5500
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| 5750{{tt|*|As of August 9, 2021}}
| 5750
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
|- style="background:#fff"
|- style="background:#fff"
| 6000
| 6000
| [[File:Masters Co-op Sync Orb.png|60px]]<br>Co-op Sync Orb ×2000
| [[File:Masters Co-op Sync Orb.png|60px]]<br>Co-op Sync Orb ×2000
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| 6250{{tt|*|As of August 9, 2021}}
| 6250
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
|- style="background:#fff"
|- style="background:#fff"
| 6500
| 6500
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| 6750{{tt|*|As of August 9, 2021}}
| 6750
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
|- style="background:#fff"
|- style="background:#fff"
| 7000
| 7000
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
| [[File:Masters Skill Sphere.png|60px]]<br>Skill Sphere ×100
|- style="background:#fff"
|- style="background-color:#{{masters color light}}"
| 7250{{tt|*|As of August 9, 2021}}
| 7250
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×5
|- style="background:#fff"
|- style="background:#fff"
| 7500
| 7500
| [[File:Masters Co-op Sync Orb.png|60px]]<br>Co-op Sync Orb ×2000
| [[File:Masters Co-op Sync Orb.png|60px]]<br>Co-op Sync Orb ×2000
|- style="background-color:#{{masters color light}}"
! colspan=2 | Since December 6, 2021
|- style="background:#fff"
|- style="background:#fff"
| 8000{{tt|*|As of December 6, 2021}}
| 8000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×10
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×10
|- style="background:#fff"
|- style="background:#fff"
| 8500{{tt|*|As of December 6, 2021}}
| 8500
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 9000{{tt|*|As of December 6, 2021}}
| 9000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 9500{{tt|*|As of December 6, 2021}}
| 9500
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 10000{{tt|*|As of December 6, 2021}}
| 10000
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×10
| [[File:Masters Battle Point.png|60px]]<br>Battle Points ×10
|- style="background-color:#{{masters color light}}"
! colspan=2 | Since April 3, 2023
|- style="background:#fff"
|- style="background:#fff"
| 10500{{tt|*|As of April 3, 2023}}
| 10500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
|- style="background:#fff"
| 11000{{tt|*|As of April 3, 2023}}
| 11000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 11500{{tt|*|As of April 3, 2023}}
| 11500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
|- style="background:#fff"
| 12000{{tt|*|As of April 3, 2023}}
| 12000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 12500{{tt|*|As of April 3, 2023}}
| 12500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|}
 
==Victory Road==
[[File:Masters Victory Road artwork.jpg|thumb|300px|Artwork by Rokoh Hashibi]]
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 | Name
! style="background-color:#{{gold color light}}" rowspan=2 colspan=3 | Trainers
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" rowspan=2 | First-time Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| Challenge N
| colspan=3 | [[File:VSN Masters.png|80px]]<br>{{mas|N}}
|
| [[File:Masters545.png|80px]]<br>{{p|Scolipede}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]
|
| Gems ×300<br>5★ Scout Ticket ×5<br>4★ Level-Up Manual ×100<br>3★ Level-Up Manual ×300<br>3-Pack Great Drink Set ×900<br>3-Pack Ultra Drink Set ×460<br>Gym Leader Notes ×30
|- style="background:#fff;"
| Challenge Lance
| [[File:VSDiantha Masters.png|80px]]<br>{{mas|Diantha}}
| [[File:VSLance Masters.png|80px]]<br>{{mas|Lance}}
| [[File:VSIris Champion Masters.png|80px]]<br>{{mas|Iris}}<br><small>(Alt.)</small>
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters160.png|80px]]<br>{{p|Feraligatr}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| Gems ×300<br>5★ Scout Ticket ×5<br>4★ Level-Up Manual ×100<br>3★ Level-Up Manual ×300<br>3-Pack Ultra Drink Set ×1500<br>3-Pack Drink + Set ×800<br>Gym Leader Notes ×70<br>Elite Four Notes ×20
|- style="background:#fff;"
| Challenge Steven
| colspan=3 | [[File:VSSteven Masters.png|80px]]<br>{{mas|Steven}}
|
| [[File:Masters142.png|80px]]<br>{{p|Aerodactyl}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]
|
| Gems ×300<br>5★ Scout Ticket ×5<br>4★ Level-Up Manual ×100<br>3★ Level-Up Manual ×300<br>3-Pack Drink + Set ×1200<br>3-Pack Great Drink + Set ×600<br>Elite Four Notes ×50
|- style="background:#fff;"
| Challenge Wallace
| colspan=3 | [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}}
|
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]
|
| Gems ×300<br>5★ Scout Ticket ×5<br>4★ Level-Up Manual ×100<br>3★ Level-Up Manual ×300<br>3-Pack Great Drink + Set ×1600<br>3-Pack Ultra Drink + Set ×800
|- style="background:#fff;"
| Critical Hits: Part 1
| colspan=3 rowspan=2 | [[File:VSLeon Masters.png|80px]]<br>{{mas|Leon}}
| rowspan=2 |
| rowspan=2 | [[File:Masters537.png|80px]]<br>{{p|Seismitoad}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]
| rowspan=2 |
| Gems ×100
|- style="background:#fff;"
| Challenge Leon
| Gems ×300<br>5★ Scout Ticket ×5<br>4★ Level-Up Manual ×100<br>3★ Level-Up Manual ×300<br>3-Pack Ultra Drink + Set ×1600<br>3-Pack Drink ++ Set ×800
|- style="background:#fff;"
| Challenge Cynthia
| colspan=3 | [[File:VSCynthia Masters.png|80px]]<br>{{mas|Cynthia}}
|
| [[File:Masters448.png|80px]]<br>{{p|Lucario}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]
|
| Gems ×300<br>5★ Scout Ticket ×5
|- style="background:#fff;"
| Challenge Red
| [[File:VSLeaf Sygna Masters.png|80px]]<br>{{mas|Leaf}}<br><small>[[Sygna Suit]]</small>
| [[File:VSRed Sygna Masters.png|80px]]<br>{{mas|Red}}<br><small>[[Sygna Suit]]</small>
| [[File:VSBlue Sygna Masters.png|80px]]<br>{{mas|Blue}}<br><small>[[Sygna Suit]]</small>
| [[File:Masters003.png|80px]]<br>{{p|Venusaur}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters006.png|80px]]<br>{{TP|Red|Charizard}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters009.png|80px]]<br>{{p|Blastoise}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| Gems ×300
|}
 
==Pasio Special Stadium==
The Pasio Special Stadium is a special, limited-time event in the Champion Stadium. It runs concurrently with the normal Champion Stadium challenges. During the event, players are challenged to battle against a mix of Elite Four and a Champion from different regions, with all five battles sharing one featured type weakness.
 
The usual rules apply to the Pasio Special Stadium as to the normal Stadium with regards to restricting sync pairs after they are used to win a battle, special parameters, and the use of Master Mode options, although the Master Mode point rewards differ from in the normal Stadium.
 
===Grass===
This event ran from April 11 to 25, 2023.
 
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Atk!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{grass color light}}" colspan=3 | Pokémon
! style="background-color:#{{grass color light}}" rowspan=2 | First-Time Rewards
! style="background-color:#{{grass color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| [[File:VSLorelei Masters.png|80px]]<br>{{mas|Lorelei}}
| [[File:Masters365.png|80px]]<br>{{p|Walrein}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters131.png|80px]]<br>{{p|Lapras}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSBruno Masters.png|80px]]<br>{{mas|Bruno}}
| [[File:Masters232.png|80px]]<br>{{p|Donphan}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters095.png|80px]]<br>{{TP|Bruno|Onix}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters526.png|80px]]<br>{{p|Gigalith}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSBertha Masters.png|80px]]<br>{{mas|Bertha}}
| [[File:Masters105.png|80px]]<br>{{p|Marowak}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters450 f.png|80px]]<br>{{p|Hippowdon}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters028.png|80px]]<br>{{p|Sandslash}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSGrimsley Masters.png|80px]]<br>{{mas|Grimsley}}
| [[File:Masters553.png|80px]]<br>{{p|Krookodile}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters319.png|80px]]<br>{{p|Sharpedo}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters248.png|80px]]<br>{{p|Tyranitar}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#{{grass color}}"
| colspan=6 |
|- style="background:#fff;"
| [[File:VSSerena Champion Masters.png|80px]]<br>{{mas|Serena}}<br><small>(Champion)</small>
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]
| [[File:Masters658.png|80px]]<br>{{p|Greninja}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]
| [[File:Masters693.png|80px]]<br>{{p|Clawitzer}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]
| Gems ×300
| 1000 coins
|}
 
===Ice===
This event ran from June 27 to July 11, 2023.
 
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| Width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
! style="background-color:#{{ice color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{ice color light}}" colspan=3 | Pokémon
! style="background-color:#{{ice color light}}" rowspan=2 | First-Time Rewards
! style="background-color:#{{ice color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| [[File:VSAgatha Masters.png|80px]]<br>{{mas|Agatha}}
| [[File:Masters178.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSKoga Masters.png|80px]]<br>{{mas|Koga}}
| [[File:Masters691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters169.png|80px]]<br>{{p|Crobat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSDrake Masters.png|80px]]<br>{{mas|Drake}}
| [[File:Masters445.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters445.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSShauntal Masters.png|80px]]<br>{{mas|Shauntal}}
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#{{ice color}}"
| colspan=6 |
|- style="background:#fff;"
| [[File:VSMarnie Champion Masters.png|80px]]<br>{{mas|Marnie}}<br><small>(Champion)</small>
| [[File:Masters430.png|80px]]<br>{{p|Honchkrow}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters0146G.png|80px]]<br>{{p|Moltres}}<br><small>{{rf|Galarian|Form}}</small><br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| Gems ×300
| 1000 coins
|}
 
===Fire===
This event ran from August 30 to September 15, 2023.
 
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
! style="background-color:#{{fire color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{fire color light}}" colspan=3 | Pokémon
! style="background-color:#{{fire color light}}" rowspan=2 | First-Time Rewards
! style="background-color:#{{fire color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
| [[File:VSKoga Masters.png|80px]]<br>{{mas|Koga}}
| [[File:Masters123.png|80px]]<br>{{p|Scyther}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters168.png|80px]]<br>{{p|Ariados}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters015.png|80px]]<br>{{p|Beedrill}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSGlacia Masters.png|80px]]<br>{{mas|Glacia}}
| [[File:Masters875I.png|80px]]<br>{{p|Eiscue}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters478.png|80px]]<br>{{p|Froslass}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters124.png|80px]]<br>{{p|Jynx}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSGrimsley Masters.png|80px]]<br>{{mas|Grimsley}}
| [[File:Masters082.png|80px]]<br>{{p|Magneton}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters625.png|80px]]<br>{{p|Bisharp}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters448.png|80px]]<br>{{p|Lucario}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#fff;"
| [[File:VSMolayne Masters.png|80px]]<br>{{mas|Molayne}}
| [[File:Masters028A.png|80px]]<br>{{p|Sandslash}}<br><small>{{rf|Alolan|Form}}</small><br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters376.png|80px]]<br>{{p|Metagross}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters448.png|80px]]<br>{{p|Lucario}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| Gems ×100
| 1000 coins
|- style="background:#{{fire color}}"
| colspan=6 |
|- style="background:#fff;"
| [[File:VSRed Champion Masters.png|80px]]<br>{{mas|Red}}<br><small>(Champion)</small>
| [[File:Masters471.png|80px]]<br>{{p|Glaceon}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]
| [[File:Masters144.png|80px]]<br>{{p|Articuno}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]
| [[File:Masters461.png|80px]]<br>{{p|Weavile}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]
| Gems ×300
| 1000 coins
|}
 
===Master Mode Rewards===
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" |Total Points
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Item received
|- style="background:#fff"
| 500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
| 1000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 1500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
| 2000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 2500
| [[File:Masters Certificate of Excellence.png|60px]]<br>Certificate of Excellence
|- style="background:#fff"
| 3000
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
| 3500
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 4000
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background-color:#{{masters color light}}"
! colspan=2 | Since November 6, 2023
|- style="background:#fff"
|- style="background:#fff"
| 4500
| 13000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 5000
| 13500
| [[File:Masters Certificate of Excellence.png|60px]]<br>Certificate of Excellence
|- style="background:#fff"
| 5500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
|- style="background:#fff"
| 6000
| 14000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
|- style="background:#fff"
| 6500
| 14500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
|- style="background:#fff"
| 7000
| style="{{roundybl|5px}}" | 15000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
| style="{{roundybr|5px}}" | [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 7500
| [[File:Masters Certificate of Excellence.png|60px]]<br>Certificate of Excellence
|- style="background:#fff"
| 8000
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
| 8500
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 9000
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
| 9500
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 10000
| [[File:Masters Certificate of Excellence.png|60px]]<br>Certificate of Excellence
|- style="background:#fff"
| 10500
| [[File:Masters 5 Star Power-Up Ticket.png|60px]]<br>5★ Power-Up Ticket ×5
|- style="background:#fff"
| 11000
| [[File:Masters Move Candy Coin.png|60px]]<br>Move Candy Coin
|- style="background:#fff"
| 11500
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 12000
| [[File:Masters Champion Spirit.png|60px]]<br>Champion Spirit ×5
|- style="background:#fff"
| 12500
| [[File:Masters Certificate of Excellence.png|60px]]<br>Certificate of Excellence
|}
|}
==Victory Road==
{{main|Victory Road (Masters)}}
Victory Road was introduced to Champion Stadium on February 24, 2022. It acts as a guide for taking on difficult battles, such as the Hard difficulty battles in Champion Stadium, including story areas and battles using preset teams, with useful tips for completing the challenges. Players receive various rewards for completing Victory Road, including a One-Time-Only 5★-Select Scout Ticket that lets players choose {{sync|Red|Charizard|sygna=y}}, {{sync|Leaf|Venusaur|sygna=y}}, or {{sync|Blue|Blastoise|sygna=y}}.
==Pasio Special Stadium==
{{main|Pasio Special Stadium}}
Pasio Special Stadium is a special, limited-time event in the Champion Stadium. It runs concurrently with the normal Champion Stadium challenges. During the event, players are challenged to battle against a mix of Elite Four and a Champion from different regions, with all five battles sharing one featured type weakness.
The usual rules apply to the Pasio Special Stadium as to the normal Stadium with regards to restricting sync pairs after they are used to win a battle, special parameters, and the use of Master Mode options, although the Master Mode point rewards differ from in the normal Stadium.


==Trivia==
==Trivia==
* As Champion Stadium opponents, {{mas|Phoebe}}, {{mas|Caitlin}} and {{mas|Acerola}} share the same set of weaknesses: {{t|Electric}}, {{t|Ghost}}, and {{t|Dark}}.
* As Champion Stadium opponents, {{mas|Phoebe}}, {{mas|Caitlin}} and {{mas|Acerola}} share the same set of weaknesses: {{t|Electric}}, {{t|Ghost}}, and {{t|Dark}}.
* {{mas|Karen}} is the only female {{t|Bug}}- weak opponent in the Champion Stadium.
* {{mas|Karen}} is the only female {{t|Bug}}-weak opponent in the Champion Stadium.
* {{mas|Glacia}} is the only female {{t|Fire}}- weak opponent in the Champion Stadium.
* {{mas|Glacia}} is the only female {{t|Fire}}-weak opponent in the Champion Stadium.
* {{mas|Diantha}} is the only female {{t|Flying}}- weak opponent in the Champion Stadium.
* {{mas|Diantha}} is the only female {{t|Flying}}-weak opponent in the Champion Stadium.
* The Hoenn Challenge is the only Hard level challenge in which none of the opponents can have four weaknesses.
* [[Malva]] and {{mas|Drasna}} are the only Champion Stadium opponents that were not playable before the end of their region's Champion Stadium debut.
* The Kalos Challenge is the only Hard level challenge in which the Ghost- weak and Dark- weak opponents are not the same Trainer.
** Malva is the only Champion Stadium opponent that still does not form a playable sync pair.
** Therefore, it took 1109 days (since the introduction of the Champion Stadium on August 28, 2020) for any Hard level challenge to feature both Ghost- weak and Dark- weak stages during the same week. Players could battle against Ghost- weak {{masWikstrom}} and Dark- weak [[Malva]] from September 11 to 18, 2023.
* Despite {{mas|Victor}} and {{p|Spectrier}} being released in August 2023, the Johto Challenge that ran that month didn't feature any Ghost- weak stages.


==In other languages==
==In other languages==
{{langtable|color={{orange color}}|bordercolor={{gold color}}
{{langtable|color={{masters color light}}|bordercolor={{masters color dark}}
|zh_yue=冠軍對戰 ''{{tt|Gungwān Deuijin|Champion Battle}}''
|zh_yue=冠軍對戰 ''{{tt|Gungwān Deuijin|Champion Battle}}''
|zh_cmn=冠軍對戰 ''{{tt|Guànjūn Duìzhàn|Champion Battle}}''
|zh_cmn=冠軍對戰 ''{{tt|Guànjūn Duìzhàn|Champion Battle}}''

Latest revision as of 21:32, 10 June 2024

The Champion Stadium arena

The Champion Stadium (Japanese: チャンピオンバトル Champion Battle) is a special battle area in Pokémon Masters EX. Introduced on August 28, 2020, shortly after the release of version 2.0.0, it features battles against the Elite Four of a region, followed by the corresponding Pokémon Champion. The Champion can only be challenged after all members of the Elite Four are defeated.

The Hard difficulty level is unlocked after completing the Normal difficulty. The battles include special parameters that can affect both allies and opponents; these parameters change after each victory, and they are randomly selected each week. The battle against the Champion includes one set parameter and one that is selected from the parameters used in the Elite Four battles. Additionally, sync pairs used to defeat an Elite Four member cannot be used in later battles during a challenge The challenge can only be attempted on Hard difficulty or higher once each week, until the full medal for that region is completed, at which point players gain access to the Reset feature. The Pokémon used by the opponents and their weaknesses change from week to week, and the region available in the challenge rotates monthly. Since the addition of the Kalos Challenge, the region available rotates in the order of Kanto, Alola, Sinnoh, Hoenn, Johto, Kalos, and Unova.

Players can obtain Champion Spirits and 5★ Power-Up Tickets from completing battles. Medals can also be earned for each difficulty level above Normal for each region by achieving Hall of Fame status with all sync pair types.

Kanto Challenge

Main article: Kanto Challenge

The Kanto Challenge was the first Champion Stadium challenge, first made available from August 28 to December 28, 2020. In this challenge, players need to defeat Lorelei, Bruno, Agatha, and Lance in order to challenge the Champion, Blue.

Unlike all other Champion Stadium challenges, the Kanto Challenge is available in Normal difficulty. This difficulty level is always accessible from the Champion Stadium menu, and the weaknesses of its members do not change.

Johto Challenge

Main article: Johto Challenge

The Johto Challenge was the second Champion Stadium challenge, first made available from December 28, 2020 to February 1, 2021. In this challenge, players need to defeat Will, Koga, Bruno, and Karen in order to challenge the Champion, Lance.

Hoenn Challenge

Main article: Hoenn Challenge

The Hoenn Challenge was the sixth Champion Stadium challenge, first made available from August 1 to September 5, 2022. In this challenge, players need to defeat Sidney, Phoebe, Glacia, and Drake in order to challenge the Champion. The Champion can be either Steven or Wallace.

Sinnoh Challenge

Main article: Sinnoh Challenge

The Sinnoh Challenge was the fifth Champion Stadium challenge, first made available from May 2 to June 5, 2022. In this challenge, players need to defeat Aaron, Bertha, Flint, and Lucian in order to challenge the Champion, Cynthia.

Unova Challenge

Main article: Unova Challenge

The Unova Challenge was the third Champion Stadium challenge, first made available from April 5 to May 3, 2021. In this challenge, players need to defeat Grimsley, Marshal, Shauntal, and Caitlin in order to challenge the Champion. The Champion can be either Alder or Iris.

Kalos Challenge

Main article: Kalos Challenge

The Kalos Challenge was the seventh Champion Stadium challenge, first made available from February 6 to March 6, 2023. In this challenge, players need to defeat Wikstrom, Malva, Drasna, and Siebold in order to challenge the Champion, Diantha.

Alola Challenge

Main article: Alola Challenge

The Alola Challenge was the fourth Champion Stadium challenge, first made available from October 11 to November 7, 2021. In this challenge, players need to defeat Olivia, Acerola, Kahili, and a fourth Elite Four member in order to challenge the Champion. The fourth member can be either Hala or Molayne, and the Champion can be either Kukui or Hau.

Challenge history

Dates Challenge available
August 28 to December 28, 2020 Kanto Challenge
December 28, 2020 to February 1, 2021 Johto Challenge
February 1 to March 1, 2021 Kanto Challenge
March 1 to April 5, 2021 Johto Challenge
April 5 to May 3, 2021 Unova Challenge
May 3 to 31, 2021 Kanto Challenge
May 31 to July 5, 2021 Johto Challenge
July 5 to August 9, 2021 Unova Challenge
August 9 to September 6, 2021 Kanto Challenge
September 6 to October 11, 2021 Johto Challenge
October 11 to November 8, 2021 Alola Challenge
November 8 to December 6, 2021 Unova Challenge
December 6, 2021 to January 3, 2022 Kanto Challenge
January 3 to February 7, 2022 Johto Challenge
February 7 to March 7, 2022 Alola Challenge
March 7 to April 4, 2022 Unova Challenge
April 4 to May 2, 2022 Kanto Challenge
May 2 to June 6, 2022 Sinnoh Challenge
June 6 to July 4, 2022 Johto Challenge
July 4 to August 1, 2022 Alola Challenge
August 1 to September 5, 2022 Hoenn Challenge
September 5 to October 3, 2022 Unova Challenge
October 3 to November 7, 2022 Kanto Challenge
November 7 to December 5, 2022 Sinnoh Challenge
December 5, 2022 to January 2, 2023 Hoenn Challenge
January 2 to February 6, 2023 Johto Challenge
February 6 to March 6, 2023 Kalos Challenge
March 6 to April 3, 2023 Unova Challenge
April 3 to May 1, 2023 Kanto Challenge
May 1 to June 5, 2023 Alola Challenge
June 5 to July 3, 2023 Sinnoh Challenge
July 3 to August 7, 2023 Hoenn Challenge
August 7 to September 4, 2023 Johto Challenge
September 4 to October 2, 2023 Kalos Challenge
October 2 to November 6, 2023 Unova Challenge
November 6 to December 4, 2023 Kanto Challenge
December 4, 2023 to January 1, 2024 Alola Challenge
January 1 to February 5, 2024 Sinnoh Challenge
February 5 to March 4, 2024 Hoenn Challenge
March 4 to April 1, 2024 Johto Challenge
April 1 to 29, 2024 Kalos Challenge
April 29 to June 3, 2024 Unova Challenge
June 3 to July 1, 2024 Kanto Challenge

Missions

Mission Reward
Complete the following ×1: Blue
in Champion Stadium: Kanto Challenge on Normal
Masters Medal Champ in the Making.png
Champ in the Making
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Kanto Challenge on Hard Lv. 1
Masters Medal Kanto MVP Lv 1.png
Kanto MVP Lv. 1
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Johto Challenge on Hard Lv. 1
Masters Medal Johto MVP Lv 1.png
Johto MVP Lv. 1
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Hoenn Challenge on Hard Lv. 1
Masters Medal Hoenn MVP Lv 1.png
Hoenn MVP Lv. 1
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Sinnoh Challenge on Hard Lv. 1
Masters Medal Sinnoh MVP Lv 1.png
Sinnoh MVP Lv. 1
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Unova Challenge on Hard Lv. 1
Masters Medal Unova MVP Lv 1.png
Unova MVP Lv. 1
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Kalos Challenge on Hard Lv. 1
Masters Medal Kalos MVP Lv 1.png
Kalos MVP Lv. 1
Enter 18 types of sync pairs into the Hall of Fame from the following:
Champion Stadium: Alola Challenge on Hard Lv. 1
Masters Medal Alola MVP Lv 1.png
Alola MVP Lv. 1

Master Mode

Master Mode was introduced to Champion Stadium on December 28, 2020, along with the Johto Challenge. Once all 18 sync pair types have been entered into the Hall of Fame for a region, players can replay the challenge after completing it for the week, and various parameter options become available that either give the opponent an advantage or give the player a disadvantage. Players earn points for completing battles, based on the selected parameters, and they earn rewards for reaching point total thresholds. Initially, the maximum number of points that could be earned per battle was 1500, with rewards available up to a total score of 7500 points. On December 6, 2021, the maximum number of points per battle was increased to 2000, with rewards now available up to 10000 points. On April 3, 2023, the maximum number of points per battle was increased to 2500, with new options added and rewards available up to 12500 points. On November 6, 2023, the maximum number of points per battle was increased to 3000, with rewards available up to 15000 points.

Parameters

The parameters highlighted in blue have been available since April 3, 2023.

Effect Points Description
Physical Dmg. Reduction 50 At the start of battle, the opponents' field of play gains permanent physical damage reduction.
Special Dmg. Reduction 50 At the start of battle, the opponents' field of play gains permanent special damage reduction.
Max Sync Countdown -1 50 The total number of moves opponents need to use before they can unleash a sync move is reduced by 1.
Attack & Sp. Atk ↑ 1 50 Raises the Attack and Sp. Atk of all opposing sync pairs by 10%.
Defense & Sp. Def ↑ 1 50 Raises the Defense and Sp. Def of all opposing sync pairs by 10%.
No Status Conditions 50 Opponents become immune to status conditions.
Interference Immunity 50 Prevents the opponenet from flinching, becoming confused, or becoming trapped.
Strike Sync Pairs Take ×3 Damage 50 All allied physical strike sync pairs and special strike sync pairs receive three times the damage when hit by an attack move.
Tech Sync Pairs Take ×3 Damage 50 All allied tech sync pairs receive three times the damage when hit by an attack move.
Strength ↑ 1 100 Increases the strength of all opposing sync pairs by the equivalent of 10 level(s).
Sync Buff ↑ 5 100 Increases the effectiveness of the stat boosts that all opponents receive after an opponent uses a sync move by 50%.
Attack & Sp. Atk ↑ 3 100 Raises the Attack and Sp. Atk of all opposing sync pairs by 30%.
Defense & Sp. Def ↑ 3 100 Raises the Defense and Sp. Def of all opposing sync pairs by 30%.
Max HP ↑ 2 100 Raises the maximum HP of all opposing sync pairs by 20%.
No Stat Reduction 100 Opponents become immune to all stat-lowering effects.
Ally Healing ↓ 5 100 Reduces the HP restored by allies’ healing moves by 50%.
Half Ally MP 100 Halves the MP of all allied sync pairs.
Power ↑ on Hit 1 100 Every time an opponent's attack is successful, powers up that opponent's attacks by 10%.
Five Stats ↑ 3 at Start 100 At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def and Speed of all opposing sync pairs by 3 stat ranks.
Five Stats ↓ 3 at Start 100 At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def and Speed of all allied sync pairs by 3 stat ranks.
Physical Damage Reduction 8 100 Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
Special Damage Reduction 8 100 Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
Support Sync Pairs Take ×3 Damage 100 All allied support sync pairs receive three times the damage when hit by an attack move.
Gradual Healing 150 At the start of battle, all opposing sync pairs begin to gradually heal themselves.
Critical-Hit Defense 150 At the start of battle, the opponents' field of play gains permanent critical-hit defense.
Attack & Sp. Atk ↑ 5 150 Raises the Attack and Sp. Atk of all opposing sync pairs by 50%.
Defense & Sp. Def ↑ 5 150 Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
Can't Change Zone, Weather, or Terrain 150 The user cannot change the weather, terrain, or zone.
Strength ↑ 2 200 Increases the strength of all opposing sync pairs by the equivalent of 20 level(s).
Max Sync Countdown ↑ 2 200 The total number of moves opponents need to use before they can unleash a sync move is reduced by 2.
Ally HP ↓ 5 200 At the start of battle, reduces the HP of all allied sync pairs by 50% of their maximum HP.
Max HP ↑ 4 200 Raises the maximum HP of all opposing sync pairs by 40%.
Power ↑ on Hit 2 200 Every time an opponent's attack is successful, powers up that opponent's attacks by 20%.
Strength ↑ 3 300 Increases the strength of all opposing sync pairs by the equivalent of 30 level(s).
Ally Move Gauge Max -2 300 Reduces allied sync pairs' move gauge maximum by 2.
Max HP ↑ 6 300 Raises the maximum HP of all opposing sync pairs by 60%.
Standard Damage Reduction 8 300 Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
Max HP ↑ 8 400 Raises the maximum HP of all opposing sync pairs by 80%.
Strength ↑ 6 600 Increases the strength of all opposing sync pairs by the equivalent of 60 level(s).

Rewards

The rewards highlighted in blue have been available since August 9, 2021. Sprint Move Candy Coins were first made available on October 2, 2023 and Field Move Candy Coins were first made available on November 6, 2023.

Total Points Item received
600 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
900 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
1200 Masters Strike Move Candy Coin.pngMasters Tech Move Candy Coin.pngMasters Support Move Candy Coin.pngMasters Sprint Move Candy Coin.pngMasters Field Move Candy Coin.png
Strike, Tech, Support, Sprint,
or Field Move Candy Coin ×1
1500 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
1800 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
2100 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
2400 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
2700 Masters 5 Star Power-Up.png
5★ Power-Up ×1
3000 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
3300 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
3600 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
3900 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
4200 Masters Champion Spirit.png
Champion Spirit ×10
4500 Masters Battle Point.png
Battle Points ×15
5000 Masters Skill Sphere.png
Skill Sphere ×100
5250 Masters Battle Point.png
Battle Points ×5
5500 Masters Skill Sphere.png
Skill Sphere ×100
5750 Masters Battle Point.png
Battle Points ×5
6000 Masters Co-op Sync Orb.png
Co-op Sync Orb ×2000
6250 Masters Battle Point.png
Battle Points ×5
6500 Masters Skill Sphere.png
Skill Sphere ×100
6750 Masters Battle Point.png
Battle Points ×5
7000 Masters Skill Sphere.png
Skill Sphere ×100
7250 Masters Battle Point.png
Battle Points ×5
7500 Masters Co-op Sync Orb.png
Co-op Sync Orb ×2000
Since December 6, 2021
8000 Masters Champion Spirit.png
Champion Spirit ×10
8500 Masters Champion Spirit.png
Champion Spirit ×5
9000 Masters Champion Spirit.png
Champion Spirit ×5
9500 Masters Champion Spirit.png
Champion Spirit ×5
10000 Masters Battle Point.png
Battle Points ×10
Since April 3, 2023
10500 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
11000 Masters Champion Spirit.png
Champion Spirit ×5
11500 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
12000 Masters Champion Spirit.png
Champion Spirit ×5
12500 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
Since November 6, 2023
13000 Masters Champion Spirit.png
Champion Spirit ×5
13500 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
14000 Masters Champion Spirit.png
Champion Spirit ×5
14500 Masters 5 Star Power-Up Ticket.png
5★ Power-Up Ticket ×5
15000 Masters Champion Spirit.png
Champion Spirit ×5

Victory Road

Main article: Victory Road (Masters)

Victory Road was introduced to Champion Stadium on February 24, 2022. It acts as a guide for taking on difficult battles, such as the Hard difficulty battles in Champion Stadium, including story areas and battles using preset teams, with useful tips for completing the challenges. Players receive various rewards for completing Victory Road, including a One-Time-Only 5★-Select Scout Ticket that lets players choose Sygna Suit Red & Charizard, Sygna Suit Leaf & Venusaur, or Sygna Suit Blue & Blastoise.

Pasio Special Stadium

Main article: Pasio Special Stadium

Pasio Special Stadium is a special, limited-time event in the Champion Stadium. It runs concurrently with the normal Champion Stadium challenges. During the event, players are challenged to battle against a mix of Elite Four and a Champion from different regions, with all five battles sharing one featured type weakness.

The usual rules apply to the Pasio Special Stadium as to the normal Stadium with regards to restricting sync pairs after they are used to win a battle, special parameters, and the use of Master Mode options, although the Master Mode point rewards differ from in the normal Stadium.

Trivia

  • As Champion Stadium opponents, Phoebe, Caitlin and Acerola share the same set of weaknesses: Electric, Ghost, and Dark.
  • Karen is the only female Bug-weak opponent in the Champion Stadium.
  • Glacia is the only female Fire-weak opponent in the Champion Stadium.
  • Diantha is the only female Flying-weak opponent in the Champion Stadium.
  • Malva and Drasna are the only Champion Stadium opponents that were not playable before the end of their region's Champion Stadium debut.
    • Malva is the only Champion Stadium opponent that still does not form a playable sync pair.

In other languages

Language Title
Chinese Cantonese 冠軍對戰 Gungwān Deuijin
Mandarin 冠軍對戰 Guànjūn Duìzhàn
France Flag.png French Combat de Maître
Germany Flag.png German Champkampf
Italy Flag.png Italian Lotta dei Campioni
South Korea Flag.png Korean 챔피언배틀 Champion Battle
Spain Flag.png Spanish Combates de Campeones


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.