Sniper (Ability): Difference between revisions
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{{movedescentry|{{gameabbrevss|Conq}}|Powers up moves if they become critical hits.}} | {{movedescentry|{{gameabbrevss|Conq}}|Powers up moves if they become critical hits.}} | ||
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | {{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|Damage when an attack results | {{movedescentry|{{gameabbrevmd|SMD}}|Damage when an attack results in a critical hit goes up!}} | ||
{{movedescentry|{{gameabbrevmd|DX}}|This Ability increases the damage of moves that result in critical hits.}} | |||
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Revision as of 04:53, 11 August 2020
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Flavor text
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Sniper (Japanese: スナイパー Sniper) is an Ability introduced in Generation IV.
Effect
In battle
Generations IV and V
Critical hits will do 3× damage instead of 2× damage.
Generation VI onward
Critical hits will now do 2.25× damage instead of 1.5× damage.
Outside of battle
Sniper has no effect outside of battle.
Pokémon with Sniper
In other games
Description
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In the manga
In the Pokémon Adventures manga
Trivia
- All Pokémon that can have Sniper can learn at least Focus Energy or at least one move with a high critical-hit ratio.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |